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Old July 18th, 2008, 13:03   #1
dreampeppers99
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Talking DesmuMe lost a great dev (shash's)

I'm always reading the great blogs and the Shash's is one of them. He posted that he is stopping any public (or private) release of DesmuMe!

The emulation scene lost one great dev anyway he has your reasons
Shash's thanks for all work you've done!
Good luck!

Shash's if you acept a last comment....
Well, if you have private code on your private DesmuMe could you commit them? Anyway thanks again for the dedication!

ps: I always thougth that your private DesmuMe is better than public one.

sorry for any inconvenience
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Old July 18th, 2008, 13:36   #2
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My code won't be committed. I was on the process of adapting and committing it before I had to stop development, but I'm not willing to work on it anymore anytime soon.
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Old July 18th, 2008, 14:07   #3
dreampeppers99
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No problems man, the code is your!
one more time thanks !
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Old July 18th, 2008, 14:26   #4
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Thanks for all your time and effort on this project.
Its been fun to test desmume all this time.
Hope it doesnt die...
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Old July 18th, 2008, 20:20   #5
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thanks shash u really did help alot on the project and it seems nherve will be happy to continue on yer behalf
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Old July 18th, 2008, 23:17   #6
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Yes, it's sad that Shash's code won't be committed. Anyway, I'll try to fix the biggest problem of DeSmuME, it's big compatibility lack.
Currently I've 3 games that aren't compatible and I'll try to make them run on DeSmuME. It's Mario Kart, Rayman DS and Worms 2.

I think, for Worms 2 and Mario Kart, that the problem is bad timings, as Shash told me earlier. I tried an app that used timer 0 to count the cycle number on a LDR instruction, every emu that I tried gave different values (even 0 !), but these values were stable. On DeSmuME, the value wasn't stable, it was flickering between 10, 11 and 60.
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Old November 8th, 2008, 15:16   #7
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Shash : Below is a question about DeSmuME that I couldn't answer correctly because I was a newbie. Now I've found the answer :

Quote:
Originally Posted by shashClp
Quote:
Originally Posted by NHervé
(...)

PS : Why do you don't commit your changes to CVS ?
Why should I? That's the interesting question. (...)
Just to don't sound selfish.

From my POV, teasing people with screenshots and telling them you've a fast build of DeSmuME that runs a lot of games, then never releasing your build, is selfish.

So, if you don't want me to think you're selfish, release your build. I don't force you committing your changes to the CVS, just release the build and its source.
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Old November 8th, 2008, 15:24   #8
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Nherve, he has his reasons, no point in dredging up an argument... (i got an infraction for a post i made regarding the very topic you are raising)
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Old November 8th, 2008, 15:52   #9
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Just use the official version (as I already told you quite a few times). It's fast enough now, it has seen a lot of work on the past months.
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Old November 8th, 2008, 16:34   #10
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Squall-Leonhart : This is just my opinion. If I was at his place, I would have released my build before giving up. He's free to do as he want. I don't force anybody to think like me.

Shash : I already tested the official version, it has become quite good, it almost makes me want to continue working on DeSmuME. But I noticed a bug : when I open any of the various debugging tools, the app generates an exception.
I remember when I tested DeSmuME for the first time (version 0.7.2), I tried running NSMB. It was very slow, the blue flower was a brown blob, the pink one was missing, and the game was freezing at the intro.
Now NSMB almost runs at full speed (due to my ugly GFX FIFO IRQ hack), with transparency effects rendered correctly, mini-games working, ...
If I decide to work again on DeSmuME, I could write a better debugger, so I would be able to debug better, maybe find why Mario Kart doesn't work. I could rewrite the interface using GTK+ and making DeSmuME entirely cross-platform.
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Old November 8th, 2008, 16:38   #11
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Do whatever you want with your free time, but if you're waiting for me to release my build, then you're losing your time. The official version is nice and fast enough for people to contribute and make an impressive emulator.
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Old November 8th, 2008, 16:42   #12
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Okay, I'm understanding that you would rather die than release your build . I don't force you to release it. I agree with you, the official version has become quite good, almost as good as iDeaS.
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Old November 8th, 2008, 16:46   #13
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Quote:
Originally Posted by NHervé View Post
Okay, I'm understanding that you would rather die than release your build . I don't force you to release it. I agree with you, the official version has become quite good, almost as good as iDeaS.
No, I wouldn't die. But I don't want to release it in it current form either. Seeing I won't work on it anymore, thus not fixing the remaining issues, it won't be ever released (I wouldn't be sure if it was ever meant to be released).
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Old November 8th, 2008, 16:51   #14
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I was joking. But I don't force you to release it.
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Old November 10th, 2008, 06:08   #15
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Quote:
Originally Posted by NHervé View Post
Shash : Below is a question about DeSmuME that I couldn't answer correctly because I was a newbie. Now I've found the answer :



Just to don't sound selfish.

From my POV, teasing people with screenshots and telling them you've a fast build of DeSmuME that runs a lot of games, then never releasing your build, is selfish.

