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Old June 6th, 2011, 22:19   #1
Hard core Rikki
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First 3DS roms dumped

The first 3DS games just got dumped, by the release group LGC. So far, these dumped ROMs remain currently unusable given the lack of compatible flashcarts and 3DS emulators (obviously).

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In an abrupt turn of events, a release group by the name of LGC has apparently managed to dump the first 3DS roms. The roms dumped are the European versions of Super Monkey Ball 3D and Tom Clancy's Ghost Recon Shadow Wars. These releases come along with actual release nfo's. Both roms are 2048Mbit (or 256MB), which is smaller than the largest DS rom. LGC is not a new group, they have dumped DS and DSi roms before, so it's probable that this claim may be real. Also, the source comes form Ludibria, a popular site that posts scene release data for many systems. It remains unknown how LGC did this or what tools they used. And for now, the dumps remain unusable due to a lack of compatible flashcards. But for now, they are apparently released and use the file extension .3DS. NFO files can be found in the spoiler tag.
via gbatemp (more info there)
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Old June 6th, 2011, 23:16   #2
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Interesting, thanks for the news.
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Old June 6th, 2011, 23:26   #3
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That was fast. So much for Nintendo's anti-piracy protection.
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Old June 7th, 2011, 01:41   #4
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incredible, only wait to a new emulator for 3DS.
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Old June 7th, 2011, 03:03   #5
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incredible, only wait to a new emulator for 3DS.
change that to only wait to some decides to develop a 3ds emulator
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Old June 7th, 2011, 05:56   #6
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My only interest is in how they accomplished it from a technical perspective, I couldn't be more apathetic about the dumped files themselves.
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Old June 7th, 2011, 06:29   #7
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Other than a performance hit, I doubt it would really be that complicated (rest of emulation aside). 3D is relatively niche as an interest in the first place.
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Old June 7th, 2011, 08:17   #8
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Let's see...


Whatever kind of data is dumped so far (from cartridges and internal flash) is encrypted.
This more or less means that no warez and no homebrew until the related encryptions are taken care of.

Easy? Think again. It took years for encryptions of systems like CPS2 to be broken. Now, 3DS is far worse since we have AES encryption here.
AES is nowhere near the relatively "pathetic" encryptions used on Nintendo DS, Sega's NAOMI GD-ROM, Capcom's CPS2, Sony's DRM (used on PSP, walkmans etc.) and the likes.


Now, IF the potential hacker is lucky enough there might be a security hole in the encryption used on the communication protocol of the cartridges. This will make piracy possible up to a degree. Notice the big red "if" there.

On the other hand, running homebrew on the thing is more complicated and more or less requires figuring out the whole protection mechanism, keys, etc.
Now, using current hardware, hacking around all that is next to impossible. The only possibility is Nintendo messing up badly on various different aspects, which is also next to impossible.


Imagine the X-BOX 360 piracy and homebrew state. Piracy is rampart while running homebrew is possible only on some specific hardware revision under specific circumstances.
Now, take the part of the system that can be modded out (the optical disc drive firmware) and you end up leaving no windows open. Add to that Nintendo not leaving any back doors on their systems (like Sony did with PS3) and you pretty much have a secure system.

Hate to break it to you guys, but that's the way it is. Having dumps and such is the easy part, everyone with the equipment and knowledge can do it and teach the rest how to do it too. Everything else however, is another matter.
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Old June 7th, 2011, 14:31   #9
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I didn't know that was the case, I thought the protection had been broken for the games to be dumped. :/

Seems very complicated to even get those dumps working on an actual 3DS or otherwise.
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Old June 7th, 2011, 15:44   #10
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Nothing new, dumping comes first. The same happened for cps3 and earlier board systems where cartridges were locked.

There's more tinkerers than ever before, all sorts of creative approaches that can be considered and enough Cuda/GPU/distributed computing power to accomodate decryption sessions.

With the uncomplex ways Nintendo has been using for the Virtual Console and even its consoles' security, I doubt this here would be too complicated to break (issue of periodic mandatory firmwars updates aside, which was still creatively resolved for the ps3).
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Old June 7th, 2011, 16:18   #11
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Quote:
Originally Posted by Hard core Rikki View Post
Nothing new, dumping comes first. The same happened for cps3 and earlier board systems where cartridges were locked.
Ah yes, forgot CPS3 encryption. Guess what? Compared to AES, that's pathetic too. There's a reason everything switches to AES nowadays, wireless networks, file archivers, disk encryption, hardware, younameit.

