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#1 |
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Registered User
Join Date: Jul 2008
Location: US
Posts: 4
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Recommended settings for 6150?
I have tried for about a week now and I cannot seem to have my cake and eat it too ![]() I have an ASUS board with geforce 6150 integrated ![]() 1GB DDR2 Athlon X2 5400 @ 2.8ghz 20" LCD @ 1680x1050 Win XP SP2 DX 9.0c Forceware v175.16 epsxe 1.7.0 i have played around with these plugins all week now and I just can't seem to come up with anything doable ATM, I'm playing Chrono Cross what happens is by the time I get the polygons clear enough that I can see the smile on Serge's face, my FPS are 30-40(20-25 while in menu) I'm shooting for minimum res of 1280x960 windowed OR 800x600 fullscreen |
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#2 |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
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run the dual core optimizer found on this page and it might help your performance. what plugin have you been using and how is it configured? if you are trying to use the OGL2 then you should stick with something like the D3D or OGL1 because the OGL2 plugin is not going to run well on an onboard card.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#3 |
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Registered User
Join Date: Jul 2008
Location: US
Posts: 4
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the only plugin that I've gotten anywhere with is OGL2 v2.9 and now I can't figure out what settings I had the most success with ![]() I have been changing different things but right now this is what I have windowed mode with 1280x960 InternalX: High InternalY: High Stretching Mode: Stretch to full window size Render Mode: Use Framebuffer Object Texture Filtering: None Hi-Res textures: 0 Use pixel shader for PSX texture window emulation: True Use FPS limit: 60 Off-Screen drawing: Extended Framebuffer effects: Standard Framebuffer upload: Standard Screen Filtering: True Flicker-fix border: 0 Shader Effects: GLSlang smoothing Shader level: Minimum MDEC filter: True No Special Game fixes I downloaded a pack of shader filters which I tried most of them the only ones that seemed to do any good were 4x and they dropped my FPS alot about the X2, I use a kernel switch /usepmtimer b/c EAC kept crashing on my while ripping cds and somewhere, someway, somehow, I found this fix on google |
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#4 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,714
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Download the 1.x version of Pete's plugins from his site, and use them instead. You won't get good speed with that graphics chipset in OGL2, and even slower when using shaders. If you still want to stick into OGL2, reduce the internal resolutions and disable the shaders. |
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#5 |
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Registered User
Join Date: Jul 2008
Location: US
Posts: 4
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ok, this is what I have with OGL v1.77 it's kind of a happy medium being a little glitchy and a little slow (FPS 50-60, 30-40 in the menu and during dialogs) 1280x960 windowed Keep psx aspect ratio: False Texture quality: don't care Hi-Res textures: Stretched Texture filtering: Extended Use FPS limit: 60 Use Frame skipping: True Off-screen drawing: Standard Framebuffer textures: Gfx card buffer Framebuffer access: Emulated vram Alpha Multipass: True Mask bit: False Advanced blending: True Unfiltered framebuffer updates: True everything else off and I have the X2 optimizer installed now |
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#6 |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
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disable frame skipping and disable hi res textures. you should enable mask bit because some games need that on. btw if you are using epsxe 1.7.0 you should be using the internal FPS limiter instead of the plugin's limiter because its more accurate.
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#7 |
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Registered User
Join Date: Jul 2008
Location: US
Posts: 4
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how do I use the internal frame limiter? I just found a config button under epsxe config soft video that triggers the debugger every time it hit it or hit test |
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#8 |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
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the limiter is toggeled on/off with the F4 key. if i have both the internal and the plugin limiters active they seem to conflict with one another and my speeds jump around way too much. if you do want to use the plugin limiter, then at least manually enter the frame rate limit you want instead of using the autodetect setting because im not sure how reliable that is. edit- in case you dont know, the standard limit for NTSC versions is 60 and for PAL its 50.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection Last edited by jonc2006; July 26th, 2008 at 23:43.. |
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