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Old December 17th, 2010, 19:49   #21
drhycodan
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I, as well as most other emu-fanatics, care about perfection. Playing games on an emulator that's only "good enough" to play is like playing the game on a defective console with malfunctioning hardware.
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Old December 18th, 2010, 01:18   #22
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Quote:
Originally Posted by Shin_Gouki View Post
good question does anyone know why XEBRA is not open source?
Hmm, some random guesses:

* Xebra is the happy playground of it's dev, he likes it a lot, and relaxes while coding it in private.
* He enjoys the reputation and acknowledgement by the emu scene (politely - as he keeps silent); that's totally Ok, imho.
* The dev is Japanese(?); he, maybe, works for a software company; and maybe does not want to perform public harakiri by publishing his nasty hacks that make Xebra run?

I don't know the dev behind Xebra, all I see is that he seems to like the project and some privacy.
Instead of throwing himself into the mass attack of requests, demands, criticism, bullying etc. by releasing his source to the public - especially while still being interested in his own project quite much - he keeps it to himself.
And he is still coding on it. Fair enough to me.

Best regards
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Old December 18th, 2010, 01:33   #23
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Quote:
Originally Posted by drhycodan View Post
I, as well as most other emu-fanatics, care about perfection. Playing games on an emulator that's only "good enough" to play is like playing the game on a defective console with malfunctioning hardware.
But if ePSXe (or psx emulators in general) tries to reach the level of accuracy that Bsnes has, we won't have powerful enough computers to run it until 2020. Emulation accuracy is nice, but there must be a balance of accuracy and speed/stability. Look at Zsnes for example; it's been nearly four years since its last release and millions use that despite the fact that many areas, especially the spc700 or sound processor, are absolutely horrendous compared to Snes9x and Bsnes.
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Old December 18th, 2010, 03:08   #24
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Damn.

The last respectful thing the developer can do do is to post the source code on the website.
So enthusiast can continue the development to perfection.
yeah because it would be SOOO disrespectful for someone not to release the source code to their own work
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Old December 18th, 2010, 11:02   #25
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Quote:
Originally Posted by elstyr View Post
Hmm, some random guesses:

* Xebra is the happy playground of it's dev, he likes it a lot, and relaxes while coding it in private.
* He enjoys the reputation and acknowledgement by the emu scene (politely - as he keeps silent); that's totally Ok, imho.
* The dev is Japanese(?); he, maybe, works for a software company; and maybe does not want to perform public harakiri by publishing his nasty hacks that make Xebra run?

I don't know the dev behind Xebra, all I see is that he seems to like the project and some privacy.
Instead of throwing himself into the mass attack of requests, demands, criticism, bullying etc. by releasing his source to the public - especially while still being interested in his own project quite much - he keeps it to himself.
And he is still coding on it. Fair enough to me.

Best regards
Why would he get requests when putting XEBRA open source? Thats a strange thought. He has no reason to do so. You know the code is there for others to learn , not for others to complain. How much communication he intends to do is simply his decision.

I don't know the dev behind XEBRA either but in my opinion all your the reasons you give to me seem unreasonable. Why are people so sacred to put it bluntly:
He does not want to share the source.

That's it I can accept that just fine, but stop finding strange explanations for him that's all just wild guessing and thus useless.
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Old January 8th, 2011, 09:41   #26
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Gues What?

I PMed Calb and got an answer.
He's still interested in ePSXe, and 1.8.0 is in development
and probably on its way.

Cheers
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Old January 8th, 2011, 13:24   #27
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Quote:
Originally Posted by Ilya-v View Post
Gues What?

I PMed Calb and got an answer.
He's still interested in ePSXe, and 1.8.0 is in development
and probably on its way.

Cheers
Thats Great news!!!
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Old January 8th, 2011, 14:34   #28
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alright! :celebration:

time to recap our list of things
http://forums.ngemu.com/epsxe-discus...eports-14.html
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Old January 15th, 2011, 11:09   #29
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...1.8.0 is in development and probably on its way...
Yes, please!
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Old January 15th, 2011, 23:01   #30
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Looks as thought the PSX emulation scene is about to be revived!
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Old January 17th, 2011, 07:32   #31
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Just because development is alive doesn't mean it's active. I'm sure the devs have more important things to do than devote their lives to coding an emulator for a 15-year old console. I wouldn't expect a major revision for years at the least, so don't hold your breath.
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Old February 18th, 2011, 08:08   #32
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um...

Quote:
Originally Posted by the_randomizer View Post
But if ePSXe (or psx emulators in general) tries to reach the level of accuracy that Bsnes has, we won't have powerful enough computers to run it until 2020. Emulation accuracy is nice, but there must be a balance of accuracy and speed/stability. Look at Zsnes for example; it's been nearly four years since its last release and millions use that despite the fact that many areas, especially the spc700 or sound processor, are absolutely horrendous compared to Snes9x and Bsnes.
no not really.... the ps3 can run any ps1 game based on purely software emulation... there is no ps1 hardware in a ps3 and it runs them fine. The answer isn't better hardware its better programming

Quote:
Originally Posted by the_randomizer View Post
But if ePSXe (or psx emulators in general) tries to reach the level of accuracy that Bsnes has, we won't have powerful enough computers to run it until 2020. Emulation accuracy is nice, but there must be a balance of accuracy and speed/stability. Look at Zsnes for example; it's been nearly four years since its last release and millions use that despite the fact that many areas, especially the spc700 or sound processor, are absolutely horrendous compared to Snes9x and Bsnes.
and they use zsnes because its better. its the higher rated of the 3 for a reason

Last edited by darkside2205; February 18th, 2011 at 08:08.. Reason: Automerged Doublepost
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Old February 18th, 2011, 08:12   #33
masta.g.86
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You need to understand the difference between interpreters and dynamic recompilers.

