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Old April 4th, 2009, 00:58   #6101
lpfaint99
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Quote:
Originally Posted by PemtiumVideo View Post
if i clik yes the game run but with a lot of graphical glitches, take a look at the next picture



HEEEEEEELPPPP please
This is caused by Optimize Quantizers with IL build
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Old April 4th, 2009, 03:04   #6102
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Is it possible to dump the DSP_Rom.bin and DSP_Coef from a Wii, or is a Gamecube required to get/dump these files?

Since there is no easy way yet to dump these, would someone mind giving a shot at explaining the hard way to dump these?

Google brings up zero information for dumping these files, and I'd hate to say it but they are not even posted anywhere on the web for download which makes it a crapload more difficult to test the LLE plugins..
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Old April 4th, 2009, 03:47   #6103
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Does Optimize Quantizers even provide a tangible speed increase? I always just have it off, it seems to cause more problems than it's worth. Weren't the devs working on something better?
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Old April 4th, 2009, 05:03   #6104
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Quote:
Originally Posted by Xtreme2damax View Post
Is it possible to dump the DSP_Rom.bin and DSP_Coef from a Wii, or is a Gamecube required to get/dump these files?

Since there is no easy way yet to dump these, would someone mind giving a shot at explaining the hard way to dump these?

Google brings up zero information for dumping these files, and I'd hate to say it but they are not even posted anywhere on the web for download which makes it a crapload more difficult to test the LLE plugins..
dsp_rom.bin goes with GCEmu's source
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Old April 4th, 2009, 05:59   #6105
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Quote:
Originally Posted by Xtreme2damax View Post
Is it possible to dump the DSP_Rom.bin and DSP_Coef from a Wii, or is a Gamecube required to get/dump these files?

Since there is no easy way yet to dump these, would someone mind giving a shot at explaining the hard way to dump these?

Google brings up zero information for dumping these files, and I'd hate to say it but they are not even posted anywhere on the web for download which makes it a crapload more difficult to test the LLE plugins..
F|RES might make tools for that someday.
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Old April 4th, 2009, 06:35   #6106
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Sorry if this has already been asked but, what exactly will DSP_rom.bin and DSP_coef help accomplish?
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Old April 4th, 2009, 06:39   #6107
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These files do something with sound AFAIK
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Old April 4th, 2009, 07:30   #6108
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Can someone compile 2865?
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Old April 4th, 2009, 07:36   #6109
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You want to hear music in Ikaruga & Metroid Prime, don't ya?

Anyways, you need source to get it working
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Old April 4th, 2009, 08:18   #6110
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Quote:
Originally Posted by MurraySkull View Post
Can someone compile 2865?
See my sig. Up R2865
Is DSP_ROM illegal?
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Old April 4th, 2009, 08:26   #6111
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satanic666
Your sig mirror is not downloading now.
Some kind of error.
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Old April 4th, 2009, 08:38   #6112
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Sorry. IDM said out of bandwidth again. =(
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Old April 4th, 2009, 08:52   #6113
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Thanks! Now, where am I supposed to put dsp_rom.bin?
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Old April 4th, 2009, 09:02   #6114
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http://forums.ngemu.com/1624639-post6105.html
It included source code.
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Old April 4th, 2009, 09:22   #6115
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You still need the coef file though, do you not?
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Old April 4th, 2009, 09:27   #6116
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Indeed. I just found dsp_rom.bin, dsp_coef.bin is still hidden
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Old April 4th, 2009, 09:37   #6117
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Stupid way to use lle plugin. You'd copy dsp_rom to dsp_coef.
It had sound with ToS but zelda crash.
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Old April 4th, 2009, 09:59   #6118
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I've figured out what to do (Dirty hack), take the dsp_rom.bin and copy it to /sys/GC in your Dolphin folder.

Then rename the original dsp_rom.bin to dsp_coef.bin and copy it over to where you last copied dsp_rom.bin in the /sys/GC folder.

Be warned that this is just a dirty workaround, and that you'll probably need to end up dumping the genuine dsp_coef.bin in order to get it to work properly.

Also I might add that as stated, music doesn't work in Zelda or Mario, to add to that these games currently don't even boot with the dsp_lle_testing plugin.

Luigi's Mansion boots, but it has a high pitched squeeling/beep instead of actual sound. Also this seems to be quite a bit slower than the dsp_hle plugin.
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Old April 4th, 2009, 10:43   #6119
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Uploaded Rev 2865 aswell, as both OpenAL and "classic" version without the HAVE_OPENAL define.
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Old April 4th, 2009, 12:13   #6120
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where can i get the DSP_ROM file?
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