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#61 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2010
Location: Kuching, Sarawak, Malaysia
Posts: 288
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Only works on CLEAN VERSION + RUDOLPH PATCH V4 right now. Go here for getting Rudolph Patch plus you can play it on English translation without waiting for USA version. Pokémon Black and White Translation Project v2
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I am AsPika2219 from GBATemp website.
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#62 |
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Registered User
Join Date: Apr 2009
Location: Las Vegas
Posts: 10
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Azary I have a clean version, and I tried once more just now. It doesn't work with Pokemon White for me. Also you didn't even mention if you can use No$Zoomer or not. When I patched it with Rudolph V4 I had it in the same folder and it says complete, but it also makes .bak is this in any way needed to make the patch work (Assuming it means backup)? Also what about the experience fix is it not needed anymore or something? Thanks in advance for the response.
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#63 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2010
Location: Kuching, Sarawak, Malaysia
Posts: 288
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For now, I will waiting for update from GBATemp website for working Pokemon B&W on No$gba right now. Plus, another codes for fixing, please try this! ![]() Pokemon B/W no$gba-Fix - GBAtemp.net
__________________
I am AsPika2219 from GBATemp website.
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#64 |
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Registered User
Join Date: Apr 2009
Location: Las Vegas
Posts: 10
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Yeah, I saw this as well. Been watching this thread for a while now, hopefully something good will turn up soon enough, until then I'll be waiting.
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#65 |
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Ooohhh...SHINY....
![]() Join Date: Nov 2009
Location: The land of milk and honey: INSIDE MY CRERAL BOWL!
Posts: 54
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Hmm, Looks like it's confirmed. But it's still too "annoyingly complex". Can someone do a step-by-step procedure on the no$gba save fix? And number it accordingly if possible for an understandable view...many thanks!
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#66 |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: Here
Posts: 139
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UPTADED the first post with the working FIX code
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#67 |
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Registered User
Join Date: Oct 2010
Location: Davao, Philippines
Posts: 28
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i think the disable 3d edge marking was made by Prof. 9
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#68 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2010
Location: Kuching, Sarawak, Malaysia
Posts: 288
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#69 |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: Here
Posts: 139
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#70 |
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Registered User
Join Date: Nov 2009
Location: usa/ohio
Posts: 9
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Is it possible to trade from hg/ss to black/white with the no$gba?
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#71 |
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Registered User
Join Date: May 2009
Location: Somewhere really hot, Brazil
Posts: 4
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Just reporting an odd behavior awhile playing the white version of the game using no$gba 2.6a: The games runs smoothly, but seasonaly, it slows down, even in idle... and then it comes back to full speed. Anyone else noticed this? Ah yeah, i used the codes from this post and the rom is patched with Translation Pack v4. I tried different roms, with and without Rudolph's Patch. Both performed the same odd behavior. |
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#72 | |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: London
Posts: 6,866
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Quote:
__________________
![]() ![]() http://ozzgx4.deviantart.com/ When you were born you were crying and everyone around you was smiling, make it through life so that when you die you will be smiling and everyone around you will be crying. |
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#73 |
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Registered User
Join Date: Oct 2010
Location: United states
Posts: 2
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Does anyone know how to fix the rom image crash in pokemon b/w. My game runs smooth and then out of the blue it crashes.
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#74 | |
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Registered User
Join Date: Oct 2010
Location: Davao, Philippines
Posts: 28
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ahh, i don't know about the save fix, but i think i saw a a reply in gbatemp that links it to a japanese/chinese website Quote:
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#75 |
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Registered User
Join Date: May 2009
Location: Somewhere really hot, Brazil
Posts: 4
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It's bothering me a lot, bro. Happens almost every minute and lasts at least 10 seconds. I'm almost giving up of playing it on no$gba. Too bad desmune is so slow...
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#76 | |
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Registered User
Join Date: Oct 2010
Location: Davao, Philippines
Posts: 28
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Quote:
if your'e using no$zoomer don't select the ex 5 select nocash instead of opengl in 3d renderer(there is a disable 3d edge marking codes to improve quality) other than that tell me if what other settings did you change |
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#77 |
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Registered User
Join Date: Nov 2009
Location: usa/ohio
Posts: 9
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What version of the no$gba r u using i have no$gba v2.6a and it works fine with this ar code 52004EA0 E8BD01F0 02001800 E92D4008 02001804 E3A00000 02001808 E3A0150E 0200180C E2811A06 02001810 E5810B44 02001814 EA5FE9F2 02001818 E59F4034 0200181C E59F5034 02001820 E5845000 02001824 E59F4020 02001828 E5945000 0200182C E59F601C 02001830 E1550006 02001834 03A05001 02001838 05C4500A 0200183C 03A05000 02001840 E1445DB4 02001844 E8BD01F0 02001848 EA000D95 0200184C 02180C60 02001850 28AAFF1F 02001854 037FBFE0 02001858 EAA01606 02004EA0 EAFFF25C D0000000 00000000 |
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#78 | ||
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Registered User
Join Date: May 2009
Location: Somewhere really hot, Brazil
Posts: 4
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I really appreciate your help. This community is just awesome. Quote:
And yeah, I was using nocash as renderer and the code to disable 3D edge marks. Quote:
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#79 |
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Registered User
Join Date: Nov 2009
Location: usa/ohio
Posts: 9
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has anyone found an evolution editor thats not pokesav.?
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#80 |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: Here
Posts: 139
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