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Old September 1st, 2008, 06:36   #1
xenol
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Keep having crashes with version 1.7.0

I'm not sure if this is a general problem, or just with what I'm playing (FFVIII). The program crashes after a while. It'll freeze up for no reason. Although I have a feeling it's because I keep switching around with the Hardware/Software Render switch (I've gotten an error or two with it).

Anyway, I picked this up from our good ol' friend on Windows, Dr. Watson:
The application, D:\Games\Consoles\ePSXe 1.70\ePSXe.exe, generated an application error The error occurred on 08/31/2008 @ 00:28:48.375 The exception generated was c0000005 at address 03853BA0 (<nosymbols>)

It looks like the other times it crashed were access faults.

Now before someone claims bad memory, this is the only program that does this, at least to my knowledge.
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Old September 1st, 2008, 07:10   #2
jonc2006
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what O/S are you using, vista? try disabling DEP and/or running the program as an administrator.
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Old September 1st, 2008, 07:30   #3
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I'm using XP

If it helps, I'm using Pete's OGL2 driver, Eternal's SPU, and Moby's CD plugin. And let's just say my computer's good enough for Crysis.

EDIT:
I notice the game has a tendency to freeze more often in cutscenes of any sort. Mostly it happens when I'm summoning some GF. I don't think it's the game itself because it doesn't have any loading issues (yet).
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Old September 1st, 2008, 07:34   #4
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can you post a screenshot of your OGL2 config?
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Old September 1st, 2008, 07:36   #5
xenol
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Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8800 GT/PCI/SSE2

Resolution/Color:
- 960x720 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]

Plugin: P.E.Op.S. Soft Driver 1.1.18
Author: Pete Bernert and the P.E.Op.S. team

Resolution/Color:
- 960x720 Window mode
Stretch mode: 3
Dither mode: 1

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Misc:
- Scanlines: disabled
- Game fixes: off [00000000]

I have a feeling it's because I'm running the game in software mode. I've been using it because I can get a 5x speed up in any scene when Frame Limit is off. I can only get 2x speed up in a few scenes using hardware rendering (I find that weird though).

EDIT:
Nevermind. Experienced this problem even in hardware rendering, but I found out what it was. I just unplug the controller and the game went back to normal. I think it has something to do with the rumble.

In case you're wondering:
I'm using a PS2 -> USB converter (an Elcom JCPS-101) set to DX1 Joy 1, both motors constant.

Last edited by xenol; September 1st, 2008 at 07:43..
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Old September 1st, 2008, 10:29   #6
karas81
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Quote:
EDIT:
Nevermind. Experienced this problem even in hardware rendering, but I found out what it was. I just unplug the controller and the game went back to normal. I think it has something to do with the rumble.

In case you're wondering:
I'm using a PS2 -> USB converter (an Elcom JCPS-101) set to DX1 Joy 1, both motors constant.
Remove(uninstall) your converters drivers, then restart, then install'em again, then re-config. see what you get.
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