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Old September 2nd, 2008, 02:41   #1
snickothemule
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Sega Rally (360,PS3,PC)

SEGA RALLY (360,PS3,PC)

Easy Left!


Racing games of late have had great success with applying realism, damage modeling and loads of technical data about each car which can be tweaked to high glory in order to shave off half a second off your best lap. Although this can be fun for enthusiasts, regular shmoes such as myself just wanna pickup and have a bash at a race as quickly as possible and the fine folks at SEGA Racing Studio have done this with near flawless skill.

Easy Right!

In keeping with the arcade spirit, SEGA have gone with some design aesthetics which are over a decade old, zero damage modeling, invisible wall barriers and no customisation for vehicles save for manual or automatic transmission, road or off-road tyres, which is an absolutely fantastic choice as very few (if any) other developer has followed the same design path which in turn makes the game really easy to get into.


Mike would later regret trying to get the action shot

From this you could argue that it is merely a remake of the original arcade game with shiny graphics. The game even has the same (or similar announcer) from the original. But to say this would be selling the game short as Sega have added focus on a fresh aspect of the rally genre, accurate track deformation.

Medium Left!

Wherever you drive on the track, be it tarmac, sand, dirt, mud, snow, water the path you take will carve out the track, so when you come around for the next lap, often the best racing lines will be tarnished with deep gouges in the dirt, forcing you to take the corner differently in order to keep your speed up, which is fantastic as repetitiveness is squashed right from the get go. This addition to the game is what makes Sega Rally a winner.


Afraid to get dirty, Herbie avoided mud puddles

The courses themselves are not large in number nor time to complete laps, and you end up driving the same course in reverse numerous times, but the track deformation more than makes up for only one of the games shortcomings. The vast differences in the environments give you the feeling that you are indeed on the world rally circut.

Visually the game looks superb with sweeping savannah of the desert mixed with the lush jungles and freezing environments. Car models are accurately depicted, with mud, dust and snow sticking to the car as the race continues. This dirt can also be washed off should you drive through a puddle, but that runs the risk of slowing you down.

The game also sounds a treat, with great rally engine noises burling at you, classic Sega menu sound effects and the announcer which brings you back to the original. All give this a classic feel to the game.


"We need taller cameramen!"
HARD RIGHT!

In the early levels or Championships as they call it, you gain points for each race, 10 points for a 1st place, 8 points for second and so on and so forth and after three races you are given a score out of 30 which goes on to unlock further championships and different cars. Which is where the AI of the game comes in to the foray.

Early on the races are fairly easy to dominate, as you get to the end of the championships the can become mercilessly difficult, punishing you for not making the correct cornering speed, wrong tire selection or accelerating off the line incorrectly in which case will see you fighting for fifth spot instead of first or second. This could lead to controllers being hurdled through the air, but a change in driving style might get you better results (or further your frustration).



Stock rally photograph #412567

Finish!


Apart from the difficulty this game is pure arcade racing bliss, which looks absolutely gorgeous in its simplicity. To get the most out of this game you need to build yourself a cabinet to sit in (well cramp yourself in), get a quality racing wheel and a big screen tv only 2 feet away from your face and you will feel like you did over 10 years ago when you first played Sega Rally in the arcade. This game is a must by for racing fans everywhere.

Visuals - 90
Audio - 90
Gameplay - 93
Overall - 92

Positively brilliant, short for the brutal AI.

(Reviewed on 360 with gamepad, 40" Sony Bravia LCD via composite cables at 1080i)

For PC users:

