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#1 |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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Xebra - USB Gamepad Controller Settings
Hi everyone, I'm trying to understand how on the Xebra emulator, the controller settings work. (Version of Xebra : 101010) I'm using a PC Gamepad on USB. So first, everytime i open the menu of Controller (by "View" then "Controller") : ![]() I got an empty screen : ![]() a.) First question is it normal the emulator don't keep the settings i chose ? If i choose "Controller1", then these settings appear : ![]() But i don't see the "select" and "start" buttons of the PSone Gamepad. b.) Where are they ? c.) What are the 0:Xpos 0:Ypos 0:Zpos and 0:Rpos used for ? d.) Can someone tell me if their PC gamepad on USB work with Xebra ? e.) When i press ok, the "Xebra.ini" change and 2 files too : BU00 et BU01 What are thoses files ? ![]() Thanks to everybody for your help. |
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#2 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: Puerto Rico
Posts: 292
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Ok will try to explain to you as easy as i can ok: b:Select N:start i:Triangle j:square L:circle k:cross 1:L1 2:L2 0:R2 9:R1 OK USb Joypads Works with Zebra i have a usb Joypad and it works just fine to me. BU00 et BU01 i have no idea, but i believe it maybe the memory cards. 0:Xpos 0:Ypos 0:Zpos leave those alone don't touch them. scph7502.bin is your bios and should be name to OSROM that if you haven't done this already delete the example OSROM file and rename your bios file to OSROM now you can use Xebra.exe intead of ARBEX.exe to boot your images. Last edited by jvhellraiser; October 31st, 2010 at 17:15.. |
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#3 |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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Thanks for your help ![]() I understand better things now and it works for me. So for resume : a.) Yes it is normal. b.) Select = B and Start = N c.) Don't know but don't touch. (maybe for the analogic pad ?) d.) Yes it work for me and jvhellraiser. e.) Xebra.ini is the configuration file of Xebra. BU00 and BU01 are the memory cards file (i checked on a japanese website and they comfirmed). I got a new question now : f.) Is there a way on Xebra for check the framerate (FPS) in real time on the emulator ? (Like we can have on epsxe for example) It's for check if the computer speed is fine for the playstation emulation. |
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#4 |
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Registered User
![]() ![]() ![]() Join Date: Feb 2008
Location: Houston
Posts: 412
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Just goto the video options, and set everything to 0. It should run at the same speed as the real psx without frameskipping if your computer is fast enough. Also if the sound gets static noise, try setting the sound output to 10000, 30000, and 50000.
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#5 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: Puerto Rico
Posts: 292
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nop i dont believe there is a way to view it,if zebra gets slow go to: 1.go to view 2.video output 3.change Cycle(2) to 60. |
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#6 |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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Ok, thanks. So maybe i should use Fraps for check the framerate. NTSC Games = 60 FPS PAL Games = 50 FPS is it right ? |
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#7 |
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Registered User
Join Date: Jul 2007
Location: osaka
Posts: 26
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drhycodan is right. Cycle(2) does not mean framerate. Xebra does not care fps because PlayStation NTSC is about 59.83 Hz, PlayStation PAL is about 50.22 Hz, and differnt between interlaced mode and non-interlaced mode. |
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#8 |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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ok so i guess : Cycle(1) = Run 1 (Interprete) Cycle(2) = Run 2 (1-pass) Cycle(3) = Run 3 (2-pass) And because in general we use the Run2, we set the Cycle(2) Am i right ? The default video setting is : ![]() So by changing Cycle(2) from 1 to 0, it mean no frameskip at all ? Thanks
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#9 |
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Registered User
Join Date: Jul 2007
Location: osaka
Posts: 26
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See Help/Help "Cycle (1)" "Cycle (2)" "Cycle (3)" To skip drawing/displaying (1) ... frame count to skip drawing (2) ... wait frame count before displaying after skipping drawing (3) ... count to skip displaying |
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#10 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: Puerto Rico
Posts: 292
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yeah if you really have a good computer change all cycles to 0 so xebra wont skip at all. Cycle (1) is normal cycle (2) is skip but nice no trash cycle (3) is more faster but you'll have trash on screen in some games. And Xebra does not care about Ntsc or pal as long you have the bios for the game you are playing. Ntsc Games:Ntsc Bios Pal Games:Pal bios |
