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Old November 4th, 2008, 08:30   #1
omegadox
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Broken Games List

Do not post any game that has small graphics bugs or any small and very low priority problems, the Dolphin emulator is not perfect

This is a list of game that are not playable, really bad graphics problems, or just crash at boot, or have random crashes, or a bug that makes the game unbeatable.

[How To Report Issue]
Please report any broken or very buggy games that are not this list:
PLEASE POST YOUR INFORMATION IN THIS FORM! (don't need to include the stars)

-*Game Title*: *reason* {reported by *your profile name*}
--Revision *#*, *x86 or x64*, *OpenGL or Direct3D*, *CPU type*, *OS version*, *Audio Plugin*, *Input Plugin

or also what bugs have been fixed in new revisions of Dolphin.
-Thanks!

[Other Lists]
http://bbs.emu-zone.org/newbbs/thread-574783-1-1.html


[Game List]
-Animal Crossing: Video is not working in-game. It only shows a small line of gfx at the bottom of screen. Sound works and speed is around 15-30 fps on my system. {reported by Player594}

-Bloody Roar Primal Fury: goes black after the first screen. {reported by shogun_nihon}
-Burnout 1: PAL doesn't work. It hangs on a screen saying Loading. Dolphin R413 and DX9 plugin {reported by darkh4wk}

-Dragonball Z Sagas: Crash due TLB error. {Reported by: ZuuZou}

-F-Zero GX: TLB {reported by jmasterx}

-Cel Damage: does not work. Crashes upon menu. {reported by T-nm}
-Crash Nitro Kart: TLB {reported by jmasterx}

-Luigi's Mansion(update): some graphical bugs and game tends to crash randomly {reported by omegadox}
--Revision 593, x86 or x64, OpenGL or Direct3D, Intel Core 2 Duo, Windows Vista, HLE, SimplePAD

-Mario Golf Toadstool Tour: TLB after course selection {reported by jmasterx}
-Mario Kart: Double Dask: Many graphical problems, and freeze going to next track {reported by omegadox}
-Metal Gear Solid Twin Snakes (PAL): TLB crash from the start {reported by xcedf}
-Metroid Prime 1: Incorrect/Missing textures throughout the pirate ship where you land and Samus' arm is missing. Also, there seems to be no overlay whatsoever with the HUD, intro text, and opening menu options. Shortly after landing, the game crashes randomly. Sometimes it stays on long enough for you to jump, walk forward, etc. Othertimes Dolphin immidietly crashes. Turning off optimize quantizers makes the sound go all the way until you land uninterrupted, meanwhile, with it on the sound breaks and stops working at any given time. And on an interesting note, when restarting MP1 dolphin emits this high pitched noise that continues until it's shut down and restarted. {reported by Darkt123}
--Revision 803, x64, OpenGL and Direct3D, Intel e8400 core2duo @3.6GHZ, Windows Vista Ultimate x64 SP1, DSP-HLE, njoy v0.3
-Metriod Prime 2 Echoes(new issue): Scanner does not work {reported by omegadox}

-Naruto Ultimate ninja 2: crashes in ultimate road mode and vs mode {reported by redlofredlof}
-Need for Speed Most Wanted: TLB crash instantly. {reported by -Shockwave-}

-Paper Mario: does not go further after speaking to Frankly, but i guess that is a bug similar to the telescope and platform bug in WW, which will hopefully be fixed soon. {reported by EmuFan23}
-Phantasy Star Online Episode III: C.A.R.D. Revolution: white screen overlaying the graphics; music plays in intro and ingame! Thus, broken in OGL mode, in the sense that you can't see anything. {reported by daxtsu}
--Revision 413: OpenGL
-Pikmin: working with some graphical issues {reported by pantsfellow}
-Pokemon XD: fpscr error {reported by pjc}
-Prince of Persia: The Sands of Time: Crashes with TLB error upon start {reported by szh }
-Prince of Persia Warrior Within: Crashes with an TLB error as soon as you start the game {reported by helles}
--Revision 576, x86, Direct3D, Core 2 Duo T5600, WinXP Pro SP2
-Rayman 3 Hoodum Havoc: reason crash due to Panic Errors GFX FIFO Underrun Encountered (size = 1041350, readprt=1042757) after you collect the Red Gems in the very beginning of the game {reported by shroud72}

