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#8181 |
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Registered User
Join Date: Dec 2008
Location: USA
Posts: 9
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wtf?
As of rev 7212 x64 dolphin no longer starts. it just flashes. Earlier builds from 7167 are crashing upon starting a game. Running win7 x64 with all updates and latest drivers. intel 930 geforce 460 Last edited by sudopinion; February 25th, 2011 at 00:46.. |
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#8182 |
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Registered User
Join Date: Feb 2011
Posts: 15
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Does anyone else other than me find it kind of sad that the nintendo Wii has come farther in emulation than the ps2? I can run Wii games all at full speed on my cpu whereas on PCSX2 the only game that works smoothly without any problems is FFX.
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#8183 | |
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No sir, I don't like it.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Alabama
Posts: 5,282
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Exact opposite for me. PCSX2 generally runs better. @OP That's not an issue that can be fixed here. If newer builds are problematic, just use older builds and try back later.
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Quote:
Core i7 2600K 4.2GHz | 8GB DDR3 1600MHz AMD Radeon HD6870 Vapor-X | Samsung 24" Widescreen 1920x1200 Realtek HD 7.1 | Klipsch 5.1 Surround Sound Samsung 6X BD-ROM | WD 1TB + 2TB Black Windows 7 Ultimate 64bit Join the NGEmu Folding@Home Team! Info Download the standard client here OR preferably download the GPU or SMP client here. Set your team ID to: 161326 |
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#8184 | |
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Resident Rabble Rouser
![]() ![]() Join Date: Feb 2004
Location: San Diego
Posts: 174
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Quote:
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Drifting along, floating down a freeway, at night.... http://myspace.com/khanz http://twitter.com/crhylove |
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#8185 |
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aka BhaaL
![]() ![]() Join Date: Dec 2008
Location: Austria
Posts: 220
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The builds on the page should be fine again aswell; mamario updated to VS2010 SP1 which apparently fixed it for other people. If not, report to the forums there or on googlecode.
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Dolphin Tex-Preload Branch: Dolphin 32-bit | Dolphin 64-bit | Older Revs Copy over your own "User"-Folder to keep your settings. Taking requests for special revisions/compiles aswell. Any Problems with the builds? Drop me a PM. |
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#8186 |
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Registered User
Join Date: Feb 2011
Posts: 15
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I have that fatal frame 4 game but it was only japanese, so I downloaded the unofficial english patch for it and went through all that junk to translate the whole thing. I wrote the iso and opened it up in Dolphin, expecting HUGE errors because I know very little about coding and had no idea what I was to do with all those hexadecimal values in WiiScrubber... But the game worked pretty well! After tweaking with the settings I was able to get it to run at decent speed... however, the game runs like at 1/2 fps at some parts, and I eventually got too impatient . Does anyone have an idea on how to speed it up a lil? Graphical issues arent a big thing for me, as long as it runs at a playable speed. I did a lot of changing settings but I didn't know really what I was doing . Most of the wii games I have run full speed like Super Smash Bros Brawl and Rune Factory Frontier. I'm having problems with Fatal Frame 4 though... Would setting the priority for Dolphin higher make it run any faster? I tried but didn't notice anything...
Last edited by negiman4; February 28th, 2011 at 03:39.. |
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#8187 |
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Registered User
Join Date: Feb 2011
Posts: 15
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^^; sadly I have another problem. I'm using the latest beta btw. It actually works a whole lot better than the version I was using. In the game (Fatal Frame 4) I can't seem to get the camera obscura to look up/down. Someone said on another site "Set Pitch to 75 degree or so, and press binded Pitch key or push binded analog stick" and I didn't understand what the heck he was saying... there was nothing in the wiimote settings that said anything about pitching and binding and whatnot... probably because I have a different version. I'm also having trouble using the wiimote pointer to aim the flashlight. Now, when I pull up the wii menu with the "home" button, the syncronization with the pointer on the screen and my mouse is dead on, but when I move my mouse around in the game (where I'm supposed to aim the flashlight), nothing happens. (Yes I tried enabling/disabling the Enable CPU Access option, the one that's supposed to help with the pointer in Super Mario Galaxy)
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Dell Vostro Laptop; two Core i5's @2.66 GHz ea.;4 GB RAM; NVIDIA GeForce 310M Intel HD Graphics |
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#8188 |
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Registered User
![]() ![]() Join Date: Mar 2009
Location: On my home planet
Posts: 241
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Maaaaaan I sooooo wish the LLE plugin would be working correctly. It has perfect sound in EVERY game. Someone just fix it and all the Sound problems would be gone forever... |
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#8189 |
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Registered User
Join Date: Oct 2008
Location: India/Tamilnadu
Posts: 21
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XP and WIN 7
Is there any difference when i use dolphin in win 7 currently using in win xp 32 bit sp3 MY PC's Configuration core i3 540 : 3.06 GHZ OC to 3.50 Ghz 2GB DDR3 Ram AND Palit Geforce 8400 512MB
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Intel Core i3 540 3.50 GHZ OC Intel H55 MB 2Gb DDR3 Memory Nvidia 8400 Graphic card 512 Mb |
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#8190 |
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Registered User
Join Date: Mar 2011
Location: Florida
Posts: 6
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Build 7384
Smackdown VS Raw 2011 runs @ 60fps TMNT: Smash-up @ 60fps Phenom II x4 820 2.8GHZ Radeon HD 3300 IGP (Integrated) 2GB 1600MHZ Ram |
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#8191 |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 152
