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#21 |
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Do not Disturb
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Bangkok,Thailand
Posts: 1,808
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Nope just normal 2D....... Have you ever think if it can enhanced quality of your 2D image......... Make pixcel image look more clear...... Or even enhanced DVD,VCD movie to higher quality........ |
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#22 |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,128
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Hmm.... didn't really notice that much improvement in Divx movies. I think that's driver dependent.
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My PC specs: AMD Athlon Thunderbird 1.1 Ghz, ECS Elitegroup K7S5A, 256MB PC133 SDRAM, Geforce2 MX200 32MB, 20GB Seagate, Windows XP Pro. Ok, what else... Shiori figurine on top of case, assorted anime stickers on the side, lazy tabby cat on top of monitor. |
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#23 |
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Scourge of the Seven Seas
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Los Angeles, CA
Posts: 2,412
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Have you seen those 3D furniture galleries in some websites (like Ofiice Depot)? The models are 3D and AA works on 'em, even 'tho they're on a regular window.
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#24 | |
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Offending nations since '83
![]() ![]() ![]() Join Date: May 2001
Location: England
Posts: 265
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Quote:
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#25 | |
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Offending nations since '83
![]() ![]() ![]() Join Date: May 2001
Location: England
Posts: 265
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Quote:
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#26 |
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Registered User
![]() ![]() Join Date: May 2001
Location: England
Posts: 216
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FSAA can work in 2D, in some games you will see a difference where there is vertex data (x, y). This will eliminate aliasing on primitives. And it can work in normal 2D aplications, rendering an image at a higher resolution (super-sampling) can make the image more clear.
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