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#61 |
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Registered User
Join Date: Nov 2006
Location: france
Posts: 24
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Yes thank you i finally can play with my ps2 controleur on your great emulateur
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#62 |
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H@x0rZ ST0le mY g1g@HuRTz
![]() ![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 209
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Here is my Perfect Setup config file for XBCD, load this and you'll be sorted!
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My Gaming Rig: Intel Core i7 920 3.20GHz (OC) | Gigabyte GA-EX58-UD5 | 6GB Corsair XMS3 DDR3 PC3-12800 (1600MHz/9-9-9-24) | EVGA GeForce 560Ti (OC) (GPU:900MHz/MEM:4212MHz/Shader:1800MHz) | Realtek High Definition Audio (Optical-Out) | Crucial M4 128GB SSD & Seagate Barracuda 500GB, 7200rpm | 1000W Corsair HX Series Modular PSU | Antec Twelve Hundred | LG DM2780D 27 inch 3D LED TV 1920x1080@60Hz | Logitech Z-5500 5.1 Speakers | Logitech G9 Laser Mouse | Logitech G15 Gaming Keyboard (Version 2) | Microsoft Windows 8 Pro 64-bit. |
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#63 |
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Registered User
![]() Join Date: Jun 2008
Location: Oviedo, FL
Posts: 57
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Yeah, thanks for the help urbangansta101. I actually know that I can change the triggers to buttons and it will recognize it that way. I actually have 2 profiles set up just for that. BUT, what I would like is for the proggie to recognize the analog buttons properly like the GC controllers. For example like in Super Mario Sunshine, where if you press the analog halfway, you can run around while shooting water everywhere (and how much water you shoot depends on how far you press the button), but if you press it fully, then you stop and shoot water. I believe (someone please tell me if I'm wrong) that something like that should be possible in the long run, so starting with recognizing the analog triggers would be a start. I realize not even the original "Dolphin KB/X360 pad" plugin does this but it would be nice to have it sometime in the future. Thanks again.
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Vista 32bit Ultimate/Intel Core 2 Duo E6420 @ 2.13Ghz/4GB DDR2/NVIDIA GeForce 450GTS |
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#64 |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Bulgaria
Posts: 668
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OK... everything works just great. Vibrations, sound... Eaagh... can you tell me which game runs? I`ve tried RE: ZERO and ZELDA... they are 90% glitchy to be played....???
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Kikaioh! GO! |
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#65 | |
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H@x0rZ ST0le mY g1g@HuRTz
![]() ![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 209
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Quote:
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My Gaming Rig: Intel Core i7 920 3.20GHz (OC) | Gigabyte GA-EX58-UD5 | 6GB Corsair XMS3 DDR3 PC3-12800 (1600MHz/9-9-9-24) | EVGA GeForce 560Ti (OC) (GPU:900MHz/MEM:4212MHz/Shader:1800MHz) | Realtek High Definition Audio (Optical-Out) | Crucial M4 128GB SSD & Seagate Barracuda 500GB, 7200rpm | 1000W Corsair HX Series Modular PSU | Antec Twelve Hundred | LG DM2780D 27 inch 3D LED TV 1920x1080@60Hz | Logitech Z-5500 5.1 Speakers | Logitech G9 Laser Mouse | Logitech G15 Gaming Keyboard (Version 2) | Microsoft Windows 8 Pro 64-bit. |
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#66 |
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Registered User
![]() Join Date: Jun 2008
Location: Oviedo, FL
Posts: 57
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Well, it doesn't seem to be working in Super Mario Sunshine. I set the Half Press to the right analog stick (as a button), but mario still wont shoot water while running. Have you tested it in any other game?
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Vista 32bit Ultimate/Intel Core 2 Duo E6420 @ 2.13Ghz/4GB DDR2/NVIDIA GeForce 450GTS |
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#67 |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: pa
Posts: 116
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Mario doesn't run and shot water for me neither.
