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Old December 1st, 2008, 21:42   #41
RockmanForte
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Wait a minute.. you already fixed that in your Download the latest build for windows recently, huh ?
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Old December 1st, 2008, 21:45   #42
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Quote:
Originally Posted by sl1nk3 View Post
the actual patch for the US version is '0x802904b4=dword:0x4E800020'
and the PAL version, (which I use, and which is working fine) uses '0x80295654:dword:0x4E800020'
Woot didn't spotted that "=" that's why it was broken
Thanks to shuffle2 (godisgovernment) it's now fixed in r1370 !
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Old December 1st, 2008, 22:03   #43
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Huge thanks to shuffle2 at last fixed)
We disscussed it for so long but truble was in just one little symlol
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Old December 2nd, 2008, 11:08   #44
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yep I have understand why all changement were removed each time
thank's for the fix
and thank's for the new ini file
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Old December 2nd, 2008, 12:20   #45
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Quote:
Originally Posted by xcedf View Post
Huge thanks to shuffle2 at last fixed)
We disscussed it for so long but truble was in just one little symlol
Really, oh man!
I can't believe it, but at least its finally fixed. Great job shuffle2!
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Old December 2nd, 2008, 12:35   #46
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@shuffle2,

Thank you.
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Old December 2nd, 2008, 13:01   #47
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then now with the new release there is no problem with items????
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Old December 2nd, 2008, 13:16   #48
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i dont know why dolphin is closing itself when i play WW ,i played it before r28 i did have this problem
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Old December 2nd, 2008, 15:40   #49
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Dolphin r1368 x86 hangs when I'm getting a new item. I've got the sword and the shield, but when I get the "Spoil Bag" the emulator hangs. I can't press "Next" or any other buttons.
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Old December 2nd, 2008, 17:47   #50
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Dolphin r1368 x86 hangs when I'm getting a new item. I've got the sword and the shield, but when I get the "Spoil Bag" the emulator hangs. I can't press "Next" or any other buttons.
Same here, but that is with using revision 1335 for me. I heard that it was fixed in revisions 1370+, so try those instead.
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Old December 2nd, 2008, 21:17   #51
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I just tried 1378 and the bug seems to be gone.
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Old December 3rd, 2008, 01:18   #52
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Hey everyone, first time poster and emulator noob.

I am currently playing Wind Waker on Daco's rev 1349 and get about 18-30 FPS depending on where I am. For some reason, when it shows the Deku Tree I take a HUGE drop to about 2 FPS. I had a hell of a time getting the Deku Leaf lol.

Let me ask a quick question. The higher the rev number the newer the version, correct? Is it good to continuously update as newer revs are released?
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Old December 3rd, 2008, 02:59   #53
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Well, call me crazy but just a few hours ago I've updated from r1368 to r1378, but r1379 and r1380 seems to be available already. Tomorrow I'll check the details of those revs.
I think Zelda WW on Dolphin still needs powerful CPUs.
I run WW and I get ~15fps generally and ~30fps in small places.
It seems those who have WW running at full speed, they own (at least) a 2.4Ghz CPU @ stock or OCed (that's just my opinion after reading specifics threads).
Correct me if I'm wrong.
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Old December 4th, 2008, 05:25   #54
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Quote:
Originally Posted by Rguima View Post
I think Zelda WW on Dolphin still needs powerful CPUs. I run WW and I get ~15fps generally and ~30fps in small places. It seems those who have WW running at full speed, they own (at least) a 2.4Ghz CPU @ stock or OCed (that's just my opinion after reading specifics threads). Correct me if I'm wrong.
Which plugin do you run, DX or OGL? 'cause you got an ATi card and WW runs faster on DX. And, honestly, with far less aliasing.
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Old December 4th, 2008, 08:21   #55
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I just tried 1378 and the bug seems to be gone.
Confirm. I'm using 1389 and no stop having items but after obtaining the second song (for me in the tower of gods) you have to press a button.... it hangs. like the first button in the lower part of the tower.
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Old December 4th, 2008, 17:35   #56
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Which plugin do you run, DX or OGL? 'cause you got an ATi card and WW runs faster on DX. And, honestly, with far less aliasing.
Well, I've tried both DX and OGL. The speed is the same. ~15fps and ~30fps in small places. If I turn everything on (AA, FSAA), even so it still the same.
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Old December 4th, 2008, 21:09   #57
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Well, I've tried both DX and OGL. The speed is the same. ~15fps and ~30fps in small places. If I turn everything on (AA, FSAA), even so it still the same.
Strange. Got DC+Idle skip? WW loves idleskip.
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Old December 24th, 2008, 02:39   #58
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I tried the new Rev 1634 and the hang when link gets the telescope is gone, the only problem now i randomic crashs...i hope that with future revisions this problem could be resolved.


PS: sry for my bad english
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Old December 24th, 2008, 02:46   #59
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I tried the new Rev 1634 and the hang when link gets the telescope is gone, the only problem now i randomic crashs...i hope that with future revisions this problem could be resolved.


PS: sry for my bad english
Are you using DC mode?
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Old December 24th, 2008, 03:00   #60
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Are you using DC mode?
i'm a little noob in GC emulation...what exactly is DC ??
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