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#1 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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@ES - MorphX Beta 1 Released!
Usually i would start with a joke like "Introducing the IPAD!! err... Introducing the new @ES!" but i guess its time to get serious and finally show the long awaited application i've been teasing for such a long time. the reason why it took so long its because of the lack of time, dedication and also because i was never happy with the tests i did. anyways lets start! Short story about @ES: Spoiler:
WTH is @ES??? Spoiler:
What's the point on release a beta? The only goal of this beta release is to collect ideas and also bugs that may help me to improve this app with the time. What's required to run the app??? Spoiler:
Features: Watch this youtube video to see some of the features included in this beta. Before you can run any Emulator you should first edit the settings file and edit the paths or emu-ids required: Spoiler:
Understanding the Settings structure: Spoiler:
How to: Spoiler:
Bug, report and ideas: Feel free to post any bugs or ideas here as its going to help me to improve my app. Compatibility issues and things i should know: There are 3 Emulators that are giving me pain right now and those are ePSXe, PJ64 and DeSmuME. ePSXe: To make it work propertly set the windowed resolution of your GPU plugin to match @ES natural resolution of 512x384 like this: Spoiler:
PJ64: To make it work propertly set the windowed resolution of your GPU plugin to mach @ES natural resolution of 512x384 like this: Spoiler:
DeSmuME: Due to some rendering problems the newest version(0.9.6) do not work as i expected and only the old one(0.9.4) works propertly. ![]() How many tests/version of @ES have you written so far??? this ones: Spoiler:
----------------------------------------------------------------------- Special thanks to you for downloading and using my app and to all my mates and testers that helped me all this years such as Schumi, Darksamus, Hard Core Rikki, Snkmad(Mad), KrossX, Shendo, Lord_Snow, Topken, Zack, Phil, Squall, Mudlord, Hatorijr, Xtreme2damax, Strike105X, Bigig, Chossy, Desred, Dax, Nosound97(Mike), P.Rep, PCXL-Fan, Prafull and many others i probably forgot. last but not least to every Author of those awesome emulators supported by @ES. Download Enjoy!!! Regards @ruantec ---------------------------------------------------------------- Update: I just uploaded a quick fix that fixes the following bugs: 1. Crash when adding large audio libraries. 2. Double-item when adding a single folder. 3. Play button visible even if a new video is being rendered. 4. Some consoles do not display the roms added even if they are valid. 5. Drop a pic to the main layer didn't worked so you couldn't add a custom wallpaper. 6. "Set albumart as wallpaper" displayed an error message. More is comming soon with the next beta but sadly i didn't had much time today to work on it. --------------------------------------------------------------------------------------------------- Update 2: A new release is out and the download was attached to this post. for more information about the changes check out my post here.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 20th, 2010 at 00:35.. |
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#2 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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Since the main post is huge i guess it makes more sense to make a new post to write the update. In case some of you downloaded the package before reading this post then please re-download the file again because i made a mistake that prevented the app from starting. since i work a lot with .net apps(C#) am used to apply some security measures but in this case isn't really necessary also i used a trial version which causes problems while starting the app. Special thanks to Lord_Snow for the report.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#3 |
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Maverick Hunter
![]() ![]() Join Date: Mar 2009
Location: United States
Posts: 119
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Glad to see @ES in action again, thank you for the download!
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#4 |
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Pilgrim
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Hyperion
Posts: 6,250
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Nice downloading right now. I suggest that as you show the emulators from AES, if a user doesn't have the emulator by clicking on it, to direct it to a page to download it, the user have to get his own bios anyways but it would better if you could integrate download links to the emulators that AES supports. Another thing, I added an Album to test and it shows twice on the AES window. Animations look good.
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--ASUS G50VT-X1 - P8400 2.5GHZ - Geforce 9800GS 512MB - HDD 320GB - 4GB DDR2 800MHZ - WINDOWS 7 64 BIT - ZALMAN NC2000-- ...Mis sueños son mentiras que algun día dejarán de serlo...
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#5 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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Thank you for the report and suggestions guys.. i just found the reason why the items are added twice and am going to fix it soon as for the ideas they sound perfect and i think i will add a link and probably even ask for permission to bundle @ES with emulators if necessary. also am thinking to add the VLC core for audio and video and the recently released emulator bsneslib which may give both cores a new and fresh look ^^
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 10th, 2010 at 19:50.. |
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#6 |
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Maverick Hunter
![]() ![]() Join Date: Mar 2009
Location: United States
Posts: 119
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Alright guys, got some screenshots. Everything pretty much works. Plus there's a couple nostalgic surprises! Spoiler:
Spoiler:
Spoiler:
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#7 |
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Emulation Junkie
![]() ![]() ![]() ![]() Join Date: Sep 2003
Posts: 821
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First bug I've found so far. Dropping my MP3 folder into the audio section results in a crash. I have pretty large collection of ripped cd's...over 10 gigs worth. It gets up to album 149 and crashes. Second bug I've found. Dropping my roms folder into the appropriate screens for each emu results in absolutely nothing happening. Edit 3: Gameboy Advance, Color, and Nintendo DS worked when dragging the appropriate rom folder in, but I haven't gotten the others to work yet.
