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Old March 13th, 2011, 21:26   #1181
Xblade
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Quote:
Originally Posted by Thanakil View Post
Nah I know, that's pretty early in the game, I just wish Anders had more to his character than "hate templars and demons".
It could be an interesting side to his character if there was more to him, but every conversation with Anders ends up being about how he's pissed and depressed about how mages are treated. In the end what could have been interesting about him becomes his only defining aspect and I get bored of it.
I'm up to the third act of the game and I can't be bothered to visit his clinic to get more of his quests.

Edit : Damnit. Act 3, it's been something like 8 years or so since I met him, and his companion chatter is still how he doesn't approve of some companions not taking a stand in the whole Mages vs Templars debate.
Completing Anders quest has a \major\ impact on the end game I think.

Though it may happen anyway as the pre rendered end game scene notes Anders.


Btw, there are non brooding conversations with him........but you have to uhh....romance him.
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Old March 14th, 2011, 16:55   #1182
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Publisher Warner Bros. has lost an appeal over Mortal Kombat's "banning" in Australia. Looks like it's time to import, Aussies!
Import.
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Old March 14th, 2011, 20:59   #1183
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The DA2 drama continues.
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Old March 14th, 2011, 21:05   #1184
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DA 2 only has a 81\100 on metacritic?

Wut?

I loved it.

Oh of course, the 3****ty version was the page you showed.



*Om noms high res textures and resolution and ease of controls*
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Old March 14th, 2011, 21:07   #1185
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Its almost 79% in gamerankings but it only has 20 something reviews. I find this whole drama and controversy really amusing. Wonder if ME3 will be the same.
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Old March 14th, 2011, 21:12   #1186
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Controversy? :O

The budget was just spent differently, DA2 has better graphics,voice acting, and story while DA1 has a huge scope and better exploration.

Basically the same transformation as ME1 to ME2.
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Old March 14th, 2011, 21:26   #1187
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That transformation didnt go so well for DA as you can see. Ratings on all 3 platforms are lower than the first DA and a lot of fans are raging. The game was rushed after all.

Spoiler:


---

More drama!

Angry Birds Dev Declares Console Games "Dying" - iPhone News at IGN

Quote:
Destructoid: Jeez. You make one ridiculously successful game and all of a sudden you're the very model of the future for videogames? And you're doing this from the perspective of someone making games for a fickle and huge marketplace? Working in a field with a thousand similar companies, for which there is no proven formula for sustainability?
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lol
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Old March 14th, 2011, 21:53   #1188
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A reviewer isn't supposed to judge a game based on their expectations.

I feel that in its entirety, DA 2 is superior to DA 1.

I finished DA 2 in four days (hounding) in comparison to DA 1 which I never finished, and am only now completing because I want to import my save into DA 2.
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Old March 14th, 2011, 22:26   #1189
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Quote:
Originally Posted by Annoying-Kuriboh View Post
A reviewer isn't supposed to judge a game based on their expectations.
Seems to happen a lot. The majority of games today are reviewed by comparing the most popular game in the genre in terms of sales. Most reviews from popular sites name other games in the reviews multiple times, saying how this and that aren't like whatever popular game they are comparing it to at the time and rate it accordingly from the other product. Either that or they will simply say the game failed to evolve and give it some ludicrous score. (When I could apply the same sentence to many games scored near perfect)

Quote:
Originally Posted by Annoying-Kuriboh View Post
DA2 has better graphics,voice acting, and story while DA1 has a huge scope and better exploration.
I prefer the other areas personally. I find many games are losing the fine details for flash.
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Old March 14th, 2011, 23:03   #1190
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I forgot to add better gameplay as well, was rushing out the house when I posted that.
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Old March 14th, 2011, 23:06   #1191
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Originally Posted by Noja87 View Post
That transformation didnt go so well for DA as you can see. Ratings on all 3 platforms are lower than the first DA and a lot of fans are raging. The game was rushed after all.

Spoiler:


---

More drama!

Angry Birds Dev Declares Console Games "Dying" - iPhone News at IGN





lol
Ah yes, just how PCs would not be sold anymore because of laptops and how laptops will not be sold anymore because of tablets. Why bring tablets to the market in the first place. Perhaps they will be able to claim a part of the handheld market, but the full blown console market is entirely different. What remains to be seen though is how the PC will evolve into a more console like experience (but technically superior, cheaper and more convenient), so that it will claim a larger part of the market which it lost to Sony and Microsoft.

