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Old November 25th, 2008, 17:46   #4241
kironon
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Quote:
Originally Posted by jasong View Post
I just don't bother with this stuff because I change revisions so often and play so infrequently that it hardly matters.
That's what I meant.
You must change the revisions for playing different games.
so you should make ONE new revision that don't have the regressions.But this revision have to have the proceedings of the other revisions.


The Ultimate revision
Quote:
Originally Posted by daxtsu View Post
You realize that's a pretty hopeless statement, right? Improvements added in one update can[and typically do] break things elsewhere.

Anyway, I'll be compiling and uploading the newest revision in a bit. I'm way behind!
Why is this hopeless???
It CAN break the improvements but it don' have to do that!

Last edited by kironon; November 25th, 2008 at 17:52..
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Old November 25th, 2008, 17:59   #4242
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*Facepalm.* You think they break improvements/games on purpose? It's just how programming works man. Sometimes you change one line, boom, your whole program is FUBAR'd until you debug it[not always, but it can happen..].

Edit: 1293 is up. Go get it.
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Old November 25th, 2008, 18:09   #4243
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Quote:
Originally Posted by memberTwo View Post
I have the same issue with ZWW PAL on XP32 with this rev too.
Is your ZWW PAL to? Which OS?
I'm using PAL also
And XP 32 too.
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Old November 25th, 2008, 18:15   #4244
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Quote:
Originally Posted by daxtsu View Post

Edit: 1293 is up. Go get it.
Thank you for sharing. Cheers!
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Old November 25th, 2008, 18:29   #4245
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Quote:
Originally Posted by yaad View Post
Copy the SYSCONF file from User-->Wii-->shared2-->sys Directory to User-->Config Directory. thats all.. Enjoy
Thx dude
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Old November 25th, 2008, 18:37   #4246
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What's needed to be improved to fix the graphical errors in RE Remake and RE Zero? They are almost perfect, think most people are hoping that they will be fixed soon.

Im not begging, just inquiring.
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Old November 25th, 2008, 19:18   #4247
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Why the hell are my memory card files corrupt again?
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Old November 25th, 2008, 19:22   #4248
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Quote:
Originally Posted by EmuFan23 View Post
Why the hell are my memory card files corrupt again?
That's why I always back up my memory card files when I overwrite the newest dolphin. I don't have a problem. You need to back up your memory card files no matter what.
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Old November 25th, 2008, 19:25   #4249
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It's probably known already, but I've found Twilight Princess to be MUCH more stable in this revision, 1293, than in previous ones. Yeah there's still the random "TLB" crashes, but I passed through the intro[up to buying the slingshot] with only one crash. However, I noticed the top left quadrant of the screen is blurry for some reason. Part of the 'bloom'?
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Old November 25th, 2008, 19:31   #4250
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I recommend you to use Zelda TP Wii instead. I was told that there is no problem and no errors in Wii version. Try it then.
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Old November 25th, 2008, 19:37   #4251
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Quote:
Originally Posted by daxtsu View Post
It's probably known already, but I've found Twilight Princess to be MUCH more stable in this revision, 1293, than in previous ones. Yeah there's still the random "TLB" crashes, but I passed through the intro[up to buying the slingshot] with only one crash. However, I noticed the top left quadrant of the screen is blurry for some reason. Part of the 'bloom'?
that portion is part of the copied EFB overlay. Yes, Wii ZTP is more stable than GC version in x64 dolphin.
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Old November 25th, 2008, 19:39   #4252
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Quote:
Originally Posted by EmuFan23 View Post
Why the hell are my memory card files corrupt again?
I think that happen randomly if a game crash.
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Old November 25th, 2008, 19:48   #4253
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Quote:
Originally Posted by omegadox View Post
that portion is part of the copied EFB overlay. Yes, Wii ZTP is more stable than GC version in x64 dolphin.
Only in the x64 version or also in the x86 version?
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Old November 25th, 2008, 22:41   #4254
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Been ages since i posted here.
Remember guys the program still has bugs.
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Old November 25th, 2008, 22:48   #4255
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I have noticed that games won't boot if "Enable other audio" is ticked in the DSP menu (tested with Zelda TP, SMS, Wii Sports). Anyone else having the same issue in 1292/1293 (x86)?
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Last edited by niuus; November 25th, 2008 at 23:01..
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Old November 25th, 2008, 23:04   #4256
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I just tryed it and yea im getting the same.
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Old November 26th, 2008, 00:20   #4257
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thanks to hrydgard, most of games i have work good like before, and had better texture support. I'm testing it (Last Rev 1299 ^^).

One of descriptions :
- fix jit bug causing the "not so simple" error message
- Improve safe texture cache
- now using sparse CRC to identify textures. Far less video glitches
- metroid intro looks good.

Etc...

But new laughing bug ^^ : i have 3 times the link of the game in dolphin for each game .
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Old November 26th, 2008, 00:43   #4258
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Ive been playing Zelda Twighlight princess with no crashes upto the first temple in revision 1292. THeres a huge speed drop when you go into the twighlight though. IF i overclock my e6600 from 3.2 to 3.6 will i see much of an improvemnt in fps or is it just the dolphin emulator that cant keep up?

Metrid prime is almost playable at full speed in most of the first level for me. Starts to slow down a bit on the second level.

In 1292 1080 actually loads into the race now but its pretty slow.
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Old November 26th, 2008, 00:51   #4259
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If you are using 32bit.. it is slowdown a little bit but if you are using 64bit.. you will see a little faster. I don't know if overclock will make a difference.
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Old November 26th, 2008, 00:58   #4260
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Quote:
Originally Posted by omegadox View Post
that portion is part of the copied EFB overlay. Yes, Wii ZTP is more stable than GC version in x64 dolphin.
If I use EFB, will that correct the 'glitch'? Can't test at the moment; dealing with a mouse in my room. ~.~
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