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#1 |
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Registered User
Join Date: Nov 2008
Location: mexico
Posts: 19
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Could Dolphin use TransGaming's SwiftShader?
I use Dolphin with an Intel Core2 Duo, 1GB RAM laptop, but a non-compliant Pixel Shader 2.0 Intel GPU, and that's why (I think) always get an error message saying that emu is falling back into vertex emulation.... etc when it starts. I can hardly emulate Zelda Wind Waker with vertex, and when I get my sword back in the Forsaken fortress I can't open the door to find link's sister, the emu always crashes. I've used TransGaming's SwiftShader_Demo, with a lot of PC games that need Pixel Shader and they work fine (e.g. Oblivion). SwiftShader are 2 dlls (D3D8.DLL & D3D9.DLL). These DLL files can be dropped into a directory containing an pplication that uses Direct3D, and SwiftShader will automatically be used in place of the built-in OS version of Direct3D. It also can use multiple CPU cores. BUT the application need some small changes, that's why using them with DolphinWx doesn't work. Could DolphinWx use TransGaming's SwiftShader? The free version of SwiftShader is a Demo and a company logo is always displayed in the left-bottom corner, but it's ok for me as long as I can play the game. I don't care about low FPS either. marcos |
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#2 |
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Registered User
Join Date: Jun 2011
Location: Bangladesh
Posts: 1
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hi.i know i'm 3 years late to answer and if u've found out the answer or not but what the heck.yes,dolphin (svn.don't know about wx but it should work) can use transgaming swiftshader.u just have to copy the d3d9.dll inside the dolphin folder.and as far as i know it doesn't need any changes .u just have to set the graphics plugin to direct3d9.but it'll be really slow.like 1-5 fps.(don't know about ur's but mine is)swiftshader does it's work using the cpu and so does dolphin.so the best solution is to upgrade ur pc(get a quad core cpu,4/8gb ram,good graphics card etc.)
Last edited by nazif.farhan; June 7th, 2011 at 08:59.. |
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