* Operating System: Microsoft Windows XP (SP2) or Vista.
* Processor:2.0 GHz Pentium 4 or equivalent AMD Athlon 64
* RAM: 1 GB
* Video Card:128 MB Graphics Card supporting Shader Model 2.0 - 100% DirectX 9.0c compatible. Supported Chipsets: NVIDIA GeForce FX 5 series,GeForce 6,7 and 8 series.ATi Radeon 9600 pro and above
RadeonX200, X300, x550, x600, x700, x800, x850, x1300, x1600, x1800, x1900 and HD2000 series. Limited support (don’t ask me what they meant by limited ) for Intel Graphics i945 series,Intel Graphics i965 series.
* Sound Card: DirectX Compatible
* Free Hard Disk Space: 600.0 MB
* DirectX 9.0c (Included on the disc)
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Old September 2nd, 2008, 04:08   #2
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Nice review, and couldn't agree more! This game is gorgeous and innovative, I really can't believe how this one bombed that much. The track deformation alone makes it already much more innoventive than Codemaster's Dirt.
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Old September 2nd, 2008, 21:22   #3
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Another well written review snicko

Just curious though how many tracks are there? and I assume that it has normal quick race and time trial modes as well and not just championship?
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Old September 3rd, 2008, 00:46   #4
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Yes, there is the time trials and quickrace, multiplayer and online I believe. For the tracks, there are around 2 or 3 variations for each type of stage (of which there are about 5). Then there are the same races but in reverse.

Thank you for pointing out these omissions Schumi. I see I have a ways to go to get my reviews fulfilled.
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Old September 3rd, 2008, 00:56   #5
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Hmm, now you just need a fitting Colin Mcrae title to compare it against
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Old September 3rd, 2008, 04:07   #6
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Very droolizeness I really need to upgrade my PC
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Old September 7th, 2008, 04:58   #7
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this game can never be compared to colin mcrae games since colin games are more of a sim and sega rally is arcade... personally i hate all colin games other than the origional psx one since the sequels always have something i hate in it while the origional is perfectly playable
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Old September 7th, 2008, 05:31   #8
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I'm pretty sure this game bombed because people nowadays simply demand more from a racer. I don't think the latest Ridge Racers on 360 and PS3 did that well either (but that's why Namco makes sure they're launch titles, when there's no Gran Turismo in sight yet).

This game is great old-school fun, and I like the track deformation a lot, but I guess just arcade/championship/time trial modes don't cut it anymore.

People also like to be tricked into thinking the racing game they play is realistic, even if it's not. Then here comes Sega Rally, basically shouting: "I'm fun and old school arcade, play me!", and I guess that doesn't work.

When the original Sega Rally was in the arcades, the sometimes very strange distinction between "arcade racers" and "simulations" wasn't there yet and many people saw the cool 3d graphics and felt it had realism.

Nowadays, many people will disregard a game like Ridge Racer or Sega Rally like "driving on ice". People have moved on to the Gran Turismo's, Forza's and TDU's of this world.

There's still people who love the powersliding fun in Sega Rally though.
As far as that's concerned, I do think the game reached its target audience properly. Just too bad that there wasn't much of that audience left.



Oh yeah, tip for PC users: Either use a 360 pad or a wheel to play this. It plays poorly with keyboard, and the analog axis for joystick/wheel is too sensitive for most gamepads. The 360 pad doesn't suffer from that since it's supported separately.

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Old September 9th, 2008, 19:48   #9
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I think I saw this game for €10,- the other day. Maybe I'll pick it up, provided I have some decent competition. Samor.....?
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Old September 10th, 2008, 00:24   #10
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I picked this up for $30 Australian dollars new (which is damn cheap for a 360 game) and it was worth every cent.
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Old September 11th, 2008, 05:26   #11
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I have Sega Rally but I suck at it.

It's still selling "new" at Electronics Boutique for $19.99, but the official site no longer has the 1.4 patch! *grr*

Still I'm glad I purchased it!
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Old September 11th, 2008, 06:19   #12
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Quote:
Originally Posted by snickothemule View Post
[B]SEGA RALLY (360,PS3,PC)


Visuals - 90
Audio - 90
Gameplay - 93
Overall - 92

Positively brilliant, short for the brutal AI.