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CPU:Intel Core i5 RAM:4GB RAM OS:Microsoft Windows 7 Ultimate Edition, 64-bit Video Card:NVIDIA GeForce 460 GTS |
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#68 |
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Registered User
Join Date: Jul 2008
Location: zgrddfg
Posts: 1
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Help
i have one problem, the njoy works 90% fine! all buttons are perfekt, but if i move the left analog stick up it moves down, why??? left, richt, down is perfekt but up dont work!?!?!? |
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#69 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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#70 |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: pa
Posts: 116
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Xbox 360 controller.
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CPU:Intel Core i5 RAM:4GB RAM OS:Microsoft Windows 7 Ultimate Edition, 64-bit Video Card:NVIDIA GeForce 460 GTS |
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#71 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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Oh... it is better to get game cube controller which works beautifully.
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#72 |
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Registered User
Join Date: May 2008
Location: Sweden
Posts: 7
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#73 | |
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Plugin coder / Betatester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Posts: 323
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Copied from emutalk: Quote:
http://falcon4ever.pcsx2.net/joysticktest.zip (2) Connect 1 controller only (the rest is ignored) (3) It will print out the current value of the analog 1 2 3 4 (usually mapped on main x, y, sub x, y) Give me the min and max values of each row from SDL and emu mode. To use emu mode, press and hold button 1. And please state the name of the device. Example: Logitech Rumblepad 2 sdl analog row1: -32768 <-> 32767 (left - right) sdl analog row2: -32768 <-> 32767 (up - down) sdl analog row3: -32768 <-> 32767 (left - right) sdl analog row4: -32268 <-> 32767 (up - down) emu analog row1: -128 <-> 127 (left - right) emu analog row2: 127 <-> -127 (up - down) emu analog row3: -128 <-> 127 (left - right) emu analog row4: 127 <-> -127 (up - down) ONLY USE THIS TOOL/POST YOUR RESULTS IF YOU'RE SUFFERING FROM THE BUG sourcecode: http://falcon4ever.pcsx2.net/keyboardtest.cpp based on: http://code.google.com/p/dolphin-emu...c/nJoy.cpp#255 Last edited by Falcon4ever; July 26th, 2008 at 20:43.. |
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#74 |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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my results are pretty much the same as yours as we got the same controller (logitech rumblepad 2, mine is the wired version) except i noticed when pressing up/down on the 4point thingy(first 2 rows) the tester keeps registring up/down untill you press something else. left&right are safe value's in sdl mode: -32257 <-> 31986 (left right with non analog stick, the 4point thingy) -32257 <-> 31986 (up and down) as for the analog(3th and 4th row) , same as yours
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#75 |
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Registered User
Join Date: Jul 2008
Location: IN, USA
Posts: 17
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Do you guys have any recommendations for GC -> USB adapters, or is there no real relevant distinction between these various choices?
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#76 |
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Registered User
![]() Join Date: Jan 2007
Location: USA
Posts: 72
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Works perfect on my ps2 pad adapter! Thank you so much you rule!
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#77 |
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Plugin coder / Betatester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Posts: 323
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Ok it seems like knuckles was still using some old version of nJoy, the analog should be fixed. @besso3c: no clue, I dont think there are much differences anyway. |
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#78 |
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Banned
![]() ![]() ![]() Join Date: Jul 2008
Location: United States
Posts: 253
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I'm crashing with a controller connected to my USB port as soon as any game starts. I'm using some really crappy Century Concept controller with no analog controls at all. If I unplug the controller from the USB port, games do not crash anymore. It seems this controller itself is not compatible at all but it is the only one I have at the moment.
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#79 |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: pa
Posts: 116
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With rev126 Zelda TP crashed with this plugin when I hit the "back button" on my 360 controller. Telling me it has to disable rumble now.
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CPU:Intel Core i5 RAM:4GB RAM OS:Microsoft Windows 7 Ultimate Edition, 64-bit Video Card:NVIDIA GeForce 460 GTS |
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#80 |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Hey, Falc. do rumblefunction support a XBOX 360 Controller (wired, wireless)? Cause, when I press the "half press"-button down, I get a error that says "Rumble is disabled" or something like that, and the emulator crash. Is this normal? And, it would still be lovely if you could add z-axis, you have certainly spotted this issue, and I appreciate your hard work. Keep it up. =)
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