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#1 |
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Registered User
Join Date: Jul 2008
Location: Usa
Posts: 2
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Pixel Shaders don't seem to work in Pete's OGL2 2.09
I'll let the screenshots do most of the talking. Basically I have the Scale2x plugin in the shaders folder but as you can see, there's no filtering going on. If you guys could help me out I'd appreciate it. Thanks! Software: Windows Vista Ultimate SP1 Latest drivers for everything ePSXe 1.7 Pete's OGL2 2.09 Hardware: Intel Core2Duo E6550 (2.33Ghz) 4GB 800Mhz DDRAM2 (Patriot brand) nVidia GeForce 8800 GTS Realtek Onboard HD Audio ![]()
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#2 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,637
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Is less noticeable at higher internal resolutions. Use [1,1] (high, high) and switch between filter level 4 and 0 while "ingame", you'll notice a difference then. Also, if you're just playing a sprite based game, maybe PEOpS Soft would be a better choice, or a more "aggresive" shader. For example, the 4xGLSLScale shader from Guest(r)'s Shaderpack 2.3 (4.11.2007). There are many to try, you should check it out. Last edited by KrossX; July 15th, 2008 at 04:32.. Reason: Added Shaderpack |
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#3 |
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From Love and Limerence
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Ohio
Posts: 6,555
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As said, it's like that due to the high resolution you're using. The reason is original Playstation games are mostly 320x240 in resolution. Yes, that low, so imagine how stretched and pixelated it looks when you make it that many times bigger. You basically have to choose smooth but blurry, or sharp but pixelated. Shaders can help a bit too. By the way, games that are completely 2-Dimensional are best played with a software plug-in, as there's no graphical enhancements happening much anyway, and they're more compatible. Playing them in software mode will make them as close to the original as possible.
__________________
"The heart has it's reasons that reason knows nothing of." |
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#4 |
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Registered User
Join Date: Jul 2008
Location: Usa
Posts: 2
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Thanks guys! I'll check all that out later on tonight. Great links by the way, I wasn't aware of a ScaleX filter for Playstation higher than 2x. Is there an HQ4X shader available anywhere? That has the best quality I've seen so far for 2D.
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#5 | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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Quote:
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#6 | |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,637
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Quote:
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#7 | |
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From Love and Limerence
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Ohio
Posts: 6,555
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Quote:
LuminousPath, did you try messing with the different shader choices to see if any of them work? If it's just filtering you want, choose level two or level six from the texture filtering options.
__________________
"The heart has it's reasons that reason knows nothing of." |
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#8 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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nope, the textures in most games are actually pretty decent quality. its the sony's lack of Z and low resolution that makes them look like ass
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