Emuforums.com

Go Back   Emuforums.com > Forum & Emulation News Discussion > Emulation News Submissions
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

Reply
 
Thread Tools Display Modes
Old April 28th, 2010, 15:30   #1
Paratech
Registered User
 
Paratech's Avatar
 
Join Date: Sep 2004
Location: USA
Posts: 8,141
Haze update

Haze Update

Making a Killing, Killing a Dragon

One of the most common questions I get asked is ‘Why is the PGM hardware so badly emulated?’

The answer to this is simple, it isn’t. The actual PGM emulation (aside from the sound chip) is mostly complete. The problem is that every single PGM game has it’s own protection scheme, and the later ones (which is the real reason people complain) are very, very well protected, and are IMPOSSIBLE to emulate properly without expensive hardware decapping because even with trojans you can’t read out all the internal ROM code. (So don’t ask about them)

With that said some of the older ones still present interesting challenges to study. The Killing Blade has been emulated for a long time, but it’s always bothered me that in order for it to run a dump of the RAM content from a running machine was required to bypass proper emulation of a scrambled DMA device. A few days ago XingXing sent me some data from tests he did on the PCB, allowing me to properly implement the transfers and remove the fake ROM. This means that both sets of The Killing Blade now work correctly (previously only the parent set worked, because the RAM dump was incorrect for the clone).

__________________
Spoiler:
-Dreams of getting a new 360 XBOX in 201x.
-Current consoles:Wii, Slim PS2, also has 3DS / GBA SP and a PSP 3000



-PC: AMD Quad Core A8-3800 Accelerated Processor, 16GB DDR3 Ram, Radeon HD45xx 1 GB video card, 1 TB hard drive, 500 GB hard drive, Supermulti DVD Burner, Wireless Lan 802.11 b/g/n, Beats audio Studio Quality sound, Win 7 Home Premium

Yes, I like getting (primarily digital) games on sale @ bargain prices! don't like it? Just deal with it!
Paratech is offline   Reply With Quote

Advertisement [Remove Advertisement]

Old April 29th, 2010, 05:26   #2
Grinch
Registered User
 
Join Date: Feb 2007
Location: Sweden
Posts: 28
Heh, yes the biggest hurdle of arcade emulation today seems to be the encryption added to prevent bootleggers. Still it seems that given time, the mamedevs end up breaking all protections.
Grinch is offline   Reply With Quote

Old May 3rd, 2010, 23:42   #3
Judentum
Registered User
 
Join Date: Jun 2009
Location: Gas Chamber
Posts: 90
very nice news! funny to read
Judentum is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 11:51.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.