So, if you don't want me to think you're selfish, release your build. I don't force you committing your changes to the CVS, just release the build and its source.
I heard that he has a really good build of DeSmuME, but wouldn't release it. Which is fine, because it's his code, but as far as I could remember (a year or two ago) he posted image updates of his personal build of the emulator that ran a ****load better than the official released version at the time which made me jizz in my jeans. Then I found out that most of that would never make the official. To me, that was like a fat man eating in front of a starving child. That's why I lost interest in DeSmuME.
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Old November 10th, 2008, 08:35   #16
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Quote:
Originally Posted by TheCloudOfSmoke View Post
I heard that he has a really good build of DeSmuME, but wouldn't release it. Which is fine, because it's his code, but as far as I could remember (a year or two ago) he posted image updates of his personal build of the emulator that ran a ****load better than the official released version at the time which made me jizz in my jeans. Then I found out that most of that would never make the official. To me, that was like a fat man eating in front of a starving child. That's why I lost interest in DeSmuME.
The problem is that you're not a starving child: you must own the original DS to be able to use an emulator legally, thus you can't wait making use of the very original hardware. If you were (or are, I don't know) a DS developer, you could whine about not having a proper developing tool now that no$gba development seems to be stalled, else, you're not the target of my build. Any developer that asked to add features of my build to the official branch had them added, so it's not like I didn't release my code.

If you all really think that I was to release a build to see people pirating software, then you're wrong. I'm on emulator development to learn and create development tools, I couldn't care less about the rest.
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Old November 10th, 2008, 19:42   #17
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Quote:
Originally Posted by shashClp View Post
The problem is that you're not a starving child: you must own the original DS to be able to use an emulator legally, thus you can't wait making use of the very original hardware. If you were (or are, I don't know) a DS developer, you could whine about not having a proper developing tool now that no$gba development seems to be stalled, else, you're not the target of my build. Any developer that asked to add features of my build to the official branch had them added, so it's not like I didn't release my code.

If you all really think that I was to release a build to see people pirating software, then you're wrong. I'm on emulator development to learn and create development tools, I couldn't care less about the rest.
You can use an emulator to develop homebrews, which is legal.

And TCOS is right. What you did in your blog is like showing an enormous hamburger to somebody who didn't eat since a week, then saying him : "No, this isn't for you, this is for me" and longly eating the hamburger in front of him.



DeSmuME became good because some guys applied good fixes to it. Otherwise it would still be crappy. Do you know that after Yopyop started to dev it, DeSmuME became the best DS emu, mostly the first one that was able to run commercial games. Then, when he stopped it, DeSmuME became the worst emu, the slower, the least compatible.

I would really love to continue working on DeSmuME, but this doesn't encourage me to continue. I could add this to my reasons for having stopped work on DeSmuME.

EDIT : Shash : IF YOU WANT TO DEVELOP GOOD SOFTWARE THAT YOU DON'T INTEND RELEASING, DON'T SHOW IT, DON'T EVEN TALK ABOUT IT if you don't want people to think you're selfish.

Good bye.
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Old November 10th, 2008, 20:18   #18
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IMO it's not selfish. It's not like he was paid... Screenshots are screenshots. Who's to say they'r even real or fake? Ofc most likely are real (I've never seen them) but the point is who cares about a screenshots. And like Shash said, yo uare suppsoed to own a DS and the ROM to play the emulator + game. So the only people that should be calling him selfish are the pirates that are annoyed for not having 100% compatibility for free, at the cost of sombody that spent time to learn the coding, and other stuff to help with the emulator. You have the ds, you have the rom, you have the compatibility and portability. But omg I want to play it on full screen. If nintendo wanted the game on a 18-70 inch monitor/tv they would make it 3D, like PS2, and others. I don't have many posts, but I figured I needed to say that since Nherve you kinda just been repeating the same thing to Shash "you are selfish" .
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Old November 10th, 2008, 21:25   #19
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Quote:
Originally Posted by NHervé View Post
You can use an emulator to develop homebrews, which is legal.

And TCOS is right. What you did in your blog is like showing an enormous hamburger to somebody who didn't eat since a week, then saying him : "No, this isn't for you, this is for me" and longly eating the hamburger in front of him.
Never said I was going to release anything. Besides that, I committed hell a lot of code to the official branch, which you didn't, for example. From an official build (and thus, things that people can work from) I did hell a more for the community than you. You might not like it, but it's a fact.

Quote:
Originally Posted by NHervé View Post
DeSmuME became good because some guys applied good fixes to it. Otherwise it would still be crappy. Do you know that after Yopyop started to dev it, DeSmuME became the best DS emu, mostly the first one that was able to run commercial games. Then, when he stopped it, DeSmuME became the worst emu, the slower, the least compatible.
I know, I was the one to coded and committed a working 3D core on desmume. I repeat, I was the one who did it, no one else. If you can't see that, then you're only seeing the distorted reality that pleases you.

Quote:
Originally Posted by NHervé View Post
I would really love to continue working on DeSmuME, but this doesn't encourage me to continue. I could add this to my reasons for having stopped work on DeSmuME.

EDIT : Shash : IF YOU WANT TO DEVELOP GOOD SOFTWARE THAT YOU DON'T INTEND RELEASING, DON'T SHOW IT, DON'T EVEN TALK ABOUT IT if you don't want people to think you're selfish.

Good bye.
I repeat, never said I would release anything, and still did. You didn't do anything for the official branch, thus all your work is basically lost. More keeping in mind that you refused to work with the latest official version as a start point.

And I never told anyone to come to my blog, people just started visiting it because they liked to know how my work evolved. Some of those developments made to the public, some didn't.

Still, I don't know why I should bother to discuss this to someone that didn't even care to merge his changes with the official branch, and that had to get my help to even do some of his work. You're only trolling, and that's quite clear to anyone that knows the whole story. (see, I can use too big letters and act childish like you)
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Old November 11th, 2008, 03:21   #20
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Come on guys, no need for the yelling
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