-Simpsons Road Rage: TLB {reported by jmasterx}
-Spiderman 2 crashes instantly. {reported by -Shockwave-}
--WinXP - 32-bit - R730
-Star Fox Adventures: does not boot at all. {reported by EmuFan23}
-Starfox assault: Game freezes and sound continues to loop after freeze {reported by marcround}
--r779 - 32 bit build - opengl - intel core 2 duo e4500 - windows xp x86 sp3 - DSP-HLE - KB/X360pad
-Star Wars Rouge Leader: crashes on boot: TLB: Write to unknown memory (0x7fc00000) {reported by omegadox}
-Soul Calibur 2: has random crashes, and it´s not possible to enter a battle (Fixed in new revisions {which one?}) {reported by EmuFan23}
-Super Mario Strikers TLB: Write to unknown memory---- (0x7e0000008) {reported by okusai3000}
--Revision SVN R 803, X86 - Win XP SP3 - OGL 0.1 - DSP-HLE Plugin - Pentium Dual Core E2160 - njoy v0.3

-Tales of Symphonia: has nice speed a few graphic glitches and in certain screens the game won't take input... like the config screen that renders the game unplayable but ingame... {reported by KabooZ}
-Teen Titans: Crash due TLB Mapping error. {reported by monaug5}
-The Ledgend Of Zelda: Ocarina Of Time: The OOT games do not run {reported by Omegadox}
--Revision 576, x86 or x64, OpenGL or Direct3D, Intel Core 2 Duo, Windows Vista, HLE, SimplePAD
-Timesplitters - Future Perfect: TLB {reported by wren20v}
--x86 version, dual core
-Time Splitters 2: seems to crash randomly on loading, but Ive managed to get into single player mode before. Multi seems to work fine thoe. And by crash I mean just freeze, no error. {reported by Klownicle}

-Wario World: does nothing after that coinload before you got to the titlescreen, no crash though. {reported by Bianc0neri}
-Wave Race Blue Storm: reason Game goes to black screen after selecting start from the title screen. it crashes on charecter selection screen. I can get to the main menu, options menue etc. But once you choose a game to go into it crashes. The audio also skips on it, but if you were to example crash the game. The audio continues to go but without skipping. Or if you are to hold the program window with clicking your mouse the music plays fine. The sound effects are working. {reported by shroud72, Klownicle}

-Zelda Collector's Edition: does not go after the "selecting game" menu. It think it has problems loading the dol file inside the zelda games {reported by EmanueleITA88, Omegadox}
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Last edited by omegadox; November 4th, 2008 at 17:58..
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Old November 4th, 2008, 08:53   #2
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Nice! I'll post some tested game here soon.
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Old November 4th, 2008, 09:44   #3
bll0612
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Regarding pokemon XD, I remember someone posted on the forum that it works with plugin DX9, but doesn't work with openGL. However, I haven't tried it myself.
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Old November 4th, 2008, 10:59   #4
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edit

sorry i posted info about a working game here, durrr

Last edited by AHE; November 4th, 2008 at 11:10..
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Old November 4th, 2008, 17:55   #5
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Mario Power Tennis (PAL) issue is fixed in the latest revisions, and is working great.

Edit: with single core is working almost at fullspeed ingame with the OpenGL plugin (of course it has graphic glitches because of my vga), but is very playable. With dual core on, there is a small speed improvement. DX Plugin, at least on my vga, is working a lot slower (7fps vs 45-50fps)
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Last edited by Geomancer; November 4th, 2008 at 18:01..
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Old November 5th, 2008, 00:58   #6
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-Tales of Symphonia: Dialogs are being displayed behind everything {reported by Ieremiou}
--Revision #1067, x86, OpenGL, AMD Atholon 64 X2 Dual Core Processor 5200+, WinXP SP3, Dolphin DSP-HLE Plugin, Dolphin KB/X360pad

The dialogs worked with the Projection before r945 hack which has been removed since r1063.
In other words you can't see any dialogs in-game just when you start a new game and that is partially hidden by the rendering of the main character.

