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#1 |
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Registered User
Join Date: Oct 2010
Location: USA/California
Posts: 3
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Help - Pokemon Black, "save data could not be accessed"
So I've been playing Pokemon Black on Desmume for quite some time now, and the speed of the game was just killing me. I wanted a faster alternative - No$GBA seemed to be the better answer. I converted my .dsv file to a .sav file using the "Export Save File" feature on Desmume. I then put that .sav file into the battery folder and ran the game. The .sav file and the game itself have the same name, I assure you (I read somewhere that they have to have identical names). I got an error that said "the save data could not be accessed." I've done everything I can. I've tried every single savetype and restarted the game, over and over, only to get the same result. I have the .INP file in my No$GBA folder. Every possible solution seems to not work - and yes, I've read the FAQ that you guys have here. Maybe I read something wrong, or there's another solution - whatever it is, I need help to fix this problem. Thanks a ton. BTW, this is my first post, so if it's in the wrong place, don't feel shy to tell me where to move it. Once again, thanks a lot. |
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#2 |
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Lurker, pretty much...
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 296
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It seems the saving issue has been fixed with an AR code: http://forums.ngemu.com/no-gba-discu...ml#post1912680
__________________
My computer specs: OS: Windows 7 Ultimate x86 CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM GPU: NVIDIA GeForce 8800 GTS 512 My recommended settings for iDeaS: *possibly outdated!* DirectSound 1.0.1.4 beta: 22050 Hz - Stereo - Synchronize (or No Synchronize if speed is really slow) - buffer of 7 seconds OpenGL 3D: unless stated otherwise, enable Software Lights and disable Shaders and Fog. |
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