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#1 |
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Registered User
Join Date: Mar 2008
Location: in front of my PC
Posts: 9
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Metal gear solid + the submarine cut scene graphical prob
ok so im using latest Pete's GPU 1.77 , and here is video settings (D3D) ![]() Now for the result have a look ! ![]() here's the result when i put Framebuffer textures = 3 ![]() i notes if i put Texture filtering into = 0 problem will gone ! but with $hity texts, i know i can fix it either but putting Frambuffer Texture = 0 but i don't like it this way ! it it's more a PC version , tried epsxe 1.6.0 , 1.5.2 , and some older PETE's GPUs Still the same problem ! also i got the same thing with OpenGL option here is my system specs : -P4 2.8Ghz -1GB Kingston -nVIDIA 6800 GT ( latest forceware 181.22) -directX 9.0c -windows xp sp3 |
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#2 |
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ヒットハード&高速
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Scanning...
Posts: 13,843
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Use Pete's Opengl 2.9 plugin with out texture filtering (if the same problem ocurs with it as well) and with a shader here is a link to get you started on shaders you'l find all the info needed in this thread: http://forums.ngemu.com/psx-plugin-q...l2-plugin.html
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