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Main Rig: Intel Core 2 Duo E8400 Wolfdale (4.0ghz at 445FSB)/ GIGABYTE GA-EP45-UD3P P45 Mobo/ 4 GB G Skill PC2 8500 Ram / SAMSUNG 22X SATA DVD Burner / 500 Gig Seagate HD / 250 Gig Maxtor HD / 1TB Western Digital HD / ATI Radeon HD5750 / Realtek HD Audio Media Center PC: AMD Athlon 64 X2 4200+ Manchester/ 2 GB Corsair PC3200 Ram / Sony Optiarc DVD-RW / 200 Gig Samsung HD / ATI Radeon HD 4650 Last edited by Foxfyre; August 10th, 2010 at 21:24.. |
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#8 | |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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Quote:
i will look into the first one and see what may be the reason. you´re actually the first one with that problem tho.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#9 |
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Emulation Junkie
![]() ![]() ![]() ![]() Join Date: Sep 2003
Posts: 821
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Seems like compressed roms are the problem. Any plans to fully implement zip support? Also, are there any audio file formats that @ES has a problem with? Most of my stuff is .mp3, but there could be some oddball files in there.
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Main Rig: Intel Core 2 Duo E8400 Wolfdale (4.0ghz at 445FSB)/ GIGABYTE GA-EP45-UD3P P45 Mobo/ 4 GB G Skill PC2 8500 Ram / SAMSUNG 22X SATA DVD Burner / 500 Gig Seagate HD / 250 Gig Maxtor HD / 1TB Western Digital HD / ATI Radeon HD5750 / Realtek HD Audio Media Center PC: AMD Athlon 64 X2 4200+ Manchester/ 2 GB Corsair PC3200 Ram / Sony Optiarc DVD-RW / 200 Gig Samsung HD / ATI Radeon HD 4650 |
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#10 | |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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Quote:
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#11 | |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,274
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Quote:
![]() @ruantec, I can report some of the native compression formats/extensions a couple emulators use. Dolphin uses .gcz for compression Pcsx2 with Linuz ISO CDVD uses .Z, .BZ. Right now I have my games compressed with the .BZ2 extension. There's also another extension that is created during compression .BZ2.table. |
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#12 | |
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Emulation Junkie
![]() ![]() ![]() ![]() Join Date: Sep 2003
Posts: 821
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Quote:
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Main Rig: Intel Core 2 Duo E8400 Wolfdale (4.0ghz at 445FSB)/ GIGABYTE GA-EP45-UD3P P45 Mobo/ 4 GB G Skill PC2 8500 Ram / SAMSUNG 22X SATA DVD Burner / 500 Gig Seagate HD / 250 Gig Maxtor HD / 1TB Western Digital HD / ATI Radeon HD5750 / Realtek HD Audio Media Center PC: AMD Athlon 64 X2 4200+ Manchester/ 2 GB Corsair PC3200 Ram / Sony Optiarc DVD-RW / 200 Gig Samsung HD / ATI Radeon HD 4650 |
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#13 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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let me explain you why it doesn´t work. @ES has an internal filter which use formats defined by me and those you mentioned aren't in the filter so its not going to show them. am working right now to put the main filter array in the settings file so that you can choose what type of files are going to get used by the filter while scanning the folders you drop to it and in that way those formats are going to work as long as they are supported by the target Emulator.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 10th, 2010 at 21:54.. |
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#14 | |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,274
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Quote:
I was referring to the fact compressed images and roms in general don't work, including images compressed with an emulators or plugins inbuilt compression utility. Both Pcsx2 with Linuz's CDVD plugin and Dolphin have inbuilt utilities to compress images. As as I mentioned above I wasn't specifically referring to just the inbuilt utilities, but any kind of compressed image/rom including roms/images compressed in .zip, .rar or whatever.
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#15 | |
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PCSX2 fan
![]() ![]() Join Date: Jan 2006
Location: Kentucky
Posts: 131
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Quote:
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system specs: P4 3.2 ghz w/HT - Geforce 7300 GS - 2.5 GB RAM -200 GB hard drive |
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#16 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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I just uploaded a new package and .exe only in the main post that fixes the following bugs: 1. Crash when adding large audio libraries. 2. Double-item when adding a single folder. 3. Play button visible even if a new video is being rendered. 4. Some consoles do not display the roms added even if they are valid. More is comming soon with the next beta but sadly i didn't had much time today to work on it. Enjoy!
__________________
![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 11th, 2010 at 20:19.. |
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#17 |
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Maverick Hunter
![]() ![]() Join Date: Mar 2009
Location: United States
Posts: 119
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Alright, just tested the new fixes, everything seems to work great. No obvious bugs or crashes for me. Spoiler:
Looks like it can only improve from here on.
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#18 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 6,197
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I just uploaded a new fix which fixes 2 more bugs which are: - Drop a pic to the main layer didn't worked so you couldn't add a custom wallpaper. - "Set albumart as wallpaper" displayed an error message.
__________________
![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#19 |
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Maverick Hunter
![]() ![]() Join Date: Mar 2009
Location: United States
Posts: 119
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I can confirm the wallpaper bug is fixed. Spoiler:
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#20 |
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Registered User
![]() ![]() Join Date: Aug 2004
Location: United States
Posts: 171
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Curious to know from anyone here, has any one gotten this message when setting an album image as your default wallpaper? I haven't heard any mentioning of it in this thread, im beginning to think it just might be me. ![]() Spoiler:
Last edited by LoRd_SnOw; August 12th, 2010 at 02:33.. |
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