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#1 | |
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Engrish is the great!
![]() ![]() ![]() Join Date: Jul 2008
Location: UK
Posts: 349
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iDeaS 1.0.2.6 Beta
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![]() Casual Use PC = OS: Vista + XP | CPU: 1.73Ghz Dual Core | RAM: 2Gigs | Graphics: Accelator X4550 | Hard-Drive: 160GB + 500GB Current-Era Gaming PC = OS: Vista | CPU: 2.10Ghz Triple Core | RAM: 3Gigs | Graphics: Nvidia GeForce 8000 | Hard-Drive: 298GB Retro-Era Gaming PC = OS: XP + ME | CPU: 0.70Ghz Single Core | RAM: 512Megs | Graphics: S3 Pro Savage 3 | Hard-Drive: 7GB Programming With = Visual Basic .Net, Visual C++ .Net, PHP, HTML. Current Favourite Song = "Endure and Enjoy" - Angels and Agony. |
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#2 |
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Shaping the futureŽ
Join Date: Aug 2008
Location: Poland/Opole
Posts: 10
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Heh nice But i don't think it is better than NO$GBA 2.6a. ![]() But GJ ! Maybe Ideas can beat my lord - No$GBA xD |
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#3 |
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Away
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: India
Posts: 1,218
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Not for those whose cards doesn't support vertex shaders. Like me.
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#4 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: London
Posts: 6,787
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Nice
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![]() ![]() http://ozzgx4.deviantart.com/ When you were born you were crying and everyone around you was smiling, make it through life so that when you die you will be smiling and everyone around you will be crying. |
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#5 |
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Registered User
![]() ![]() Join Date: May 2008
Location: Malaysia
Posts: 147
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Thank you, I guess we have to beta test again after each release but at least we can see the development of nds emulation scene.
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#6 |
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Registered User
![]() ![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 374
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#7 |
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Away
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: India
Posts: 1,218
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I made a thread about the same thing at iDeaSemu. iDeaS 1.0.2.6 Beta only for vertex shader supporting GPUs ? *Fingers crossed* |
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#8 |
![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Netherlands
Posts: 643
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emmm i have vertex shaders and it gives me and error that i dont 0,o wtf! i have a hd2400 :/ edit: hmmm i just saw the forums and a guy has a same problem with a ati x1400 :/ some problem with ati cards ???
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#9 |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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Thank you Lino!!!!
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私はヴェクターˇインダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#10 |
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Registered User
![]() ![]() ![]() Join Date: Dec 2007
Location: That place in that somewhere.
Posts: 270
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Just got GPU-Z and I very well have 2 vertex shaders. Ideas still won't work, though My card is an Nvidia 5500 |
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#11 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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those with SM4 capable cards, the drivers handle the destinction between vertex and pixel shaders and assign them to cluster of shader processors, the problem is with the emulator, and not your hardware or drivers,
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#12 |
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Level 9998
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Java
Posts: 8,267
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Cannot enable multisampling on Radeon HD4870. ;p I think Mudlord will have some wall of texts here... Anyway, there's something better than No$GBA: almost perfect Advance Wars: Days of Ruin emulation. Bar the sounds, of course.
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#13 |
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Registered User
![]() ![]() ![]() Join Date: Dec 2007
Location: That place in that somewhere.
Posts: 270
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There's lots better than in No$GBA. However, I managed to enjoy quite a few games in No$GBA despite it's flaws. Not so with iDeaS... (I'm getting quite off-topic, though) Last edited by grfla2; August 27th, 2008 at 23:20.. |
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#14 | |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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Quote:
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#15 |
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Registered User
![]() ![]() Join Date: Feb 2007
Location: asd
Posts: 129
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It was working on 1.025, not on 1.026.. hd3850 here
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#16 |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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So, it happened after Lino switched to a programmable shader pipeline....hmmmm. I'm not sure on the current state of his code though, to make any precise judgements as to why its messing up. Still, it would be worth knowing what version of the Catalyst drivers are being used....Though ATI cards generally have horrendous OGL support. |
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#17 |
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Registered User
![]() ![]() Join Date: Feb 2007
Location: asd
Posts: 129
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8.8 here
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#18 |
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Jus do it
Join Date: Mar 2008
Location: guatemala
Posts: 25
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Ok i have a ATI SAPPHIRE 9250 and it suppose to have SmartShader is there any difference between vertex shaders and smartshader? because i can't use this new version anyone can help me? Edit: i just found that my card supports vertex shader 1.1 vertex shaders support vertex programs up to 128 instructions i don't know if it is the same thing with the new version anyone help please?! Last edited by pahb22; August 28th, 2008 at 18:08.. |
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#19 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2006
Location: Somewhere
Posts: 250
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WTF? It says my card doesn't support vertex shader, but it does! It supports vertex and pixel shader, version 2.0! My card is GeForce 6200 Go, and I have Forceware 78.01 installed. |
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#20 |
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Engrish is the great!
![]() ![]() ![]() Join Date: Jul 2008
Location: UK
Posts: 349
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Perhaps there is a bug regarding how the emulator detects vertex shaders? Hopefully it'll be fixed soon :P
__________________
![]() Casual Use PC = OS: Vista + XP | CPU: 1.73Ghz Dual Core | RAM: 2Gigs | Graphics: Accelator X4550 | Hard-Drive: 160GB + 500GB Current-Era Gaming PC = OS: Vista | CPU: 2.10Ghz Triple Core | RAM: 3Gigs | Graphics: Nvidia GeForce 8000 | Hard-Drive: 298GB Retro-Era Gaming PC = OS: XP + ME | CPU: 0.70Ghz Single Core | RAM: 512Megs | Graphics: S3 Pro Savage 3 | Hard-Drive: 7GB Programming With = Visual Basic .Net, Visual C++ .Net, PHP, HTML. Current Favourite Song = "Endure and Enjoy" - Angels and Agony. |
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