(Reviewed on 360 with gamepad, 40" Sony Bravia LCD via composite cables at 1080i)

For PC users:

* Operating System: Microsoft Windows XP (SP2) or Vista.
* Processor:2.0 GHz Pentium 4 or equivalent AMD Athlon 64
* RAM: 1 GB
* Video Card:128 MB Graphics Card supporting Shader Model 2.0 - 100% DirectX 9.0c compatible. Supported Chipsets: NVIDIA GeForce FX 5 series,GeForce 6,7 and 8 series.ATi Radeon 9600 pro and above
RadeonX200, X300, x550, x600, x700, x800, x850, x1300, x1600, x1800, x1900 and HD2000 series. Limited support (don’t ask me what they meant by limited ) for Intel Graphics i945 series,Intel Graphics i965 series.
* Sound Card: DirectX Compatible
* Free Hard Disk Space: 600.0 MB
* DirectX 9.0c (Included on the disc)
The system requirements does not specify my Graphics card so does that mean it wont run on mine.
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Old September 11th, 2008, 16:16   #13
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No. Your card was not out when the game was out. If your card is of a later series than those mentioned then it will run.
So yes it will work as the GeForce 9 series is a hell of a lot newer than the 6 series.
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Old September 28th, 2008, 12:50   #14
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1920*1200, MAX details, 4*AA, 16*AF, 60FPS Vsync, I love my 4870
Attached Images
File Type: jpg SEGA Rally 2008-09-28 12-26-27-60.jpg (390.1 KB, 12 views)
File Type: jpg SEGA Rally 2008-09-28 12-26-45-60.jpg (312.6 KB, 12 views)
File Type: jpg SEGA Rally 2008-09-28 12-31-12-73.jpg (346.2 KB, 14 views)
File Type: jpg SEGA Rally 2008-09-28 12-34-34-96.jpg (388.6 KB, 12 views)
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Old September 29th, 2008, 00:39   #15
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Some very pretty screens Cid. How did the snow levels go at that massive resolution?
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Old September 29th, 2008, 12:36   #16
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Thanks man! I'll upload some more when I get at home, yesterday I was a bit timeconstrained so I couldn't upload all of them. Is there an application that allows me to set the maximum size a file can be after compression, rather than just having to set JPG compression to 80 in The GIMP?

The snow levels were just as smooth as the rest btw. With VSync on I never got below 60 unless there'd be all the cars in front of me while going through mud or other heavy particle creating substances. I really notice such a huge difference between an X1950Pro

This game also is a great example of HDR done right. It's there, but it doesn't distract at all. Some things are brighter than others, but by far not as excessive as in GRID for instance. Perhaps the colours are a bit saturated, but it fits the style, I definitely think that this game is up there with GT5 when it comes to proper lighting.
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Old September 29th, 2008, 19:52   #17
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There you go, bloody server finally started to work again

You know, my only complaint about this game's graphics is the lack of trilinear filtering. There's some very strong borders between the different levels of mipmapping and it's annoying the hell out of me. I don't think there's anyway to force this, is there?
Attached Images
File Type: jpg SEGA Rally 2008-09-28 12-26-17-68.jpg (301.3 KB, 8 views)
File Type: jpg SEGA Rally 2008-09-28 12-31-25-40.jpg (302.2 KB, 7 views)
File Type: jpg SEGA Rally 2008-09-28 12-34-55-71.jpg (336.5 KB, 10 views)
File Type: jpg SEGA Rally 2008-09-28 13-00-38-45.jpg (292.4 KB, 6 views)
File Type: jpg SEGA Rally 2008-09-28 13-10-44-84.jpg (343.1 KB, 14 views)
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Old September 29th, 2008, 20:35   #18
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This game is a lot of fun, my only problem with it is the freaking camera angle when you do a hard turn. It doesn't show the front of your vehicle but the side. Which makes it hard not to run into stuff when going so fast. Aside from that issue this game is old school goodness.
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Old September 29th, 2008, 21:31   #19
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Compared to Sonic games, that's easy to forgive After a while it's not that hard anymore anyway because you get to know the tracks. Actually thinking of it, due to the small amount of tracks it is finally an art again perfecting your skills on them, rather than doing another track every time you play.
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Old September 29th, 2008, 22:08   #20
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*translation to samor: "go practising, cid's way ahead of you"
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