But otherwise cell phone games will not kill console gaming, unless in the future we'll have so little time left the only time we have left for gaming is on public transport and while taking a dump. In that case the decline of mankind is to be blamed, not the quality of the games.
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Old March 15th, 2011, 13:25   #1192
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Skip to 4:00 for immediate epic scenes.
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Old March 15th, 2011, 15:36   #1193
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Quote:
Originally Posted by Noja87 View Post
*image*

The DA2 drama continues.
It's a shame, seriously...
PS: I hope that more companies doesn't follow the example of that person.
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Old March 15th, 2011, 16:26   #1194
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That was pretty epic Noja.
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Old March 15th, 2011, 16:28   #1195
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It was overwritten in some parts.
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Old March 15th, 2011, 16:40   #1196
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---

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Old March 16th, 2011, 19:22   #1197
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Carmack: Bar 360, “PS3 still far away better than anything else ever made” | VG247

Check the comments. lol
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Old March 16th, 2011, 20:59   #1198
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Confirmed information on Skyrim up to date:



Spoiler:


Summary of info from Dutch Power Unlimited magazine



"There is no level cap. You will nevertheless not be able to choose all perks with one character."


"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."


"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."


"You can use fast travel to revisit places you have visited earlier."


"Skyrim is approximately as big as Oblivion."


"Five big cities and more than 130 dungeons."


"Low-Fantasy"


"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."


"Dragons are not rare."


"Dungeons will be locked at their level once you have been there."


"Even in third person, animations look really good. There has been a lot of progress since Oblivion."


"You can read in-game books in 3-D."


"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."


"The Dark Brotherhood is back."


"Active blocking makes melee more fun to play."


"More traps and puzzles."


"Main Story is approximately 20 hours. Hundreds of hours for other quests."


"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."


Update:


Spoiler:
-dynamic shadows
-if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed)
-it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion)
-incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here))
-meteorological effects : clouds are gathering in real time around mountain peaks (sounds pretty cool), snow affects textures (so again pretty much confirmed that this isn't 3d accumulating snow but I'm fine with that anyway).
-a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta.
-Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer :celebration: ) ;
-again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity."
-For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other.
-80 spells among which some are entirely new (the journalist might have picked a rounded off number since I remember GI said 85 or so?)
-spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs.
-Concerning finishing moves we'll see stuffs like : Axe blade planted in the neck, dagger in the chest.
-Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand)
-AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses.
-dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away.
-Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters and maybe desctructible environnement?)
-the Dragon Shout key on PS3 is R3 (don't ask me more since I'm a PC player)
-archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed.
-Dark Brotherhood mentionned as might be in (the reason beeing that the devs had a lot of fun developping it in Oblivion)
-Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded.
-On the favorite menu: "Cliking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand".
-Todd Howard Interview :
-"a cause-consequence tree for each mission",
-each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before.
-If you meet a Giant on the road he might totally not attack you unless you attack him.
-it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.
-the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them.
-the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself.
-in Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them.
-120 dungeons (again might be another round off number, cause we already heard 130+)
-Speaking of jobs : woodcutting, weaponsmithing, sells stuffs you made to the forge or to the mill...
-he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim.


Update 2:

Spoiler:

-There is a perk that will lower the sound of your footsteps.
-Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
-Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
-The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
-Telekinesis is an available spell.
-'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
-When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
-There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
-Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
-In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
-Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
-Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
-120 Dungeons and they claim that 'no two areas will be alike'.
-Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
-Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
-The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
-Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
-The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
-There are one-off puzzles in certain dungeons.
-Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it..

Confirmed Skills
Alchemy
Illusion
Conjuration
Destruction
Restoration
Alteration
Enchanting
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Old March 16th, 2011, 21:18   #1199
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I must say this is starting to sound good. A little restrictive cuz of more realistic and Gothic like changes in some places (for instance the spell counting as something held in the hand, and the limited repairs) but overall still rather good. Especially for something from Bethesda.
Though if Bethesda optimization is anything like it has been in the past then I'll be lucky to run the game on low at 10FPS with all the fancy graphics they're mentioning (so far it sounds similar to Oblivion where realism and AI takes precedence and performance be damned)
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Old March 16th, 2011, 21:41   #1200
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I'm Loling over the promises they are making and how many of them are actually gonna make it to the final game. My guess? 15% of them.
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