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Old June 20th, 2010, 04:30   #1
snickothemule
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Lost Odyssey - 360


Pedigree

Hironobu Sakaguchi is one of the few truly great men of video gaming, with his brilliant mind conceiving some of the most brilliant and original games of our time. Chrono Trigger, Final Fantasy VI, Xenogears, Super Mario RPG, Kingdom Hearts, his gaming achievements have taken us through some wonderful worlds, characters and gaming experiences. Since leaving Square and forming his own gaming company Mistwalker, he has had a solid, if understated run with ASH: Archaic Sealed Heat and Blue Dragon on the Xbox 360. With his third title as the head honcho of Mistwalker, and with a partnership with freeplus he has created his third title, Lost Odyssey. Let’s find out if it matches the pedigree of his legendary gaming resume.

A long, long, long history


The opening cinematic spans to show us a baron field, devoid of vegetation, the perfect battleground for two opposing factions to go to war. As these two sides clash in close quarters combat, with plenty of casualties tall spires come into view with mages on top, chanting into the centre which then launches a ferocious magic blast at the enemy. The other side retaliates with gigantic machines sweeping away at their foes, killing plenty of men in the process. The mages then begin chanting again and revive their fallen comrades who rise and continue to fight. The battle is intense; however there is one man at the forefront, singlehandedly slashing away at hordes of men, cleaving through them like tissue paper. As he continues on, without warning a giant fiery meter clashes into the battlefield, all of the soldiers look on in horror as they are swollen by the flames, yet this lone soldier stands defiant without fear.


“I wish I could still play little league. I would kick so much ass”

This man is Kaim, the hero of the story and the only man to survive this horrific tragedy. He is immortal and has lived a long, long time. In Lost Odyssey his story is reported to the council of the local citadel who entrust him to investigate a magic tower under construction. It is this magic, which had mysteriously appeared a short time beforehand, without warning, without reason, has given birth to the magic industrial revolution. Kaim must investigate this catastrophe, find the culprit and bring them to justice and reveal his mysterious and mostly forgotten past, something that Kaim does not want to happen as his past contains too many painful memories. Memories he would prefer to stay hidden.

The story unveils itself in two ways, real-time cut scenes flesh out the story of Kaim’s journey as he meets mortals who join his quest, as well as coming across other immortals who share the same memory loss as Kaim does. This surely cannot be a co-incidence and this is one of the underlying facets of the story. The other way the story unfolds, and is quite possibly more enjoyable than the in game movies, is whenever one of the immortals unlocks facets of their memories, we get to read short stories of events that have happened to the main characters.

This serves several purposes, not only are they fantastic stories on their own (even with some of the writing being a little clumsy at times), they introduce background tales of the characters, giving them more depth as people and introducing facets about them that go far beyond simple cut scenes can do. These stories or memories are also fascinating tales, and are quite enlightening of what it would be like to be in the mindset of a person who cannot die. Joy, sorrow, fear, remorse, regret, death, just about any facet of life is explored through the eyes of a man who cannot leave the mortal realm. The first memory is also a bit of a tear jerker, being that as it may, these short stories are a real highlight of Lost Odyssey and strengthen the rest of the game tremendously. Jay Ruben, the man who translated these stories from Kiyoshi Shigematsu’s original work has done a fantastic job in keeping the feel and impact these tales have to offer.


All feared the ticketmaster's wrath

Wait your turn

Lost Odyssey is a turn based RPG with a combat system based on the tried and true method that has been the backbone of the genre since, the early Final Fantasy days. The battle system supports a maximum of five players which can be arranged into a front and back row. The front row creates a defensive wall, based upon the health of each front row character and creates a defensive barrier for those at the back. Typically putting the stronger melee fighters at the front and the less defensive ranged attackers at the rear is a strong recipe for success.

From this formation there are several options to attack. The two obvious options are the melee and magic attacks with melee including a new mechanic called the ‘Aim Ring System’. What this specifically means is when one of your party members wears a specific type of ring in their equipment, they enter running attack in which we as players must hold down the trigger button and release it at the right moment to do additional damage and effect. Get it right and your attack will be perfect, dealing additional damage, mistiming the attack means a good rating, does less damage than perfect but still contains a small bonus, completely make a hash of it and you get a bad rating, effectively reducing the effectiveness of the attack. Crafting different rings from materials will have different results and adds some depth to this simple yet brilliant system, which ought to keep players involved within the normally automated attack sequence.

