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Old July 19th, 2008, 03:37   #1
Rift Warrior
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Stuttering issues...

Hi, on every game I play that has voiceovers for the characters, they stutter in the movie sequences. How can I resolve this problem? Is it a sound issue, or does my comp just suck?
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Old July 19th, 2008, 03:40   #2
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post the spu plugin you are using and how you have it configured. what version of epsxe are you using?
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Old July 19th, 2008, 03:45   #3
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version 1.6

Eternal SPU Plugin Lite 1.41
Audio Device = DirectSound Buffer Size = 64
Audio out method = Thread
Misc Wait for XA buffer is free
Special Game Fix SPU IRQ - Wait CPU action
SPU IRQ - Force interruption flag7




The reason I have 1.6 and the selected plugin is that my comp isn't as good as it could be, plus it's a laptop, I can post specs if it will help.
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Old July 19th, 2008, 03:53   #4
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in the spu selection menu what boxes are ticked? you should only have the top 3, leave the 4th unticked. i had the eternal spu setup very similar to what you have there, the only difference was i kept all 3 game fixes enabled. some people said the SPUasync audio-out method worked better for games that had voice overs like the RE games, but for me either setting worked fine.
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Old July 19th, 2008, 03:56   #5
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Thanks, that seems to have fixed the problem, if it arises again i will update thread.

OK I was wrong, problem is still there. Any more suggestions?

Last edited by Rift Warrior; July 19th, 2008 at 04:10.. Reason: Automerged Doublepost
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Old July 19th, 2008, 05:32   #6
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Try with ePSXe v1.7.0 and the Internal SPU plugin.
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Old July 19th, 2008, 05:52   #7
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Old July 20th, 2008, 08:10   #8
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That was my original problem, my computer can't run 1.7. No matter what options I use or what plugins I choose as my active ones, I cannot run 1.7.
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Old July 20th, 2008, 08:15   #9
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Post your system specs.
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Old July 20th, 2008, 08:19   #10
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Windows XP Pro SP 2
Mobile Intel Pentium 4 2.4 GHZ
512 MB RAM


don't know how to check the rest, not very good with comps... tell me how to check and i'll post it.
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Old July 20th, 2008, 10:16   #11
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Quote:
Originally Posted by Rift Warrior View Post
That was my original problem, my computer can't run 1.7. No matter what options I use or what plugins I choose as my active ones, I cannot run 1.7.
what does it do specifically? does it give some sort of error message or close itself out?
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Old July 20th, 2008, 15:59   #12
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Quote:
Originally Posted by Rift Warrior View Post
Windows XP Pro SP 2
Mobile Intel Pentium 4 2.4 GHZ
512 MB RAM


don't know how to check the rest, not very good with comps... tell me how to check and i'll post it.
Remains only the GFX card info, but you can the get full info about your system, as fellow :
GO TO : START/RUN, then type : dxdiag then OK.
Wait a few moments a window with tags will appear, go to the DISPLAY tag , there you go.
Post'em right away.
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Old July 20th, 2008, 21:17   #13
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And make an iso. If the stutter happens in the cutscenes most likely is due to the disc streaming and the emulation can't keep up.
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Old July 21st, 2008, 05:35   #14
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---------------
Display Devices
---------------
Card name: Intel(R) 82852/82855 GM/GME Graphics Controller
Manufacturer: Intel Corporation
Chip type: Intel(R) 82852/82855 GM/GME Controller
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_3582&SUBSYS_001214C0&REV_01
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ialmrnt5.dll
Driver Version: 6.14.0010.4497 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 2/7/2006 08:56:16, 45697 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ialmnt5.sys
Mini VDD Date: 2/7/2006 09:04:34, 1399615 bytes
Device Identifier: {D7B78E66-76C2-11CF-E166-1820A0C2CB35}
Vendor ID: 0x8086
Device ID: 0x3582
SubSys ID: 0x001214C0
Revision ID: 0x0001
Revision ID: 0x0001
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

OK this is weird, 1.7 runs now... And to whoever said the thing about the ISO, the first thing I did was get that from my disc. I don't trust putting anything in my computer that wasn't made for it.

Last edited by Rift Warrior; July 21st, 2008 at 05:44.. Reason: Automerged Doublepost
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Old July 21st, 2008, 05:50   #15
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so what are you playing from now, the disc or an image?
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Old July 21st, 2008, 05:52   #16
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I always use an image unless my comp gives me problems running ImgBurn, which I use to get the disc images most of the time. Sometimes I can get DVDFab to pick up the discs, and the images work better when I manage to use it..

Last edited by Rift Warrior; July 21st, 2008 at 05:53.. Reason: accidental CAPS LOCK post
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Old July 21st, 2008, 09:42   #17
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try mounting the image on daemon tools.
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Old July 21st, 2008, 09:46   #18
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Sorry for m lack of knowledge, but the only word I understood was "it".
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Old July 21st, 2008, 09:59   #19
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you are using an image so instead of doing run>iso, try mounting it onto a virtual drive software like daemon tools and configure your cdrom plugin to look towards the virtual drive letter instead of your physical drive. daemon tools can create up to 4 virtual drives that you can mount images (ISOs) onto so that the game or whatever can be played without actually needing to have it kept in the dvd/cd drive the whole time.
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Old July 21st, 2008, 10:31   #20
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OK, now do I just run the mounted image like I did before?
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