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#21 | |
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: flordia
Posts: 836
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Quote:
updated list. Last edited by buugtdbgt; December 22nd, 2008 at 23:07.. Reason: Automerged Doublepost |
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#22 |
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Registered User
Join Date: Dec 2008
Location: UK
Posts: 18
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Tested: De Blob (Pal) EmulationStateId = Intro Revision 1623, x86, OpenGL/DirectX, Vista, DSP-HLE Plugin, Wiimote plug-in Games runs fine in all menus, and can create user. Can select story mode, then level, but locks up when you click to start level. Tried different settings, locks anyway. Indy Jones Lego (Pal) EmulationStateId = Broken Revision 1623, x86, OpenGL/DirectX, Vista, DSP-HLE Plugin, Wiimote plug-in If you wait about 90 seconds the music starts playing, but the screen remains black, no matter what settings are selected. More to come if these are useful and I've done them right. D. |
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#23 |
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: flordia
Posts: 836
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updated
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#24 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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@deadthings, That's what we need. Thank you.
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#25 |
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Emulation Mad
![]() ![]() Join Date: Jul 2007
Location: Australia
Posts: 174
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I might test a few when i get the roms on my new rig. And send some tests in.
__________________
Pc Video Card: 3X Nvidia Geforce 9800GTX+ 1GB Tripple Sli / Cpu: Intel Quad 2 Core Q9650 3.0ghz Ram: 8GB Croshire Gamer Ram OC 1333mhz / Hard Drive: 5Tb 1X500GB 3X1.5TB RAID10 MotherBoard: NVIDIA nForce 780i SLI / Case: Antec Twelve Hundred Psu: Croshire 1000+ Wat / Cooler: Zalman CP9700 Led Copper FTW ![]() - Elite Knight -
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#26 |
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Registered User
![]() ![]() Join Date: Aug 2008
Location: .
Posts: 108
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#27 |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: My Home
Posts: 128
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#28 | |
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Kitsune
![]() ![]() Join Date: Jan 2006
Location: The Moon :P
Posts: 156
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Quote:
__________________
"I spam, therefore I am"
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#29 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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Hey, please change for my castlevania judgement.. It is not perfect... It is playable but you can't use Training and Versus because it will freezed. I will called it Playable. Can you fix that ? I have see lists "PERFECT".. Maybe you should change them to "PLAYABLE" unless someone step forward and say it is perfect because they finished it or something like that. Thanks.
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#30 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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Let's Tap (JAPAN) EmulationStateId = Playable game works great (including sound). for the "rhythm tap" game you need to enable one of the projection hacks to see the notes. the other games work flawlessly without any hack needed. (i had to disable idle skipping cause the game was running too fast.) Revision 1516, x64, OpenGL, real wiimote (obviously does not work with emulated one) [edit] since its missing in the list: Animal Crossing: City Folk (NTSC) EmulationStateId = Playable game works great with 50-70 fps and full sound support. Seems to be "perfect" but this game is quite a long title and who knows what errors later appear .. weŽll see. If you want to be able to use the on-screen-keyboard enable a projection hack, then the letters become visible. Handy at the beginning of the game ![]() btw: if you have problems to save your game, there is a solution posted in the thread. (http://forums.ngemu.com/dolphin-disc...city-folk.html) Revision 1590, x64, OpenGL, real wiimote also tryed: Revision 1642: Game crashes with JIT execute error shortly after the beginning of the game (precisely when you visited your fist buyable home and you try to leave it) Last edited by Flat; December 25th, 2008 at 22:27.. |
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#31 |
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: flordia
Posts: 836
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Compatability list updated. thankd
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#32 |
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Registered User
Join Date: Dec 2008
Location: mushroom kindom
Posts: 3
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for me, Castlevania Judgement works perfectly, tried VS and survival both works without errors and graphic bugs. Edit: i was wrong VS dont work but story does Last edited by skullman; December 26th, 2008 at 15:06.. |
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#33 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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Update for: Mario Strikers: Charged (NTSC) EmulationStateId = Playable game working good now with sound effects and music (ingame + menu). disable idle skipping else dolphin crashes after the intro. fps around 35-40 here. Revision 1642, x64, OpenGL, real wiimote and a new one: Shaun White Snowboarding (PAL) EmulationStateId = Broken right after starting the game, emu crashes with "Invalid Op - Error flattering 80000920 op 10006490" Revision 1642, x64, OpenGL, real wiimote Last edited by Flat; December 27th, 2008 at 00:30.. |
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#34 |
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Registered User
Join Date: Nov 2008
Location: peru
Posts: 23
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Gravity: {reported by Lucholrr} EmulationStateId = Perfect Revision 1640, x86/x64, OpenGL , Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Kawasaki Jet Ski: {reported by Lucholrr} EmulationStateId = Perfect Revision 1640, x86/x64, OpenGL , Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 |
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#35 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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@Lucholrr, Did you finished both games ? They can't be PERFECT until you finish the games. It is best to say they are PLAYABLE for now unless you finished the games then yes it can be called "PERFECT" |
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#36 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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update for: Wii Music EmulationStateId = Playable when the screen turns black -> enable R945 projection hack. still a lot of graphical glitches, but its pretty much playable. Revision 1642, x64, OpenGL, real wiimote |
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#37 |
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: flordia
Posts: 836
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hey umm one thing just check if ithe game is on the list before saying somthing i had to check a game twice about its playability so it waisted my time..... Thanks!
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#38 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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Please update this: Zack & Wiki: Quest for Barbaros' Treasure USA {reported by RockmanForte} EmulationStateId = Playable Intro and ingame has stutter but playable and a few graphical glitches. Revision 1697, Windows XP x64, OpenGL, real wiimote |
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#39 |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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No More Heroes (NTSC) EmulationStateId = Ingame enable projection hack R954 to get ingame; after difficulty selection game stops responding to controller input. very low fps rate (10-20) Revision 1697, x64, OpenGL, real wiimote |
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#40 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 408
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hey flat, how do you enable the projection hack ?
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