The final mechanic of the party system is the type of players that are involved, specifically the mortal and immortal class. Kaim is an immortal so he must link skills from either items he finds, or from the skills that mortals posses. As he, or other immortals battle on he will learn the skill for himself and can use it at any time. This skill will not upgrade however, and as the mortals learn new, or upgrade their skills Kaim must link those new abilities once again to learn them. This in effect balances the two types of characters and allows us to modify the abilities of these immortals as we see fit. It is quite a clever system.


“These new libra winged pads let me enjoy all the freedom of magic casting without me having to worry about my modesty”

While the combat system may be a refreshing, if not familiar take on the traditional sense of RPG’s, unfortunately navigating the world itself is a bit of a drag. First off, each environment is formed of simple linear corridors that don’t really introduce much sense of exploration. One of the more enjoyable elements of the RPG’s of the SNES days was the ability to get lost in the game world looking for treasures and Lost Odyssey does not really recreate this facet well. There are exceptions, a haunted mansion for instance is quite an exploration feat, yet these elements and puzzles don’t come around enough.

Secondly, and possibly the most irritating part of the navigation side is random enemy encounters, a very frustrating and irritating mechanics that have been around forever and never have been, and never will be an enjoyable feature. Blue Dragon got around this issue by showing the enemies on the screen, and catered for pre-emptive strikes against the enemy, however this game caters for no such mechanic, and when you are on your last sliver of health, with no magic or health items left and you encounter one more enemy before reaching the next check point you’ll be tempted to turn off the console and not look back again.

Mystery bag

Lost Odyssey is an interesting, if not inconsistent game to look at. At times you will be taken back by the beautiful game environments, be they moody underground caves, serene coastlines or intricate castles. The game engine can really push some beautiful scenery at times, at other moments however it can look quite plain and at times ugly. Some indoor scenes look very low in quality, with low res or just simply bland texturing which can spoil some of the more engaging scenes as they tug heavily at your heart strings. The motion capture is also at times a mixed bag of brilliance and stiffness. In a word, to look at the game is very inconsistent.


The annual dragon headbutting tournament got off to a cracking start

The audio however is a stunning highlight of this game. The soundtrack headed by Nobuo Uematsu is a beautiful contemporary orchestrated piece, full of beautiful piano work. In typical Uematsu style it never fails to disappoint and amplifies the feeling of the memories and more saddening story moments. The voice track is also quite a standout; purists will argue that the game must be played in Japanese to get the full effect, arguably the English track on par if not better. Kaim’s pacifist attitude is played particularly well and delivers plenty of impact.

The biggest question remains however, does Lost Odyssey make par with the other masterful games within Hironobu’s catalogue? In this reviewers opinion the short answer is most definitely, but not for the reasons you might think. Sure the game world might be a bit of a bore to explore, and the visuals not the most stellar available, but the story, the unlockable memories and the characters are crafted in an exceptional way and elevate this game to be arguably one of, if not the best RPG to come from this console generation. If you want to go on a fantastic journey, lose yourself in the story of a man who has lived for 1000 years and not be put off by pretentious characters then Lost Odyssey is a game that will delight you and will stick with you for a long time.

Visuals – 84
Audio - 96
Gameplay – 88
Overall – 92


Brilliantly crafted story with memorable characters and moments. A fine example of the classic RPG category.

Note: This is a first draft and may be subject to change
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Last edited by snickothemule; June 22nd, 2010 at 02:48..
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Old June 20th, 2010, 04:50   #2
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now if only it would end up on pc.....
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Old June 20th, 2010, 05:13   #3
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Unfortunately Squaresoft doesn't seem to think non MMO RPGs are profitable for the PC...
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Old June 20th, 2010, 06:07   #4
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Goody review. This is one of few xbox360 games I like.
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4 DVD-DL
Holy cow!

