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Old January 23rd, 2009, 02:32   #1
vensam77
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Metal gear solid + the submarine cut scene graphical prob

ok so im using latest Pete's GPU 1.77 , and here is video settings

(D3D)




Now for the result

have a look !




here's the result when i put Framebuffer textures = 3



i notes if i put Texture filtering into = 0 problem will gone ! but with $hity texts, i know i can fix it either but putting Frambuffer Texture = 0
but i don't like it this way ! it it's more a PC version , tried epsxe 1.6.0 , 1.5.2 , and some older PETE's GPUs Still the same problem !
also i got the same thing with OpenGL option


here is my system specs :

-P4 2.8Ghz
-1GB Kingston
-nVIDIA 6800 GT ( latest forceware 181.22)
-directX 9.0c
-windows xp sp3












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Old January 23rd, 2009, 07:01   #2
Strike105X
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Use Pete's Opengl 2.9 plugin with out texture filtering (if the same problem ocurs with it as well) and with a shader here is a link to get you started on shaders you'l find all the info needed in this thread: http://forums.ngemu.com/psx-plugin-q...l2-plugin.html
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