BSNES is almost completely interpreter-based and has surprisingly high system requirements to run SNES games at full speed. Current PS1 emulators use dynamic recompilers for speed while sacrificing accuracy. The built-in PS1 emulator on the PSP and PS3 uses a dynamic recompiler as well. I doubt very much that the PS3's Cell CPU is powerful enough to run PS1 games with an interpreter at full speed.
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Old February 18th, 2011, 17:20   #34
the_randomizer
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and they use zsnes because its better. its the higher rated of the 3 for a reason
What's the reason for it "being better"? How is Zsnes "better" in terms of emulation than Snes9x or Bsnes? Okay, Bsnes I can see since it's very demanding even on Core 2 Duo CPUs. Zsnes is good because it has a ridiculously high compatibility rate, even on games with special chips (S-DD1, SA-1, DSP, SFX/SFX-2 etc). But, as far as the level on accuracy that Zsnes emulates the Sony S-DSP/SPC700, it's absolute garbage compare to Snes9x 1.52. On top of that, SuperFX games run twice their normal speed, such as Star Fox, which runs at 25-30 fps instead of about 13fps.

Over the years of using emulators, my ears have developed sensitivity to the point of where I can tell very subtle differences between the actual hardware and an emulator. I can say without hyperbole that both Snes9x 1.52 and Bsnes 0.75 have the most accurate Sony S-DSP emulation in existence, because I can't tell the difference between that and the real thing, that's how good SPC700 emulation is. Yeah, Blaarg is a genius for coding his hardware-accurate S-DSP core.

Most, if not all games sound like garbage on Zsnes 1.51 when compared to Snes9x/Bsnes. I deem it the Internet Explorer 6 of SNES emulators because of the number of people that cling to it, regardless of it being four years old.
I can't convince people to use Snes9x over Zsnes because it's a vain effort. I can, however, prove to people that the SPC700 emulation is crap compare to Snes9x. Even SnesGT sounds better.

SnesGT/Snes9x vs Zsnes

-Snes9x has hardware-accurate SPC700 emulation, whether people accept it or not
-Zsnes hasn't seen a new release in over four years
-Snes9x runs SuperFX games at their proper framerate
-SnesGT actually outputs the sound effects in Earthworm Jim 2; Zsnes has
SPC700 core timing issues.

Watch this video of Snes9x 1.52 - YouTube - Final Fantasy VI - Yumir

And a video of Earthworm Jim 2 running on two emulators - YouTube - Zsnes is not the best emulator!
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Old February 18th, 2011, 18:37   #35
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Hi there.

I know it's not the right thread, but I would like to post it here...

I've some troubles under 7 with ePSXe. Same CDs on XP and 7, and I notice or a decay between video and sound for core plugin, nor a slow music but no decay with some other plugins (Eternal SPU 1.50 Beta 2, Pete's, and 2/3 others).

I tried to put it on a single core, disable desktop effects, put WinXP SP3 compatibility, put the lowest settings, try CD/ISO/ISO mounted, configured my audio card, updated all my drivers, lowered sound quality in windows to reduce latency... Headhash.

Any fix for client-side about this? Googled it, no great treasures, even here :/

If I'm too offtopic, I'll make an other thread and edit this one.

Glad to see that a PSX community is still living
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Old April 19th, 2011, 04:08   #36
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I hope the epsxe team authors reply to this thread to confirm that these rumors are true.

I'm so excited for a new version!

Last edited by eman4321; April 19th, 2011 at 09:39.. Reason: forgot to put the reason why I want them to reply
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Old April 22nd, 2011, 23:31   #37
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Quote:
Originally Posted by Ilya-v View Post
Gues What?

I PMed Calb and got an answer.
He's still interested in ePSXe, and 1.8.0 is in development
and probably on its way.

Cheers
Some new Info about this?
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Old April 23rd, 2011, 09:39   #38
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ps3 ps1 emulator is the same, well slightly modified, as the psp ones as the ps1 games can work on both platforms, since psp can run it, its definitely recompiler.... it is also known to be not 100% compatible with every game as certain games uses special fixes, hacks and while it fixes some games, it can break other games hence why there is a database for the psp to convert isos to eboot and what game codes to use as it can make certain games work....

also sony has stated that some games were unreleased is licensing/permission issues as well as compatibility issues and if its a compatibility issue then they need to spend time with the devs to get the games working
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Old April 23rd, 2011, 11:41   #39
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Thinking that I need a Dual-Core to play snes is like WTF. I don't criticise the way he is leading in the emulation, but well, I'm just used to play snes almost perfectly with an old pentium III machine I have in the living room, either with zsnes or snes9x. It was like, ohh, someone is trying to sell me a snes, and it is more expensive than a pentium III complete PC LOL...I bought pentium III.

Anyways, I should say that not even PS2 can emulate PS1 100%, and it is pure hardware based. There are just few games that won't just work.
But I guess there might be more than hardware, because when I load an NTSC game with my PAL PS2 (I use a disc to load PS games like Swap Magic) the game changes to horrible PAL system, and I can not do anything!. I would play PS1 games on PS2, but because of that I don't, I just use my old PSOne, which of course plays NTSC games in NTSC format. By the way, I'm from Spain, that's why I use horrible PAL system ;D
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Old April 23rd, 2011, 12:01   #40
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Thinking that I need a Dual-Core to play snes is like WTF
Use the performance profile of BSnes (maybe that should be made the default profile or selectable in an initial wizard). Its still more compatible than other snes emus and requires much less ressources (runs about fullspeed on pentium4s). Snex9x is also a good option.
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