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Unfortunately Squaresoft doesn't seem to think non MMO RPGs are profitable for the PC...
PC games suffering from piracy.

Also, they are not Soft anymore.
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Old June 20th, 2010, 10:41   #5
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Unfortunately Squaresoft doesn't seem to think non MMO RPGs are profitable for the PC...
When you only release horrible ports or games that there is no demand for, no wonder they don't sell well.

After this review IŽd gladly get this game, but all we got recently is The Last Remnant, which wasnŽt such a bad port (unless when using ATi), but it's not a final fantasy either. If you want to introduce a foreign genre to PC gaming, as the jRPG is probably unknown to most Western PC gamers, at least release a game that has some brand recognition.
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Old June 24th, 2010, 13:37   #6
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PC games suffering from piracy.
It's not like the Xbox360 doesn't. Its in a whole other league on pc though.

Very good review, my second favourite jrpg this gen.
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Old June 24th, 2010, 16:06   #7
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Originally Posted by Cid Highwind View Post
When you only release horrible ports or games that there is no demand for, no wonder they don't sell well.

After this review IŽd gladly get this game, but all we got recently is The Last Remnant, which wasnŽt such a bad port (unless when using ATi), but it's not a final fantasy either. If you want to introduce a foreign genre to PC gaming, as the jRPG is probably unknown to most Western PC gamers, at least release a game that has some brand recognition.
I agree, but for some reason they seem to prefer console over PC. It is nice to have Last Remnant on the PC, but I'd prefer some more popular ones as well.

As far as piracy, that seems to always be the excuse, and its getting old. There are gamers who support the industry and piracy will never be ended, no matter what the gaming industry does to stop it.
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Old June 24th, 2010, 16:26   #8
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this review has convinced me to get this game.... eventually. :P
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Old July 21st, 2010, 01:48   #9
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Darn you guys and your reviews!

I saw that it was at Gamestop on the big sale and that I could get it for $10 used with my Edge card! I snagged it!

I don't even have a 360, but when I get one I'll have a solid RPG to play!

The salesperson sealed the sale when he said "If you like the old Final Fantasy games, you'll like this game!"
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Old August 2nd, 2010, 00:27   #10
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now if only it would end up on pc.....
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Great review as always Snick
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Old August 2nd, 2010, 02:00   #11
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Too bad Mistwalker will never do pc ports, but since I own the game on 360 I don't really care.

Also did u buy the DLC for the extra dungeon? its only 80 MS points down from 400 points so.... $1
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Old August 2nd, 2010, 04:07   #12
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I haven't yet, at that price seems like a decent grab.

Do you have it? Any good?
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Old August 2nd, 2010, 04:26   #13
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Good review. Just one note was that the random encounters for me were more of a step back into the past as it was like palying previous Final fantasy games again, which isnt bad

One more thing about this game is that its highly emotional in some parts so you probably will cry
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Old August 2nd, 2010, 07:00   #14
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I haven't yet, at that price seems like a decent grab.

Do you have it? Any good?
I reckon he was saying it's just $1 so whether you like it or not getting it will hardly hurt and chances are you will like it at least a little better than the value you payed for it.
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Old August 2nd, 2010, 08:35   #15
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I get that as much, what I'd like to know, is the dlc worth the time? If it is just a dungeon with a shiny toy, even at $1 I'd probably pass, as fun as the game and battle system is for progression, just doing a dungeon for the sake of doing a dungeon won't keep me interested. Should it have more dreams to unlock, or delve into the character development more then I'll most likely get it (if I ever go on live), but a dungeon just to slay then I will probably never get around to doing it.

Might get it anyway, even if I don't use it.
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Old August 2nd, 2010, 23:05   #16
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its an extra dungeon full of tough monsters and a nice boss fight...oh did I mention no save points at all

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On May 25, 2008 another content pack, called "Dungeon Pack: Seeker of the Deep!" was made available on the Xbox Live Marketplace for 400 Microsoft points. It included a new dungeon, "Experimental Staff Remains", which is only reachable using the Nautilus in Disc 4. It contains unique items and monsters that can only be found in this new dungeon. It also adds another six Achievements with a total of 100 Gamer Points.
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