Last edited by Ieremiou; November 5th, 2008 at 14:14..
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Old November 5th, 2008, 05:29   #7
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Game: Metroid Prime 3: Corruption[Wii]: Broken Game
Revision: 1070, x86 and x64
Plugins used: OGL, DSP-HLE, KB/X360pad
Status: Not working[not booting]
Description[Interpreter, Dual core, Idle skip, Optimize Quantizers]: On load, "Can't delete Wii Temp folder", "Wii/tmp already exists", infinitely long dialog box with 0x00s in it[not necessarily a problem, I know], TLB crash a few seconds later.

Description[Dynamic, Dual Core, Idle skip, Optimize Quantizers]: On load, "Can't delete Wii Temp folder", "Wii/tmp already exists", infinitely long dialog box with 0x00s in it[not necessarily a problem, I know], "ERROR: Trying to compile at 0. LR=80399318" followed by crash "Unhandled exception at 0x0043babc in DolphinWx.exe: 0xC0000005: Access violation reading location 0x5001fffc." pointing at line 252 in jitcache.cpp.

Description[x64, same as the previous two in settings]:
On load, "Can't delete Wii Temp folder", "Wii/tmp already exists", infinitely long dialog box with 0x00s in it[not necessarily a problem, I know], TLB crash.

OS: XP 32 SP3 for 32bit builds, Vista x64 for 64bit.
Specs: See Mizuki in sig.

Last edited by Dax; November 5th, 2008 at 05:47..
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Old November 5th, 2008, 13:02   #8
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Wii games with TLB errors shortly after loading.

1) Kawasaki Jet Ski

2) Celebrity Sports Showdown

3) Sports Island

Dolphin SVN R1048 - OGL - 32-bit - Win XP - Athlon 64
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Old November 8th, 2008, 05:44   #9
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Update on Metroid Prime 1:
Revision: 1092
Plugins: OGL/wiimote 0.1/X360pad/HLESound
Specs: See sig.
x86/x64: x86
Status: Ingame[intro]
Settings: Dual Core, Dynamic, Optimize Quantizers, Idle Skip
Description: Random crashes like Darkt123. Same audio problem if Optimize Quantizers is turned off. Crash messages include: "hle system tried to call an undefined HLE function 131673 " and "CompiledBlock - Shouldn't be here" with an option of Yes to continue[loops forever with this box], or No[crashes].

x64 description: Just crashes with no error warning[typicall Vista crash box]. Same settings.
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Old June 14th, 2010, 13:53   #10
Juggalo08332
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Smile Wii and Game cube games that work

I'm using Dolphin 2.0 i have a 1.5 QUAD CORE with 2 ram cards and a nice G.cards anyways on to how the games work.

game cube games

Custom Robo works great, no problems

Mario Kart Double Dash works almost perfect

Pokemon Colosseum is working slow

Resident evil zore is running about hafe speed

Resident evil code veronica is running great

Soul Calibur is running great but stops randomly

Mario sun shine is running almost okay

Super smash bros melee is running great

games for wii

Mario Kart wii is running hafe speed

new super mario bros is running great but stops working after 2Nd level

resident evil is working perfect

Resident evil 0 is working better then the one for gamecube

super mario galaxy 2 is working fin but slow at points

Resident evil chronicles sounds good but game is about hafe speed

resident evil dark side chronicles sounds good but game is hafe speed too

games that don't work

Bloody roar GC

Zelda collectors GC

resident evil remake GC
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Old June 16th, 2010, 15:54   #11
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not playable : block during the firt game load

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Old November 29th, 2010, 17:28   #12
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Damn. I reported Teen Titans as not working 2 years ago and it still has not been fixed.....
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Old December 1st, 2010, 02:25   #13
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Pokemon XD: Works now but works better with dual core disabled and with dx11.
Starfox assault: works
Tales of Symphonia: Works with some sound issues
Wario World: Works
F-Zero GX: Works
Metroid Prime 1: Works
Metriod Prime 2 Echoes: Works

Last edited by xenowildfire; December 1st, 2010 at 02:31..
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Old December 2nd, 2010, 16:10   #14
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Mega Man Front Mission (GCN)
Makes it to first mini-boss battle then seems to get stuck in a loop displaying the battle splash over and over. Sorta reminds me of a media player's visualization effects.
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