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#11 |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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Thank to you but sorry guys, with the official help on the menu, i think it's not enough clear to me, maybe because about the Japanese to English translation... To skip drawing/displaying (1) ... frame count to skip drawing ==> mean what ? (2) ... wait frame count before displaying after skipping drawing ==> mean what ? (3) ... count to skip displaying ==> mean what ? -------------------------------------------------------------------------- Cycle (1) is normal cycle (2) is skip but nice no trash cycle (3) is more faster but you'll have trash on screen in some games. ==> So you mean cycle(1) is better ? = Fastest Computer cycle(2) = Not really fast computer cycle(3) = slow computer |
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#12 |
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Registered User
Join Date: Jul 2007
Location: osaka
Posts: 26
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NO ------------------------------------- If Cycle(1) is 0, Cycle(2) is any draw(display ok) draw(display ok) draw(display ok) draw(display ok) ... If Cycle(1) is 1, Cycle(2) is 0 skip-draw draw(display ok) skip-draw draw(display ok) ... If Cycle(1) is 1, Cycle(2) is 1 skip-draw draw(display ng) draw(display ok) skip-draw draw(display ng) draw(display ok) ... ------------------------------------- If Cycle(1) is 0, Cycle(2) is any, Cycle(3) is 1 draw(display ok but skip-display) draw(display ok -> display) draw(display ok but skip-display) draw(display ok -> display) If Cycle(1) is 1, Cycle(2) is 1, Cycle(3) is 0 skip-draw draw(display ng -> skip display) draw(display ok -> display) skip-draw draw(display ng -> skip display) draw(display ok -> display) ... If Cycle(1) is 1, Cycle(2) is 1, Cycle(3) is 1 skip-draw draw(display ng -> skip display) draw(display ok but skip display) skip-draw draw(display ng -> skip display) draw(display ok -> display) ... Last edited by hattori; November 1st, 2010 at 23:13.. |
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#13 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: Puerto Rico
Posts: 292
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hattori Now iam the One Confuse....he will get lost this way remember (newbie) that means he does not know like us so try to explain more clearly next time. in simple words. |
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#14 |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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....mmm yeah it's not that really clear but it make a specific idea on how the display renderer work. For resume, this one is the best choice : If Cycle(1) is 0, Cycle(2) is any draw(display ok) draw(display ok) draw(display ok) draw(display ok) ... ==> but need a fast computer ![]() I'm asking myself how do you know these details of settings ? There's no documentation on the website of DRHell and the Help in English is not detailed like that. You found by your own way ? anyway, it's really interesting. ty Edit : Ohhhh, is it because Hattori, you are Japanese ? o_O |
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#15 |
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Registered User
Join Date: Jul 2007
Location: osaka
Posts: 26
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Yes I am Japanese. ---- Strictly, "Cycle(3) is 0" is omitted. Initial value : Cycle(1) is 0, Cycle(2) is any, but Cycle(3) is 4 Result: draw(display ready but skip) draw(display ready but skip) draw(display ready but skip) draw(display ready but skip) draw(display ready) draw(display ready but skip) draw(display ready but skip) draw(display ready but skip) draw(display ready but skip) draw(display ready) |
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#16 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: Puerto Rico
Posts: 292
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Ok thats better hattori thanks!! Ps. hahaha i just notice you are from Osaka So cool!!! |
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#17 | |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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......... ;( understood nothing xD Thanks for your explanations, i guess there's not a lot of forums which have this kind of details settings hehe My last question : Can you give us some website or forums in japanese which talk about the Xebra emulator ? ==> then maybe we can use Google Translate for read ![]() Big thanks to you guys PS : So i think i can try to make a good tutorial about Xebra now because same problem, there's not so much tutorial in english on the web about it. Quote:
So far from each others but talking about same thing o_O Last edited by proutix; November 2nd, 2010 at 20:29.. Reason: Automerged Doublepost |
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#18 |
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Registered User
![]() ![]() ![]() Join Date: Feb 2008
Location: Houston
Posts: 412
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Hattori, is there a way for Xebra to view the Fear Effect 2 gallery?
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#19 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: Puerto Rico
Posts: 292
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Right!! proutix internet is a wonderfull place (^_^)v drhycodan Maybe you can by cheating.I don't cheat so i don't know how to in Xebra i have never done it before so if i find something i'll post it so you can do it ok. |
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#20 |
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Registered User
Join Date: Oct 2010
Location: France
Posts: 36
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Is the USB Gamepad work on Windows Seven 32bits with Xebra 110425 for someone of you ? Can't make it work at the moment, and i don't understand why
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