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#1 |
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Plugin coder / Betatester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Posts: 323
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Dolphin (SVN) discussion thread
Read the announcement here: ANNOUNCE: Dolphin Now Open Source - EmuTalk.net --- FAQ: Q: How do I enable the dynarec or dualcore mode? I dont see it in the GUI... A: The GUI now uses wxWidgets, many parts have changed. In order to change these settings, open up Dolphin.ini in wordpad and look for these lines:
Last edited by bositman; September 1st, 2008 at 11:01.. |
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#2 |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,433
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Even though it is stated for these builds of Dolphin that there were no compatibility fixes, at least none that were known I have found some minor things that were fixed. For example the issue with Sonic Adventure 2 Battle freezing on the City Escape level seems to be fixed for at least the 32-bit version. I played through the entire City Escape level without it freezing or locking up. ![]() Windwaker telescope bug appears to be fixed as well. Using the Dolphin x86 version since the 64-bit compile isn't working, the new OpenGL graphics plugin, and the DSP-Null plugin (For some reason I can't use the normal sound plugin else I get an error). Last edited by Xtreme2damax; July 14th, 2008 at 07:02.. |
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#3 |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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its...AMAZING ![]() 1) its faster ![]() 2) IT RUNS MY SSBM FOR ONCE (it always crashed on char select and yes i did try the trick. didn't work)i only miss the gamepad support of njoy... ![]() EDIT: and some sound...(nowhere there is sound for me :/)
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; July 14th, 2008 at 08:27.. |
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#4 |
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Registered User
Join Date: Jan 2008
Location: San Jose, CA
Posts: 7
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yeah, is sound Disabled in this version?
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#5 |
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Registered User
![]() ![]() Join Date: May 2007
Location: Union City, CA
Posts: 129
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technically its enabled but...errrr...it doesn't really work with anything i know of
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Intel E7200 @ 4.2 ghz LAPPED| Zalman CNPS9700 | ASUS P5N-D | 9800 GX2 @ 697/1746/1054 | Patriot 4GB DDR2 800 (4-4-4-12) | Western Digital Caviar 500GB | Antec True Power Trio 650W |Windows vista x64 ultimate edition | Windows XP x64 Professional edition
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#6 |
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Registered User
![]() Join Date: Jun 2007
Location: Brecan City
Posts: 55
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I tryed SSBM as well but I'm stuck at the "press start" screen... I tryed every keyboard button but nothing happens, except the demo starts after some time.... how did you get it to work?
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#7 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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Zelda Wind Waker's telescope finally fixed!!! Wow! Good job!
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#8 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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fantastic progress! i heard in a german gameforum that dolphin got wii support, and thought that was a joke by a noob and didn't believed it. until i read the official news ![]() so not a bad day today at all ![]() gonna try a GC Zelda later, but i don't have a single wii game anymore
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#9 | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
EDIT: falcon, dont forget to edit your post with the zip files :P
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#10 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
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binaries currently available aren't official. (unless they decide to make them...)
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#11 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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why not? its time to release the next stable build until the last one was summer 2007
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#12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
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because the current download is binaries the Falcon4ever compiled for us on IRC. I just dont want to be held responsible if it crashes for everyone
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#13 |
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Registered User
![]() Join Date: Jun 2007
Location: Brecan City
Posts: 55
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Just wanted to tell that the dx9 plugin in the Binaries didn't work for me (emu failed to load it), I had to recompile it from the sources for it to work, so if some plugin doesn't work for you I recommend you recompile it yourself. Just in case anyone else had a similar problem.... @daco: keys are set but the "start" doesn't work... the other keys work correctly tho.... I'll check better when I have some time.... |
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#14 | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#15 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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is it me or is the new dolphin MUCH Slower? i set UseDynarec,UseDualcore and Throttle to True, get around 12 fps average in Zelda Windwaker. but 30 fps in the old Dolphin 64 Beta 3. i'm using vista 64 SP1. |
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#16 |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,433
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Well I managed to get the 64-bit build working on Vista 64-bit, don't know what the problem is with XP-64. It seems the 64-bit version is no faster than the x86 version and is quite a bit slower in comparison to the last Dolphin 64 Beta 3 release on my machine. I already enabled Dynarec and Dual core but it doesn't seem to make much of a difference. ![]() I think something is fubar'd with the 64-bit compile like it wasn't compiled properly as speed is no different than the x86 version, and it is quite a bit slower than the last Dolphin 64 Beta 3 release as mentioned above. |
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#17 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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yea thats why i prefer official builds. maybe a bad compilation, who knows.. btw: zelda TP looks great! but too slow for playing... |
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#18 | |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: norway
Posts: 246
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Quote:
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![]() pc configuration: cpu: AMD Athlon 64 X2 6000+ 3.0GHz, GPU: GeForce 8800GTS 640MB, MoBo: Asus M2N32-SLI Deluxe, RAM: Corsair 6GB, case: Cooler Master Centurion 534, HDs: Seagate 500GB + 750GB +external 1TB, Os: Archlinux & Windows 7. my website |
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#19 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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i did, opengl is slower than dx9... around 10fps omg... |
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#20 |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,433
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| Tags |
| dolphin, gamecube, svn discussion, wii |
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