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#1 |
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Registered User
![]() Join Date: Sep 2007
Location: USA
Posts: 72
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PSO 3: CARD Revolution Crashes
REVISION - 2123 From what I've read, this game used to be playable - however currently it's not. Starting the game gives an error: Code:
ERROR : Trying to compile at 0. LR=00000000 Code:
twi - instruction unimplemented Code:
CompliedBlock - shouldn't be here! Any way to fix this, or, is it possible a fix could be implemented? |
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#2 |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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WHAT! *goes to check* pso games in dolphin are like monkey ball for ector :P EDIT: pal seems fine on 2128, gonna try to "official" build in a sec EDIT2: o hey, the font is fixed in 2128 ![]() EDIT3: 2069 seems fine for me too... is there any specific place it crashes?
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#3 |
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Registered User
![]() Join Date: Sep 2007
Location: USA
Posts: 72
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As soon as I run it, black screen, error pops up. This is PSO 3 by the way, just to make sure we're on the same page. And yes, other games work, but not this one. |
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#4 | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
im using pal btw
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; February 8th, 2009 at 17:51.. |
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#5 |
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Registered User
![]() Join Date: Apr 2004
Location: Taiwan
Posts: 68
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JAP EP3 also works on 2128 and 2195, but the font is still illegible
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CPU:Athlon64 3800+(Venice) / Opteron 154 / Pentium Dual-Core E5300 OS :Win98se / Win98se & Win2000sp4 / Win98se & Win2000sp4 Mobo:GA-K8U-939 / GA-K8A480M-9 / GA-8I865PE775-G-RH(4.9) RAM :512MBx2 / 1GBx2 / 1GBx2 Video:GF6800GT/ X850XT / X800pro Audio:AW744pro / Audigy2 / Audigy2 |
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#6 | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#7 |
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PrismSub7
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 55
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Same with Issue 534 - dolphin-emu - Trying to complile at 0. LR=00000000 (Phantasy Star Online Episode I & II Plus) - Google Code, but the error doesn't happen on the 'normal' version.
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#8 |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: Kyoto, Japan
Posts: 113
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#9 | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#10 |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: Kyoto, Japan
Posts: 113
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I read the fix over at the official forums anyway, enabling 'Save Texture Cache'. Great to play this again!
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Acer Aspire 5739G Intel Core2 Duo T6600 2.20GHz 800MHz FSB 4GB DDR3 1066MHz NVIDIA GeForce GT 240M 1GB Windows 7 Professional 64-bit |
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#11 |
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Registered User
![]() Join Date: Sep 2007
Location: USA
Posts: 72
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I guess I'll try the newest revision when I get home... maybe I got a bad compile. Also, I am using US PSO 3, not PAL, so maybe (MAYBE) that would make a difference. Thanks for the feedback about it. |
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#12 |
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Registered User
![]() Join Date: Sep 2007
Location: USA
Posts: 72
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Tested again with revision 2195 - same issue.
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#13 |
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ライチュウ|タオ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,956
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Are you using the IL builds?
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#14 |
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Registered User
![]() Join Date: Sep 2007
Location: USA
Posts: 72
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I am using the 2195 build from Dolphin-emu - News, directly downloaded from there (the link in the news post).
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#15 |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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IL it is ill test in a sec EDIT: except for the graphical glitches dolphin has atm it works fine
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#16 |
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ライチュウ|タオ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,956
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Same, last time I tried the game a couple days ago[2218 I think], it was working.
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#17 |
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Registered User
![]() Join Date: Sep 2007
Location: USA
Posts: 72
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I wonder why mine isn't working... I'm using the same setup, I believe. I don't think I have a corrupted GCM, cause the header info and all that displays properly in dolphin... My apologizes for being ignorant, but where can I get a "non-IL" version (the one that other people are using above)? Or for that matter, what is "IL"... |
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#18 |
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ライチュウ|タオ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,956
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Sorry to advertise, but I started doing IL and nonIL builds starting with 2218. Anyway, IL is a new JIT they're trying out to get more speed, etc.
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#19 |
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Registered User
![]() Join Date: Sep 2007
Location: USA
Posts: 72
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#20 |
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ライチュウ|タオ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,956
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They're all included. DolphinWX.exe, DolphinWXIL.exe.
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