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#1 |
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Registered User
Join Date: Oct 2009
Location: Philippines
Posts: 9
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RE2 Dual shock audio problems
Whenever there's a cutscene, fmv or the opening movie when playing a new game the sound and the dialogues sounds.. choppy. It's like they're stuttering or something. I use OpenGL 1.76 for the video and I've used Eternal SPU 1.41 with both ePSXe 1.6 and 1.7 and I've also tried using the config that Delta 2.01 suggested but the sound still sounds off. Here's my spec: Processor: AMD Sempron 2600+ OS: Windows XP SP2 Memory: 1 GB DDR Video: Nvidia GeForce4 MX 4400 Soundcard: Realtek AC97 Audio EDIT: Oh I'd also add that I'm using an img file and it's not the problem because it works fine in psX as long as it's not fullscreen, I also made a thread about it. And RE2 = Resident Evil 2 in case anyone's wondering. Last edited by disadventurer; October 26th, 2009 at 11:46.. |
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#2 |
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I♥☣
![]() ![]() Join Date: Dec 2003
Location: Raccoon city
Posts: 200
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You should post at least one plug-in configuration which the problem occurs with.
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#3 |
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Registered User
Join Date: Oct 2009
Location: Philippines
Posts: 9
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I just used the default setting of Eternal SPU and I also tried it with these settings: Audo device: DirectSound Buffer size: 20 Audio out method: SPUasync Async mode: Wait Show realtime config window: Unchecked Cache Vag decode: Unchecked Fine tune: 0 Reverb: Off Update before accessing register: Unchecked SPU IRQ - Checked/SPU IRQ - Force interruption flag7: Unchecked |
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#4 |
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I♥☣
![]() ![]() Join Date: Dec 2003
Location: Raccoon city
Posts: 200
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Open your graphics plugin, press the right bottom button „Copy settings to the clipboard“ and paste them here.
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#5 |
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Registered User
Join Date: Oct 2009
Location: Philippines
Posts: 9
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Sorry I assumed you were talking about my sound plug-in but you know what they say about assumptions... It makes an ass out fo you and umptions.. Anyway, here's the settings for the GPU: Plugin: Pete's OpenGL Driver 1.1.76 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 MX 4000/AGP/SSE2/3DNOW! Resolution/Color: - 640x480 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 1 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000000] |
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#6 |
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I♥☣
![]() ![]() Join Date: Dec 2003
Location: Raccoon city
Posts: 200
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I am not sure what you mean you say you tried the "default" audio setting, but "Audio out method: SPUasync" should actually be "Thread". When you set this up, try to use ePSXe with this plugin and share with us your results. |
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#7 |
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Registered User
Join Date: Oct 2009
Location: Philippines
Posts: 9
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^I meant I tried both the default settings and one that Delta recommended. I'll edit this post when I'm done trying the plug-in. EDIT: The beginning FMV sequence's audio worked but when I get to the part where Leon is confronted by Annette the dialogue stops midway ("You didn't know, did you? You're so gullib--") but the characters are still moving and making hand gestures. Last edited by disadventurer; October 27th, 2009 at 08:23.. |
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#8 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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bad rip.
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#9 |
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Registered User
Join Date: Oct 2009
Location: Philippines
Posts: 9
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^it worked fine on psX but I can't play it in fullscreen
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#10 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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that doesn't mean anything, psxfin doesn't use a plugin system, bad rips can work better or worse depending on the plugins.
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#11 |
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Registered User
Join Date: Oct 2009
Location: Philippines
Posts: 9
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Ah I see.. Thanks.
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#12 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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try CDR Sapu 1.3, and mount the disk using Daemon Tools,
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#13 | |
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I♥☣
![]() ![]() Join Date: Dec 2003
Location: Raccoon city
Posts: 200
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Quote:
I had a similar problem with RE3 a while ago (with all the dialogs). The solution was to switch on the subchannel reading in the CD plugin. |
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#14 |
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Registered User
Join Date: Oct 2009
Location: Philippines
Posts: 9
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^Yep the previous worked... I'll try that. EDIT: I have never tried mounting it on a virtual drive and to my surprise the game won't even run if it was jsut mounted. I'm getting cd read errors, I guess it is a bad rip. Thanks anyway guys. Last edited by disadventurer; October 27th, 2009 at 11:00.. |
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