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Old November 20th, 2008, 03:57   #701
shuffle2
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Pokemon Colosseum GC6E01 USA

svn 1219

Overall, works great.
Some small sound looping, probably just caused by the game running slow at some points.
Graphics are almost perfect, using OGL. There is a dark overlay sometimes, as well as some black ground sometimes.
Attached Images
File Type: jpg pokemon.jpg (60.2 KB, 87 views)
File Type: jpg pokemon2.jpg (58.1 KB, 107 views)
File Type: jpg pokemon3.jpg (44.9 KB, 109 views)
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Old November 20th, 2008, 04:07   #702
chrrox
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If i Load state and switch to dx plugin on mario galaxy the gfx are much better.
But the wiimote does not support saved states yet.
Attached Images
File Type: jpg mario1.JPG (155.1 KB, 136 views)
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Old November 20th, 2008, 15:39   #703
indecisive985
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Quote:
Originally Posted by AHE View Post
REmake using OGL funny seethru bug, still pretty slow on my 3800x2

DX gfx look great but are even slower, what kind of speed do you guys get with core2 @ 3ghz + on this game , please i have asked before but everyone seems more concerned with lame naruto sonic pokemon games...

Yo,
This game runs at about 30fps in game which is probably full speed as it feels that way. With the opengl plugin, DX9 plugin is half as fast at the most. With the graphical fixes this game should be just fine. Can't wait for the future. Thanks, dolphin developers

my proc is an e8400 at 3.6g and a 2900 pro
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Old November 20th, 2008, 16:28   #704
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More screens [part 1]


1080 Avalanche
Graphics and Sound : OK
Fps : 50
Freeze in game


Animal crossing
Graphics and Sound : OK
Fps : 45 - 60
Playable, perfect


Battle stadium
Graphics and Sound : OK
Fps : 60
Playable, perfect


BMX XXX
Graphics and Sound : OK
Fps : ~45
Slow in intro, perfect in game


Bomberman generation
Graphics and Sound : OK
Fps : 60
Perfect


Beyond :
Graphics and Sound : OK
Fps : 20 ~ 60
Enough slow in game


Burnout 2 :
Graphics and Sound : OK
Fps : 50 ~ 60
Some slownesses in game


Bust a move :
Graphics and Sound : OK
Fps : 60
Perfect



Crash bandicoot :
Graphics and Sound : OK
Fps : 20 ~ 60
Very slow in game



Donkey konga :
Graphics and Sound : OK
Fps : 60
Perfect



Sonic Adventures 2 :
Graphics and Sound : OK
Fps : 50 ~ 60
Some slownesses in game



Zelda Twilight princess :
Graphics and Sound : OK, sound nothing
Fps : 25 ~ 45
Some slownesses in game
Attached Images
File Type: jpg bmxxxx.jpg (49.9 KB, 13 views)
File Type: jpg bmxxxx2.jpg (73.6 KB, 7 views)
File Type: jpg bmxxxx3.jpg (63.4 KB, 22 views)
File Type: jpg bmxxxx4.jpg (53.8 KB, 26 views)
File Type: jpg 1080.jpg (84.9 KB, 11 views)
File Type: jpg animalcrossing.jpg (98.1 KB, 20 views)
File Type: jpg battlestadium.jpg (111.0 KB, 10 views)
File Type: jpg beyond.jpg (64.8 KB, 8 views)
File Type: jpg ZTP.jpg (58.5 KB, 51 views)
File Type: jpg bomberman.jpg (110.8 KB, 11 views)
File Type: jpg sonic.jpg (99.9 KB, 24 views)
File Type: jpg burnout2.jpg (76.9 KB, 10 views)
File Type: jpg burnout2x.jpg (71.2 KB, 7 views)
File Type: jpg burnout2xx.jpg (76.6 KB, 55 views)
File Type: png bustamove.PNG (69.2 KB, 5 views)
File Type: png bustamove2.PNG (129.7 KB, 3 views)
File Type: png crash.PNG (345.7 KB, 17 views)
File Type: jpg crashx.jpg (70.6 KB, 27 views)
File Type: jpg donkey.jpg (93.4 KB, 18 views)
File Type: jpg konga.jpg (95.0 KB, 26 views)
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Last edited by crystalgold; November 20th, 2008 at 16:46.. Reason: Update
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Old November 20th, 2008, 16:29   #705
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Maybe you should show the playable and fps speed and sound test instead of too many title screens here are not going to help anything, you know.
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Old November 20th, 2008, 16:51   #706
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If you use the OpenGL plugin from Rev1062 and enable the hack 'Projection before R945' you get full graphics in Super Mario Galaxy!



Unfortunately, it still suffers from major smearing when you move.
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Old November 20th, 2008, 16:51   #707
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Oh yes, excuse me, but in game is perfect (for this games)

Part 2 is less bright


Edit :

NeoSlider => Awesome! I will test
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Old November 20th, 2008, 17:09   #708
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Clear color buffer on frame option would be nice for SMG, even though it's a bad hack.
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Old November 20th, 2008, 17:48   #709
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Quote:
Originally Posted by NeoSlider View Post
If you use the OpenGL plugin from Rev1062 and enable the hack 'Projection before R945' you get full graphics in Super Mario Galaxy!

