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Old March 21st, 2009, 00:40   #1
Maddy26
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Netplay request !

hi,

this is a request to the dolphin creators.
for so long i really wished to to be able to play smashbros melee (or brawl with no delay as on wii, but especially melee) online with my friends with who i play ssb64. it would be soo great if dolphin had this feature. and then finally there could be online tournaments.
melee works perfect with no bugs, so why shouldnt it have netply just like 64 has on kaillera.
pleeeease make it possible

greets, maddy
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Old March 21st, 2009, 00:42   #2
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Requests are pending not here as on Dolphin's official web-page. And anyways a lot of games still don't work and you're asking for netplay? It would be in 2013.
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Old March 21st, 2009, 00:46   #3
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but ssb melee does, isnt that reason enough ?
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Old March 21st, 2009, 00:49   #4
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No it's not the reason. There a lot of fans of other games. So there is nothing to talk about. This thread should be closed IMO.
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Old March 21st, 2009, 05:44   #5
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hmm well ok, but would it technically work already to implement it? or are there any not visible bugs which prevent from doing that anyways (referring to melee only now)?
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Old March 21st, 2009, 05:54   #6
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Well, you can implement netplay (probably Kaillera) on every emulator. But this needs to be improved 100 times. Be patient.
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Old March 21st, 2009, 09:15   #7
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smash bros is the lamest fighting game series ,who would want to play online
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Old March 22nd, 2009, 00:37   #8
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Quote:
Originally Posted by AHE View Post
smash bros is the lamest fighting game series ,who would want to play online
If you weren't sarcastic look at those reviews:
Super Smash Bros. Reviews for Nintendo 64 - GameFAQs
Super Smash Bros. Melee Reviews for GameCube - GameFAQs
Super Smash Bros. Brawl Reviews for Wii - GameFAQs
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Old March 22nd, 2009, 08:33   #9
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You asked who would want to play it online?? Well.. I DO

The smash bros series are good for two main reasons.
1) the simplicity of the controls
2) the unpredictable/funny situations you encounter when playing with friends.

It's a kind of game that everyone can play, but only a few can master...
Just don't go complaining about it, only 'cause you like button mashers/heavy 3D camera moving fighting games.
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Old March 22nd, 2009, 08:47   #10
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Ignore him, his sheep dumped him.
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Old March 22nd, 2009, 10:49   #11
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Smash bros is a idiotic button mashing game for lil kids into pokemon

And squall we all know your special with that extra chromosome and all,why are you spazzing out again? did your aboriginal village run out of petrol to sniff?
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Old March 22nd, 2009, 12:09   #12
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Smash bros is a idiotic button mashing game for lil kids into pokemon

And squall we all know your special with that extra chromosome and all,why are you spazzing out again? did your aboriginal village run out of petrol to sniff?
This was a method to start flaming right?
Don't reply to him, I think it's not worth it.
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Old March 22nd, 2009, 15:47   #13
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Back to the thread...
It looks like implementing Kaillera (or emulinker or anything else) wouldn't be too hard, the SDK is available and implementing it in Dolphin is not a problem, but as I understand it, (I never used Kaillera, I did take a look at the SDK, and how it works in MAME though) the only thing it reasonably does is passing gamepad input to another emulator.
it means that if it was implemented, you would be able to play and have the same thing on screen as your opponent ONLY if you were playing with items disabled and in a small level without random stuff.

I don't know if it's already like that in Project64k, though.
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Old March 22nd, 2009, 16:37   #14
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Quote:
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...ONLY if you were playing with items disabled and in a small level without random stuff.
u mean to prevent desyncs ? in pj64k desyncs happen rarely but i wouldnt care if i can at least play 3-5 rounds without desync.

for me, items suck anyways so i dont mind to turn them off.
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Old March 22nd, 2009, 17:13   #15
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Angry

Quote:
Originally Posted by Maddy26 View Post
items suck
O rly?

Then tell me this, smart guy...

How can you do a final smash in Brawl without items?

Got no answer?

Aha!

Items don't suck, buddy, they improve gameplay and give the SSB series a unique playing environment.
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Old March 22nd, 2009, 17:29   #16
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You can always turn off every item but smash balls =)
I Agree with Why-fi, but when you are trashing and oponent and a Hammer, bat, heart, maximium tomato, lands on its feets... you really can get mad xDD. Some player thinks that items are "cheap" in the long run, so they just play by "skill" AKA without them.

It's a way of thinking and i... kinda agree =)
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Old March 22nd, 2009, 18:04   #17
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@Why-Fi: no reason to get pissed off at me. its just my opinion and nothing more. im talking more about melee anyways. as kronoxrox already said, i want to play the game more skill like and less casual like. thats why i hate items, cause they dont show skill.
so could u guys please stop going offtopic, thx
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Old March 22nd, 2009, 18:24   #18
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Quote:
Originally Posted by Maddy26 View Post
but ssb melee does, isnt that reason enough ?
So you're saying that because SSBM runs well enough that you want Dolphin devs to focus on implementing netplay instead of improving Dolphin, improving game compatibility, and squashing bugs? That sounds pretty selfish.

For the Dolphin devs to spend even 1 minute on netplay at this point is a waste of time when you consider how much further they need to go towards proper GC/Wii emulation. Few games use netplay and even fewer use netplay and run well.

I'm not saying it won't ever be implemented, but it's just not an important issue at this point in time.
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Old March 22nd, 2009, 18:41   #19
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Quote:
Originally Posted by masta.g.86 View Post
Few games use netplay and even fewer use netplay and run well.

I'm not saying it won't ever be implemented, but it's just not an important issue at this point in time.
He was talking about Kaillera support, not BBA emulation.
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Old March 22nd, 2009, 18:54   #20
Maddy26
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hmm i dont care on which way i can play it online. obviosly kaillera seems to be a lot easier to realize.
actually, if i knew how this dolphin works, i would at least TRY to implement it myself (i have c++ experience) it cannot be thaaat difficult, imo. actually its simply giving the control of the second player to another emulator as sl1nk3 mentioned already. most difficult part would be the syncronisation probably.
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