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Somebody please~ speed up DSP LLE, its working great on every game, but its so SLOW... Just need +3% to play SMG smoothly on 2xRes ![]() Ah and something... Is there a possibility to get a higher priority emulating sound or change the buffer? On ToS1 I have an async of over 1 sec with DSound (with Xaudio2 its about a half sec)... And same here.... Speed up LLE so the battles will be played @100% FPS^^
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Windows Vista Ultimate x64 (SP1)|AMD Athlon 64 X2 4600+ @3.35Ghz x2 (~40% OC)|6GB Kingston Value RAM 667 @745 5-4-3-5 DualChannel (2x 1GB + 2x 2GB)|XFX 9800GTX (835/2060/1205)(~24%/22%/10% OC)|750GB(F1)+500GB(T166) Samsung SATAII 9600GT+7300GT+SLI-Bridge= 9600GT Brick Old 9600GT broke 12 hours after purchase |
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#8192 |
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Registered User
![]() ![]() Join Date: Mar 2009
Location: On my home planet
Posts: 241
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DSP LLE works great with fullspeed. I'm using LLE for every game now and it's great. SSBB,SSBM, Metroid Prime 1 and 2, Paper Mario TTYD, Pikmin, Metal Gear Solid TTS, Star Fox Assault Zelda Twilight Princess/Wind Waker and a lot more. They're all working great with LLE^^ Your Computer is just too slow to emulate it
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#8193 |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 152
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Ehm no... Ive got a Q9550 running @4 Ghz... Its everything but slow ![]() Those games you are playing are GC-Games. This is no wonder. Try Super Mario Galaxy with LLE and even your i7 will get down. That's because its not limited by CPU-Capacity
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Windows Vista Ultimate x64 (SP1)|AMD Athlon 64 X2 4600+ @3.35Ghz x2 (~40% OC)|6GB Kingston Value RAM 667 @745 5-4-3-5 DualChannel (2x 1GB + 2x 2GB)|XFX 9800GTX (835/2060/1205)(~24%/22%/10% OC)|750GB(F1)+500GB(T166) Samsung SATAII 9600GT+7300GT+SLI-Bridge= 9600GT Brick Old 9600GT broke 12 hours after purchase |
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#8194 |
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Registered User
![]() ![]() Join Date: Mar 2009
Location: On my home planet
Posts: 241
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Sound in Super Mario Galaxy does stutter when I am on the overworld (Comet observatory). But when entering a level, it runs mostly perfect and only stutters at some point in certain levels. |
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#8195 |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 152
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See thats what I meant ;p LLE needs few codecleanups and it'll rock everthing away... Can't wait til its done^^
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Windows Vista Ultimate x64 (SP1)|AMD Athlon 64 X2 4600+ @3.35Ghz x2 (~40% OC)|6GB Kingston Value RAM 667 @745 5-4-3-5 DualChannel (2x 1GB + 2x 2GB)|XFX 9800GTX (835/2060/1205)(~24%/22%/10% OC)|750GB(F1)+500GB(T166) Samsung SATAII 9600GT+7300GT+SLI-Bridge= 9600GT Brick Old 9600GT broke 12 hours after purchase |
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#8196 |
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Registered User
![]() Join Date: Jun 2004
Location: italy
Posts: 53
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HI! first at all i wanna say i've just take a search if exting threads are already wrote. then here my problems, i hope you understand my english, so sorry in advance! just with"rev versions" like r7440 or earlier i've got some problems with pads, i've four pads on my pc "usb pad, dual pad, betop pad and last one that do much problems to issue is "microsoft sidewinder plug & play game pad" (is pretty older yes) as disappear from the new versions, it seems no longer support it!(i've just update directx and install all necessary) so i need to use keyboard and a external program like "xpadder" to get work my last pad (or just use older version like 2.0 official build for play games); , i've also try to change config in directories using old config of dolphin 2.0 but nothing it don't work; (yeah maybe i need to buy another controller but why only for new svn builds it not work? it don't come recognize? i've also check control pannel it seems all ok...) Then Here there is another problem with (example) a game Mario Party 8 (wii) if i play the game without enabled others pads in new versions (svn) the mouse working as "IR settings" (cursor y+ , cursor y-, cursor x+, cursor x+) but if i enable others pad the mouse doesn't work anymore,i've just try to disconnect in game with alt + f6, alt + f7 and alt+ f8 but nothing it continue doesn't work, while in the versions like dolphin 2.0 it works perfectly! with all four pads activated (i've just try to use older config of 2.0 inside the new svn build but nothing) i can use mouse for emulate the four wiimote IR pointing, please fix this issue for new svn build because on version 2.0 official it work. thank's in advance. PS: sorry for my english davide. Last edited by Dave_utopias; April 9th, 2011 at 14:05.. |
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#8197 |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,428
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#8198 |
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The King of Dinner
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2010
Location: USA
Posts: 2,617
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Real shame that the only version of FZeroGX that works is the PAL version.
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CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost) Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST, AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8192MB DDR3 SDRAM 1333 OS - Windows 7 Professional 64-bit HDD - Western Digital 1 TB "If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green |
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#8199 |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,428
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#8200 |
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Least Likely to Succeed
![]() ![]() Join Date: Oct 2008
Location: Rawr
Posts: 233
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Exciting times are on the horizon since Dolphin 3.0 is out the door and the feature freeze is over! Currently things are a teensy bit broken on the video side since the texcache-rewrite branch was integrated into the main source code but it should be ironed out in time. The biggest thing about it is there's no more "accurate/safe texture cache" option! Also I managed to unbreak my build system. Enjoy the fresh new builds.
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Can't figure out how to build Dolphin-emu anymore. So here's this instead: Free Microsoft points (and other crap) courtesy of Bing. Work the system! Desktop: OS: Windows XP Professional | CPU: Intel Core 2 Duo E6600 (2.40GHz) | RAM: 6GiB total DDR2 | Video: NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic Five reasons you should fear Apple |
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| dolphin, gamecube, svn discussion, wii |
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