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Old August 27th, 2008, 12:12   #1
Innocence
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iDeaS 1.0.2.6 Beta

Quote:
Emu

* Fixed bug in OBJ Bitmap.
* Fixed bugs in SaveStates routines.
* Fixed bug in BEGIN_VTXS register.
* Fixed bug in VRAMCNT_* registers.
* Fixed bug in Frames Skip routines.
* Add Support for 2D render PlugIn.
* Add Console Output for debugger.
* Add support for Guitar Hero Grip.


Audio PlugIn

* Fixed some bugs in resampling routines.
* Fixed bug in SaveStates routines.
Get it from here, people.
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Old August 27th, 2008, 12:16   #2
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Heh nice But i don't think it is better than NO$GBA 2.6a.
But GJ ! Maybe Ideas can beat my lord - No$GBA xD
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Old August 27th, 2008, 12:33   #3
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Not for those whose cards doesn't support vertex shaders. Like me.
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Old August 27th, 2008, 13:08   #4
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Nice
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Old August 27th, 2008, 13:14   #5
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Thank you, I guess we have to beta test again after each release but at least we can see the development of nds emulation scene.
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Old August 27th, 2008, 13:36   #6
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Quote:
Originally Posted by V1ncent View Post
Not for those whose cards doesn't support vertex shaders. Like me.
Dont forget about me too. I hope he make another one that dont have vertex shader.
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Old August 27th, 2008, 13:39   #7
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I made a thread about the same thing at iDeaSemu.
iDeaS 1.0.2.6 Beta only for vertex shader supporting GPUs ?
*Fingers crossed*
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Old August 27th, 2008, 17:00   #8
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emmm i have vertex shaders and it gives me and error that i dont 0,o wtf!
i have a hd2400 :/

edit:
hmmm i just saw the forums and a guy has a same problem with a ati x1400 :/
some problem with ati cards ???
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Old August 27th, 2008, 18:22   #9
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Thank you Lino!!!!
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Old August 27th, 2008, 19:34   #10
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Just got GPU-Z and I very well have 2 vertex shaders.
Ideas still won't work, though
My card is an Nvidia 5500
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Old August 27th, 2008, 19:47   #11
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those with SM4 capable cards, the drivers handle the destinction between vertex and pixel shaders and assign them to cluster of shader processors, the problem is with the emulator, and not your hardware or drivers,
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Old August 27th, 2008, 19:53   #12
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Cannot enable multisampling on Radeon HD4870. ;p I think Mudlord will have some wall of texts here...

Anyway, there's something better than No$GBA: almost perfect Advance Wars: Days of Ruin emulation. Bar the sounds, of course.
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Old August 27th, 2008, 20:18   #13
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There's lots better than in No$GBA.
However, I managed to enjoy quite a few games in No$GBA despite it's flaws.
Not so with iDeaS...


(I'm getting quite off-topic, though)

Last edited by grfla2; August 27th, 2008 at 23:20..
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Old August 28th, 2008, 10:17   #14
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Quote:
I think Mudlord will have some wall of texts here...
Strange, what revision Catalysts are you using....IIRC, I used standard WGL AA code when working out the AA implementation for Lino....so it should work.
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Old August 28th, 2008, 10:23   #15
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It was working on 1.025, not on 1.026.. hd3850 here
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Old August 28th, 2008, 10:38   #16
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So, it happened after Lino switched to a programmable shader pipeline....hmmmm.

I'm not sure on the current state of his code though, to make any precise judgements as to why its messing up.

Still, it would be worth knowing what version of the Catalyst drivers are being used....Though ATI cards generally have horrendous OGL support.
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Old August 28th, 2008, 10:40   #17
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8.8 here
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Old August 28th, 2008, 17:37   #18
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Ok i have a ATI SAPPHIRE 9250 and it suppose to have SmartShader is there any difference between vertex shaders and smartshader? because i can't use this new version anyone can help me?

Edit:
i just found that my card supports vertex shader
1.1 vertex shaders support vertex programs up to 128 instructions
i don't know if it is the same thing with the new version anyone help please?!

Last edited by pahb22; August 28th, 2008 at 18:08..
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Old August 28th, 2008, 17:52   #19
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WTF? It says my card doesn't support vertex shader, but it does! It supports vertex and pixel shader, version 2.0!
My card is GeForce 6200 Go, and I have Forceware 78.01 installed.
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Old August 28th, 2008, 17:57   #20
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Perhaps there is a bug regarding how the emulator detects vertex shaders? Hopefully it'll be fixed soon :P
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