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Old December 22nd, 2008, 23:03   #21
buugtdbgt
 
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Quote:
Originally Posted by pilucco View Post
Prince of Persia : Rival Swords
EmulationStateId = broken
Revision 1614, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote plug-in
Memory read error.

Tomb raider: underworld
EmulationStateId = broken
Revision 1614, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote plug-in
it stay in loading state

dear denis411.....
I know is a stupid request but..... can you put all the revision of the same game one near the other? or have only one for every game? example:

prince of persia: rival swords
Revision 1316, problems...... specifics.....
Revision 1614, problems...... specifics.....

if possible.... thanks..... if not possible...... thanks.....
yea i think i get what you mean. sure ill do it.

updated list.

Last edited by buugtdbgt; December 22nd, 2008 at 23:07.. Reason: Automerged Doublepost
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Old December 23rd, 2008, 00:37   #22
deadthings
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Tested:

De Blob (Pal)
EmulationStateId = Intro
Revision 1623, x86, OpenGL/DirectX, Vista, DSP-HLE Plugin, Wiimote plug-in
Games runs fine in all menus, and can create user. Can select story mode, then level, but locks up when you click to start level. Tried different settings, locks anyway.

Indy Jones Lego (Pal)
EmulationStateId = Broken
Revision 1623, x86, OpenGL/DirectX, Vista, DSP-HLE Plugin, Wiimote plug-in
If you wait about 90 seconds the music starts playing, but the screen remains black, no matter what settings are selected.

More to come if these are useful and I've done them right.



D.
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Old December 23rd, 2008, 02:56   #23
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updated
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Old December 23rd, 2008, 03:13   #24
RockmanForte
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@deadthings,

That's what we need. Thank you.
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Old December 23rd, 2008, 03:30   #25
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I might test a few when i get the roms on my new rig. And send some tests in.
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Old December 23rd, 2008, 07:48   #26
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Quote:
Originally Posted by denis411 View Post
yea i think i get what you mean. sure ill do it.

updated list.
You didn't add my info

Last edited by skawo; December 23rd, 2008 at 09:14..
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Old December 23rd, 2008, 09:01   #27
pilucco
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Quote:
Originally Posted by denis411 View Post
yea i think i get what you mean. sure ill do it.

updated list.

Thanks. List will be more readable. Good work denis411!
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Old December 23rd, 2008, 12:46   #28
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Quote:
Originally Posted by RockmanForte View Post
Yeah but if you didnt finish it then you should say "INGAME"... Being perfect meant perfect graphic and finish the game without a problem.
Actually you can finish FE10. I have a save game of the last chapter title.rar (not my save game anyway). It still have some graphic glitch and almost no sound but I think that you can call it "perfect"
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Old December 23rd, 2008, 12:47   #29
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Hey, please change for my castlevania judgement.. It is not perfect... It is playable but you can't use Training and Versus because it will freezed. I will called it Playable. Can you fix that ? I have see lists "PERFECT".. Maybe you should change them to "PLAYABLE" unless someone step forward and say it is perfect because they finished it or something like that. Thanks.
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Old December 25th, 2008, 11:12   #30
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Let's Tap (JAPAN)
EmulationStateId = Playable
game works great (including sound). for the "rhythm tap" game you need to enable one of the projection hacks to see the notes. the other games work flawlessly without any hack needed.
(i had to disable idle skipping cause the game was running too fast.)

Revision 1516, x64, OpenGL, real wiimote (obviously does not work with emulated one)

[edit]
since its missing in the list:

Animal Crossing: City Folk (NTSC)
EmulationStateId = Playable
game works great with 50-70 fps and full sound support. Seems to be "perfect" but this game is quite a long title and who knows what errors later appear .. weŽll see.
If you want to be able to use the on-screen-keyboard enable a projection hack, then the letters become visible. Handy at the beginning of the game
btw: if you have problems to save your game, there is a solution posted in the thread. (http://forums.ngemu.com/dolphin-disc...city-folk.html)

Revision 1590, x64, OpenGL, real wiimote
also tryed:
Revision 1642: Game crashes with JIT execute error shortly after the beginning of the game (precisely when you visited your fist buyable home and you try to leave it)

Last edited by Flat; December 25th, 2008 at 22:27..
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Old December 26th, 2008, 00:41   #31
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Compatability list updated. thankd
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Old December 26th, 2008, 14:56   #32
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for me, Castlevania Judgement works perfectly, tried VS and survival both works without errors and graphic bugs.
Edit: i was wrong VS dont work but story does
Attached Images
File Type: jpg cstj.jpg (118.2 KB, 66 views)
File Type: jpg ghjg.jpg (130.6 KB, 47 views)

Last edited by skullman; December 26th, 2008 at 15:06..
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Old December 26th, 2008, 18:56   #33
Flat
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Update for:
Mario Strikers: Charged (NTSC)
EmulationStateId = Playable
game working good now with sound effects and music (ingame + menu).
disable idle skipping else dolphin crashes after the intro.
fps around 35-40 here.
Revision 1642, x64, OpenGL, real wiimote

and a new one:
Shaun White Snowboarding (PAL)
EmulationStateId = Broken
right after starting the game, emu crashes with "Invalid Op - Error flattering 80000920 op 10006490"
Revision 1642, x64, OpenGL, real wiimote

Last edited by Flat; December 27th, 2008 at 00:30..
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Old December 27th, 2008, 03:51   #34
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Gravity: {reported by Lucholrr}
EmulationStateId = Perfect

Revision 1640, x86/x64, OpenGL , Windows XP, DSP-HLE Plugin, Wiimote Test 0.1

Kawasaki Jet Ski: {reported by Lucholrr}
EmulationStateId = Perfect

Revision 1640, x86/x64, OpenGL , Windows XP, DSP-HLE Plugin, Wiimote Test 0.1
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Old December 27th, 2008, 12:16   #35
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@Lucholrr,

Did you finished both games ? They can't be PERFECT until you finish the games. It is best to say they are PLAYABLE for now unless you finished the games then yes it can be called "PERFECT"
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Old December 27th, 2008, 12:30   #36
Flat
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update for:
Wii Music
EmulationStateId = Playable
when the screen turns black -> enable R945 projection hack.
still a lot of graphical glitches, but its pretty much playable.
Revision 1642, x64, OpenGL, real wiimote
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Old December 27th, 2008, 13:50   #37
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hey umm one thing just check if ithe game is on the list before saying somthing i had to check a game twice about its playability so it waisted my time..... Thanks!
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Old December 27th, 2008, 14:11   #38
RockmanForte
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Please update this:

Zack & Wiki: Quest for Barbaros' Treasure USA {reported by RockmanForte}
EmulationStateId = Playable
Intro and ingame has stutter but playable and a few graphical glitches.
Revision 1697, Windows XP x64, OpenGL, real wiimote
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Old December 27th, 2008, 14:57   #39
Flat
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No More Heroes (NTSC)
EmulationStateId = Ingame
enable projection hack R954 to get ingame; after difficulty selection game stops responding to controller input. very low fps rate (10-20)
Revision 1697, x64, OpenGL, real wiimote
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Old December 27th, 2008, 15:11   #40
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hey flat, how do you enable the projection hack ?
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