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Old July 15th, 2008, 04:08   #1
LuminousPath
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Pixel Shaders don't seem to work in Pete's OGL2 2.09

I'll let the screenshots do most of the talking. Basically I have the Scale2x plugin in the shaders folder but as you can see, there's no filtering going on. If you guys could help me out I'd appreciate it. Thanks!

Software:
Windows Vista Ultimate SP1
Latest drivers for everything
ePSXe 1.7
Pete's OGL2 2.09

Hardware:
Intel Core2Duo E6550 (2.33Ghz)
4GB 800Mhz DDRAM2 (Patriot brand)
nVidia GeForce 8800 GTS
Realtek Onboard HD Audio



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Old July 15th, 2008, 04:18   #2
KrossX
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Is less noticeable at higher internal resolutions. Use [1,1] (high, high) and switch between filter level 4 and 0 while "ingame", you'll notice a difference then.

Also, if you're just playing a sprite based game, maybe PEOpS Soft would be a better choice, or a more "aggresive" shader. For example, the 4xGLSLScale shader from Guest(r)'s Shaderpack 2.3 (4.11.2007). There are many to try, you should check it out.
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Old July 15th, 2008, 05:02   #3
Princess Garnet
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As said, it's like that due to the high resolution you're using. The reason is original Playstation games are mostly 320x240 in resolution. Yes, that low, so imagine how stretched and pixelated it looks when you make it that many times bigger. You basically have to choose smooth but blurry, or sharp but pixelated. Shaders can help a bit too.

By the way, games that are completely 2-Dimensional are best played with a software plug-in, as there's no graphical enhancements happening much anyway, and they're more compatible. Playing them in software mode will make them as close to the original as possible.
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Old July 15th, 2008, 07:16   #4
LuminousPath
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Thanks guys! I'll check all that out later on tonight. Great links by the way, I wasn't aware of a ScaleX filter for Playstation higher than 2x. Is there an HQ4X shader available anywhere? That has the best quality I've seen so far for 2D.
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Old July 15th, 2008, 10:31   #5
Squall-Leonhart
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Quote:
Originally Posted by Lord Zedeck View Post
As said, it's like that due to the high resolution you're using. The reason is original Playstation games are mostly 320x240 in resolution. Yes, that low, so imagine how stretched and pixelated it looks when you make it that many times bigger. You basically have to choose smooth but blurry, or sharp but pixelated. Shaders can help a bit too.

By the way, games that are completely 2-Dimensional are best played with a software plug-in, as there's no graphical enhancements happening much anyway, and they're more compatible. Playing them in software mode will make them as close to the original as possible.
its more to do with the individual texture sizes, rather then the display resolution, since the filters only effect textures themselves, and not the entire screen,
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Old July 15th, 2008, 13:33   #6
KrossX
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Quote:
Originally Posted by LuminousPath View Post
Thanks guys! I'll check all that out later on tonight. Great links by the way, I wasn't aware of a ScaleX filter for Playstation higher than 2x. Is there an HQ4X shader available anywhere? That has the best quality I've seen so far for 2D.
Yup, there is.
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Old July 15th, 2008, 20:10   #7
Princess Garnet
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Originally Posted by Squall-Leonhart View Post
its more to do with the individual texture sizes, rather then the display resolution, since the filters only effect textures themselves, and not the entire screen,
Yes, but I thought they went hand in hand. Game made for low resolution equals game was made with low resolutions textures. Blowing up resolution during emulation equals high resolution with the textures still the same size and unfiltered equals pixelated backdrops and low quality texturing.

LuminousPath, did you try messing with the different shader choices to see if any of them work? If it's just filtering you want, choose level two or level six from the texture filtering options.
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Old July 15th, 2008, 21:18   #8
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nope, the textures in most games are actually pretty decent quality. its the sony's lack of Z and low resolution that makes them look like ass
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