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#1 |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Brazil
Posts: 622
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I'm always reading the great blogs and the Shash's is one of them. He posted that he is stopping any public (or private) release of DesmuMe! The emulation scene lost one great dev anyway he has your reasons ![]() Shash's thanks for all work you've done! Good luck! Shash's if you acept a last comment.... Well, if you have private code on your private DesmuMe could you commit them? Anyway thanks again for the dedication! ps: I always thougth that your private DesmuMe is better than public one. sorry for any inconvenience
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Leandro Moreira |
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#2 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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My code won't be committed. I was on the process of adapting and committing it before I had to stop development, but I'm not willing to work on it anymore anytime soon.
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Emulator development blog |
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#3 |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Brazil
Posts: 622
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#4 |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 4,030
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Thanks for all your time and effort on this project. Its been fun to test desmume all this time. Hope it doesnt die...
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#5 |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
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thanks shash u really did help alot on the project and it seems nherve will be happy to continue on yer behalf
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#6 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Yes, it's sad that Shash's code won't be committed. Anyway, I'll try to fix the biggest problem of DeSmuME, it's big compatibility lack. Currently I've 3 games that aren't compatible and I'll try to make them run on DeSmuME. It's Mario Kart, Rayman DS and Worms 2. I think, for Worms 2 and Mario Kart, that the problem is bad timings, as Shash told me earlier. I tried an app that used timer 0 to count the cycle number on a LDR instruction, every emu that I tried gave different values (even 0 !), but these values were stable. On DeSmuME, the value wasn't stable, it was flickering between 10, 11 and 60.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. Last edited by Luigi__; July 19th, 2008 at 23:02.. Reason: Automerged Doublepost |
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#7 | ||
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Shash : Below is a question about DeSmuME that I couldn't answer correctly because I was a newbie. Now I've found the answer : Quote:
From my POV, teasing people with screenshots and telling them you've a fast build of DeSmuME that runs a lot of games, then never releasing your build, is selfish. So, if you don't want me to think you're selfish, release your build. I don't force you committing your changes to the CVS, just release the build and its source.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#8 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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Nherve, he has his reasons, no point in dredging up an argument... (i got an infraction for a post i made regarding the very topic you are raising)
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#9 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Just use the official version (as I already told you quite a few times). It's fast enough now, it has seen a lot of work on the past months.
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Emulator development blog |
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#10 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Squall-Leonhart : This is just my opinion. If I was at his place, I would have released my build before giving up. He's free to do as he want. I don't force anybody to think like me. Shash : I already tested the official version, it has become quite good, it almost makes me want to continue working on DeSmuME. But I noticed a bug : when I open any of the various debugging tools, the app generates an exception. I remember when I tested DeSmuME for the first time (version 0.7.2), I tried running NSMB. It was very slow, the blue flower was a brown blob, the pink one was missing, and the game was freezing at the intro. Now NSMB almost runs at full speed (due to my ugly GFX FIFO IRQ hack), with transparency effects rendered correctly, mini-games working, ... If I decide to work again on DeSmuME, I could write a better debugger, so I would be able to debug better, maybe find why Mario Kart doesn't work. I could rewrite the interface using GTK+ and making DeSmuME entirely cross-platform.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#11 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Do whatever you want with your free time, but if you're waiting for me to release my build, then you're losing your time. The official version is nice and fast enough for people to contribute and make an impressive emulator.
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Emulator development blog |
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#12 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Okay, I'm understanding that you would rather die than release your build . I don't force you to release it. I agree with you, the official version has become quite good, almost as good as iDeaS.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#13 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Quote:
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Emulator development blog Last edited by shashClp; November 8th, 2008 at 16:53.. |
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#14 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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I was joking. But I don't force you to release it.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#15 | ||
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,925
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Quote:
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http://thecloudofsmoke.deviantart.com Quote:
Last edited by TheCloudOfSmoke; November 10th, 2008 at 06:14.. |
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#16 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Quote:
If you all really think that I was to release a build to see people pirating software, then you're wrong. I'm on emulator development to learn and create development tools, I couldn't care less about the rest.
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Emulator development blog |
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#17 | |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Quote:
And TCOS is right. What you did in your blog is like showing an enormous hamburger to somebody who didn't eat since a week, then saying him : "No, this isn't for you, this is for me" and longly eating the hamburger in front of him. DeSmuME became good because some guys applied good fixes to it. Otherwise it would still be crappy. Do you know that after Yopyop started to dev it, DeSmuME became the best DS emu, mostly the first one that was able to run commercial games. Then, when he stopped it, DeSmuME became the worst emu, the slower, the least compatible. I would really love to continue working on DeSmuME, but this doesn't encourage me to continue. I could add this to my reasons for having stopped work on DeSmuME. EDIT : Shash : IF YOU WANT TO DEVELOP GOOD SOFTWARE THAT YOU DON'T INTEND RELEASING, DON'T SHOW IT, DON'T EVEN TALK ABOUT IT if you don't want people to think you're selfish. Good bye.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#18 |
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Registered User
![]() ![]() ![]() Join Date: Jun 2007
Location: there
Posts: 297
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IMO it's not selfish. It's not like he was paid... Screenshots are screenshots. Who's to say they'r even real or fake? Ofc most likely are real (I've never seen them) but the point is who cares about a screenshots. And like Shash said, yo uare suppsoed to own a DS and the ROM to play the emulator + game. So the only people that should be calling him selfish are the pirates that are annoyed for not having 100% compatibility for free, at the cost of sombody that spent time to learn the coding, and other stuff to help with the emulator. You have the ds, you have the rom, you have the compatibility and portability. But omg I want to play it on full screen. If nintendo wanted the game on a 18-70 inch monitor/tv they would make it 3D, like PS2, and others. I don't have many posts, but I figured I needed to say that since Nherve you kinda just been repeating the same thing to Shash "you are selfish" .
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#19 | |||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Quote:
Quote:
Quote:
And I never told anyone to come to my blog, people just started visiting it because they liked to know how my work evolved. Some of those developments made to the public, some didn't. Still, I don't know why I should bother to discuss this to someone that didn't even care to merge his changes with the official branch, and that had to get my help to even do some of his work. You're only trolling, and that's quite clear to anyone that knows the whole story. (see, I can use too big letters and act childish like you)
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Emulator development blog |
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#20 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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Come on guys, no need for the yelling
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