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Old January 10th, 2009, 23:40   #81
Master_Cloud
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Alright, I tried your code and it actually made a save file, but it says that 'vault data is corrupt and must be deleted' and then it tries to make another save file again when I selected yes. After creating the save file again, it says 'New vault data created' and then dolphin crashed. But, when I started up dolphin again, it seems that the official SSBB banner has loaded now! Excellent job with doing this experiment, sadly it has changed anything in terms of the emulation, but a great endeavor none the less and a great help!
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Old January 10th, 2009, 23:47   #82
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im glad to help ... i hope nosound will come back faster and trie my code and his compile because he found the mmacp or what it was ! and maybe we will go to the intro
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Old January 10th, 2009, 23:49   #83
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Me too!
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Old January 10th, 2009, 23:57   #84
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oh man i cant wait ... but seriously whats with john ?

ok so i tried it my code .... i get to the savegame and after 5 minutes or so i get an error and then it says savegame created but then i get the insert dik error ! but the banner loaded succsesfully ! has anyone tried and got the same results ?

Last edited by V3nomR0; January 11th, 2009 at 11:19.. Reason: Automerged Doublepost
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Old January 11th, 2009, 12:01   #85
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Hello, this doesn't work for me... I still get the "insert disc" error
Is this for US Version only ?
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Old January 11th, 2009, 12:07   #86
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i tried the pal version ! first get the newest svn build it must be the 1713 ! and do what i said earlier ! come back if it still dosent work!
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Old January 11th, 2009, 12:12   #87
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Hello, this doesn't work for me... I still get the "insert disc" error
Is this for US Version only ?
That shouldn't be the case since I have the PAL version. Still weird that you're still getting that error when dolphin loads the game though.
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Old January 11th, 2009, 12:24   #88
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Unfortunately, I have an error that i posted at "Compiling Discussion". I'm now trying to solve this problem.

Edit: @V3nomR0

I tried your code and I got nothing.
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Old January 11th, 2009, 12:36   #89
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Ok i found the problem. It's weird but I must select english as the emulator language. Now it works. Well it's not much we still can't play but it's good to see that someone is working on this
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Old January 11th, 2009, 13:37   #90
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@nosound try to change the language like silverbot ! and reinstall the newset build !
cause maybe you tried before to change something or so ! and please tell me where is the memmacm or what the file was!
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Old January 11th, 2009, 13:40   #91
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memmap.cpp is in Source/Core/Core/Src/HW

and my language is already english
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Old January 11th, 2009, 14:10   #92
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have you got the latest svn ? its the svn1713 and reinstall or re-extract!
And tell me how to fin the memmap.ccp i still cant fin it !
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Old January 11th, 2009, 14:17   #93
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It's not work for me, i think it's only work for PAL version (mine is NTSC).

EDIT: latest svn is not 1713, i have svn1842
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Old January 11th, 2009, 14:28   #94
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i got it to work with svn 1713 ! get it from dolphin and test it !
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Old January 11th, 2009, 18:44   #95
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Quote:
Originally Posted by V3nomR0 View Post
have you got the latest svn ? its the svn1713 and reinstall or re-extract!
And tell me how to fin the memmap.ccp i still cant fin it !
to find memmap.cpp first of all you should take a look here: WindowsBuild - dolphin-emu - Google Code - How to do SVN builds in Windows.

maybe you can build Dolphin by yourself I have a lot of promblems now with my visual studio

hey guys! good news! my visual studio now compile all successfully and soon you can see working build with intro! (maybe)
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Last edited by nosound.97; January 12th, 2009 at 11:47.. Reason: Automerged Doublepost
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Old January 12th, 2009, 14:08   #96
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ok post it here when your done ... great job!
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Old January 12th, 2009, 14:15   #97
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Yes pls I wanna see the intro too.Well I can see in on Wii but i wanna see it on my PC. Would be great if you could do it
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Old January 12th, 2009, 17:01   #98
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bad luck! don't know how to compile debugger! it forces you to turn off LoadStore JIT but i'm able to turn it off only in debugger!

in JIT_LoadStore.cpp i've read that i can disable it only in debugger!
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Old January 12th, 2009, 17:36   #99
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I think the global define to disable it has been removed ~100 revs ago
just remove/comment the disable conditions (or break them using a " ! ") in Jit_Loadstore.cpp, just like it :

// if(Core::g_CoreStartupParameter.bJITOff || Core::g_CoreStartupParameter.bJITLoadStoreOff)
// {
Default(inst); return;
// } // turn off from debugger

and it will have the same effect as using the debugger, btw.. you can also find the video on youtube you know, it's easier
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Old January 12th, 2009, 17:46   #100
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alright! thanks, sl1nk3!
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