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Old July 13th, 2008, 23:57   #1
Falcon4ever
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Dolphin (SVN) discussion thread

Read the announcement here:
ANNOUNCE: Dolphin Now Open Source - EmuTalk.net


---

FAQ:
Q: How do I enable the dynarec or dualcore mode? I dont see it in the GUI...
A: The GUI now uses wxWidgets, many parts have changed. In order to change these settings, open up Dolphin.ini in wordpad and look for these lines:
  • UseDynarec = True
  • UseDualCore = True
  • Throttle = True
First setting is for choosing interperter or dynamic recompiler. Second option is to specifiy the dualcore mode. Last option is the cpu limiter (some people call it a framelimiter but thats not the right word...).

Last edited by bositman; September 1st, 2008 at 11:01..
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Old July 14th, 2008, 06:19   #2
Xtreme2damax
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Even though it is stated for these builds of Dolphin that there were no compatibility fixes, at least none that were known I have found some minor things that were fixed.

For example the issue with Sonic Adventure 2 Battle freezing on the City Escape level seems to be fixed for at least the 32-bit version. I played through the entire City Escape level without it freezing or locking up.

Windwaker telescope bug appears to be fixed as well.

Using the Dolphin x86 version since the 64-bit compile isn't working, the new OpenGL graphics plugin, and the DSP-Null plugin (For some reason I can't use the normal sound plugin else I get an error).
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Old July 14th, 2008, 07:56   #3
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its...AMAZING
1) its faster
2) IT RUNS MY SSBM FOR ONCE (it always crashed on char select and yes i did try the trick. didn't work)


i only miss the gamepad support of njoy...
EDIT: and some sound...(nowhere there is sound for me :/)
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Njoy with rumble disabled:
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Last edited by daco; July 14th, 2008 at 08:27..
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Old July 14th, 2008, 08:36   #4
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yeah, is sound Disabled in this version?
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Old July 14th, 2008, 08:41   #5
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technically its enabled but...errrr...it doesn't really work with anything i know of
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Old July 14th, 2008, 10:40   #6
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Quote:
Originally Posted by daco View Post
its...AMAZING
1) its faster
2) IT RUNS MY SSBM FOR ONCE (it always crashed on char select and yes i did try the trick. didn't work)


i only miss the gamepad support of njoy...
EDIT: and some sound...(nowhere there is sound for me :/)
I tryed SSBM as well but I'm stuck at the "press start" screen... I tryed every keyboard button but nothing happens, except the demo starts after some time.... how did you get it to work?
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Old July 14th, 2008, 13:27   #7
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Zelda Wind Waker's telescope finally fixed!!! Wow! Good job!
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Old July 14th, 2008, 14:33   #8
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fantastic progress!

i heard in a german gameforum that dolphin got wii support,
and thought that was a joke by a noob and didn't believed it.

until i read the official news

so not a bad day today at all

gonna try a GC Zelda later,
but i don't have a single wii game anymore
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Old July 14th, 2008, 14:36   #9
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Quote:
Originally Posted by Master_T View Post
I tryed SSBM as well but I'm stuck at the "press start" screen... I tryed every keyboard button but nothing happens, except the demo starts after some time.... how did you get it to work?
config your key settings in the input plugin

EDIT: falcon, dont forget to edit your post with the zip files :P
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Njoy with rumble disabled:
32bit clickme and 64bit clickme
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Old July 14th, 2008, 15:08   #10
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Quote:
Originally Posted by daco View Post
EDIT: falcon, dont forget to edit your post with the zip files :P
binaries currently available aren't official. (unless they decide to make them...)
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Old July 14th, 2008, 15:15   #11
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why not? its time to release the next stable build until the last one was summer 2007
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Old July 14th, 2008, 15:24   #12
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because the current download is binaries the Falcon4ever compiled for us on IRC. I just dont want to be held responsible if it crashes for everyone
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Old July 14th, 2008, 16:22   #13
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Just wanted to tell that the dx9 plugin in the Binaries didn't work for me (emu failed to load it), I had to recompile it from the sources for it to work, so if some plugin doesn't work for you I recommend you recompile it yourself. Just in case anyone else had a similar problem....

@daco: keys are set but the "start" doesn't work... the other keys work correctly tho.... I'll check better when I have some time....
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Old July 14th, 2008, 16:46   #14
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Quote:
Originally Posted by Master_T View Post
@daco: keys are set but the "start" doesn't work... the other keys work correctly tho.... I'll check better when I have some time....
what key was it set to? :/
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Njoy with rumble disabled:
32bit clickme and 64bit clickme
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Old July 14th, 2008, 17:29   #15
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is it me or is the new dolphin MUCH Slower?

i set UseDynarec,UseDualcore and Throttle to True,
get around 12 fps average in Zelda Windwaker.

but 30 fps in the old Dolphin 64 Beta 3.

i'm using vista 64 SP1.
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Old July 14th, 2008, 17:31   #16
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Well I managed to get the 64-bit build working on Vista 64-bit, don't know what the problem is with XP-64.

It seems the 64-bit version is no faster than the x86 version and is quite a bit slower in comparison to the last Dolphin 64 Beta 3 release on my machine.

I already enabled Dynarec and Dual core but it doesn't seem to make much of a difference.

I think something is fubar'd with the 64-bit compile like it wasn't compiled properly as speed is no different than the x86 version, and it is quite a bit slower than the last Dolphin 64 Beta 3 release as mentioned above.
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Old July 14th, 2008, 17:40   #17
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yea thats why i prefer official builds.
maybe a bad compilation, who knows..

btw: zelda TP looks great! but too slow for playing...
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Old July 14th, 2008, 17:47   #18
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Quote:
Originally Posted by NexXxus View Post
is it me or is the new dolphin MUCH Slower?

i set UseDynarec,UseDualcore and Throttle to True,
get around 12 fps average in Zelda Windwaker.

but 30 fps in the old Dolphin 64 Beta 3.

i'm using vista 64 SP1.
for me when i used the opengl plugin in zelda WW, it was much slower then with the dx9 plugin, so you could try to change plugins.
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Old July 14th, 2008, 17:52   #19
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i did, opengl is slower than dx9...

around 10fps omg...
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Old July 14th, 2008, 17:52   #20
Xtreme2damax
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Quote:
Originally Posted by krissgjeng View Post
for me when i used the opengl plugin in zelda WW, it was much slower then with the dx9 plugin, so you could try to change plugins.
Tried that, hardly made a difference.
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