You can't just analyze and XOR the thing like with CPS (and even that took them years to accomplish since they started).

Now don't get me wrong, I'm not saying that breaking the protection will never happen. I'm saying that if the implementation is right, it will not happen for about the next dozen of years.
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Old June 7th, 2011, 22:04   #12
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That was a lot faster then I originally thought
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Old June 7th, 2011, 23:47   #13
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Quote:
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Ah yes, forgot CPS3 encryption. Guess what? Compared to AES, that's pathetic too. There's a reason everything switches to AES nowadays, wireless networks, file archivers, disk encryption, hardware, younameit.

You can't just analyze and XOR the thing like with CPS (and even that took them years to accomplish since they started).

Now don't get me wrong, I'm not saying that breaking the protection will never happen. I'm saying that if the implementation is right, it will not happen for about the next dozen of years.
Heh, hopefully this stops everyone from requesting the 3DS to be emulated or for existing emulators to add 3DS support. I would also imagine there is a lack of documentation as is usually common with Nintendo propriety technology. Combine lack of documentation with strong encryption, not to mention we are referring to a system likely more powerful than the PS2 and closer to the power of the PS3. If it could takes a decade or more before the encryption is broken, then even longer for an emulator to appear that can even emulate the games I guess newbies can forget their wet dream of emulating the 3DS on their PC anytime soon.
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Old June 8th, 2011, 02:15   #14
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I'd rather NOT see the 3DS emulated too soon. The last thing emulation needs is Nintendo on its back.
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Old June 8th, 2011, 17:06   #15
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I'd rather see it emulated so Nintendo will cry a river.
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Old June 9th, 2011, 12:03   #16
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PS3 image also being dump early a long time ago, next should be a dump of PSVita game? :P
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Old June 9th, 2011, 17:28   #17
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Originally Posted by Paratech View Post
I'd rather NOT see the 3DS emulated too soon. The last thing emulation needs is Nintendo on its back.
If games corps could do anything about emulation they might of said something about the last 50+ emulators.

I wouldn't be too surprised to see someone start a 3ds emu late next year.
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Old June 10th, 2011, 00:01   #18
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They are in the US and other countries by trying to force ISP / Search engines to block sites that violate copyrights, and we know they won't abuse that power when they get it, right?

Emulating systems that are making companies money "justifies" draconian laws.
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Old June 17th, 2011, 17:35   #19
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Quote:
Originally Posted by PsyMan View Post
Let's see...


Whatever kind of data is dumped so far (from cartridges and internal flash) is encrypted.
This more or less means that no warez and no homebrew until the related encryptions are taken care of.

Easy? Think again. It took years for encryptions of systems like CPS2 to be broken. Now, 3DS is far worse since we have AES encryption here.
AES is nowhere near the relatively "pathetic" encryptions used on Nintendo DS, Sega's NAOMI GD-ROM, Capcom's CPS2, Sony's DRM (used on PSP, walkmans etc.) and the likes.


Now, IF the potential hacker is lucky enough there might be a security hole in the encryption used on the communication protocol of the cartridges. This will make piracy possible up to a degree. Notice the big red "if" there.

On the other hand, running homebrew on the thing is more complicated and more or less requires figuring out the whole protection mechanism, keys, etc.
Now, using current hardware, hacking around all that is next to impossible. The only possibility is Nintendo messing up badly on various different aspects, which is also next to impossible.


Imagine the X-BOX 360 piracy and homebrew state. Piracy is rampart while running homebrew is possible only on some specific hardware revision under specific circumstances.
Now, take the part of the system that can be modded out (the optical disc drive firmware) and you end up leaving no windows open. Add to that Nintendo not leaving any back doors on their systems (like Sony did with PS3) and you pretty much have a secure system.

Hate to break it to you guys, but that's the way it is. Having dumps and such is the easy part, everyone with the equipment and knowledge can do it and teach the rest how to do it too. Everything else however, is another matter.
I don't get it what if you had a monster computer rig where you wrote a simple program that could do a brute-force attack on the 3DS ROM dumps, and attempt to crack the encryption keys? By taking advantage of multiple high-end graphics cards in CrossFireX, or SLI couldn't they just load the GDDR5 memory with as many codes as possible, and then use the montrous TeraFLOPS of processing power and let it sit for a few days, weeks, or maybe a few months until they crack the AES encryption?
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Old June 17th, 2011, 18:01   #20
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And who the hell is going to do that?
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