Unfortunately, it still suffers from major smearing when you move.
That hack also solve the problem in Viewtiful Joe (you can´t see the energy bar) with OGL plugin.
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Old November 20th, 2008, 19:10   #710
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Quote:
Originally Posted by NeoSlider View Post
If you use the OpenGL plugin from Rev1062 and enable the hack 'Projection before R945' you get full graphics in Super Mario Galaxy!



Unfortunately, it still suffers from major smearing when you move.
Wow, that's amazing then why is it not work in the latest version ? Maybe they have reason and fix it in the future ?
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Old November 20th, 2008, 19:12   #711
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Thumbs up

Using the opengl plugin and Dolphin Rev. 1221 on Linux:

http://img440.imageshack.us/img440/8308/dolphinfr8.png
http://img440.imageshack.us/img440/5190/dolphin1vc2.png
http://img440.imageshack.us/img440/7774/dolphin2vk1.jpg

The performance is many low that on having executed it under windows, but even this way they have advanced very enough good work
Sorry my english is not good
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Old November 20th, 2008, 20:00   #712
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Quote:
Originally Posted by cooliscool View Post
Clear color buffer on frame option would be nice for SMG, even though it's a bad hack.
I'll think about adding it.
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Old November 20th, 2008, 20:15   #713
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I think you should.
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Old November 20th, 2008, 20:21   #714
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I tested Hack projection in Chocobo dungeon on Wii and there is no more black screen (yeeeeeeeeeees).

Projection usefull in Pokemon Revolution :
- R844 usefull to see some 3D elements but hide text and shadows.
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File Type: jpg Chocobos dungeon1.jpg (122.6 KB, 24 views)
File Type: jpg chocobos dungeon2.jpg (155.0 KB, 34 views)
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Old November 20th, 2008, 20:28   #715
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Quote:
Originally Posted by shuffle2 View Post
Pokemon Colosseum GC6E01 USA

svn 1219

Overall, works great.
Some small sound looping, probably just caused by the game running slow at some points.
Graphics are almost perfect, using OGL. There is a dark overlay sometimes, as well as some black ground sometimes.
I saw that game on EB recently. Is it a good game? I have been thinking of getting it, and it´s pretty cheap there.
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Old November 21st, 2008, 00:34   #716
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Originally Posted by RockmanForte View Post
Zelda Crossbow Training - Playable but wiimote is inaccurate and see the blue thing ? I think it's eye or something and it would flash sometimes that I notice and I think it is a bug and also you cannot shoot below which make a difficult which you see is the center. You can't pull down freely to shoot... Only center and free anywhere on the top and left and right but not below completely. By the way, the graphic is perfect!

Quote:
Originally Posted by RockmanForte View Post
No, I am talk about wiimote with mouse. I am not talk about real wiimote. I want to help the developer with a bug in a wiimote with a mouse, that's all. I am looking at the bugs relate to wiimote and mouse emulating, you know.. not for a real wiimote.
How did you get the Wii version of Z:TP to go ingame without a Wiimote? It never recognises any key or mouse controls for me?
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Old November 21st, 2008, 00:47   #717
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Nonono, it is Link Crossbow Training.. Not Zelda TP Wii... It was recognized in 1219. You will need nunchuck by enable in Wiimote option and check mark on Extension connected.
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Old November 21st, 2008, 01:31   #718
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Quote:
Originally Posted by indecisive985 View Post
Yo,
This game runs at about 30fps in game which is probably full speed as it feels that way. With the opengl plugin, DX9 plugin is half as fast at the most. With the graphical fixes this game should be just fine. Can't wait for the future. Thanks, dolphin developers

my proc is an e8400 at 3.6g and a 2900 pro
thanks very much for info, you dont know how long its taken me to get an answer!! no thx to you other pokemon naruto playin clowns

I will be getting a e8400 rig soon
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Old November 21st, 2008, 02:36   #719
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Quote:
Originally Posted by Megacubo View Post
Using the opengl plugin and Dolphin Rev. 1221 on Linux:

http://img440.imageshack.us/img440/8308/dolphinfr8.png
http://img440.imageshack.us/img440/5190/dolphin1vc2.png
http://img440.imageshack.us/img440/7774/dolphin2vk1.jpg

The performance is many low that on having executed it under windows, but even this way they have advanced very enough good work
Sorry my english is not good
Could you post more shots from Linux? I´m very interested in seeing it, even though there probably isn´t much of a difference. The speed looks much better then i expected.
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Old November 21st, 2008, 04:15   #720
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Using the opengl plugin and Dolphin Rev. 1236 on Linux:



Sonic Adventure 2 excellent work

Last edited by Megacubo; November 21st, 2008 at 10:34.. Reason: Automerged Doublepost
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