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#1 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: China
Posts: 43
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NeonDS ATI card problem
From what I hear from this forum, no one is able to run the emulator smoothly on ATI graphic cards. Today I got access to a Dell PC with ATI X1300 pro graphic card and tried the emulator. Right, I also got a 1-2 fps display ![]() Anyway I think I already have an idea what's wrong. If my guess is correct (there is no development environment on the pc, so I can only guess), I'll fix the problem and post an update version in a few days. Again, thank you all for help testing the emulator and report the problems.
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#2 | |
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Registered User
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Location: Brazil
Posts: 618
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#3 |
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Registered User
Join Date: Jul 2006
Location: Russia
Posts: 45
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Thanks a lot for looking into this, and thank you very much for a wonderful emulator project! ![]() - Agetian |
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#4 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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When (and if) you fix it, would you mind sharing the problem and it's solution? I checked your shader, and the only "strange" thing I saw is the uniform integers (I thought integers where not supported on hardware, as most hardware unrolls loops when shaders are compiled, which is the usual and only practical use for integers on shaders that I've seen and used). I can be sure, as ATI cards seem to not support glsl 1.2 specification, but I can't seem to find the differences between glsl 1.1 (opengl 2.0) and glsl 1.2 (opengl 2.1), at least I was unable to find the former specification anywhere on the web. I usually use CG/glsl on a daily basis, but always on NVidia hardware, but I like to learn differences between hardware on shaders, as my glsl code is meant to run on a wide range of hardware (not emulation related, but the projects derived from that engine get quite spread).
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#5 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,386
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Looking forward to it. Thanks for helping us out Orz. Since Catalyst 8.5 ATI have recovered full OpenGL support it seems. So as I said I doubt that's the problem.
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#6 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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#7 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: China
Posts: 43
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#8 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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If you want to get more information on whether this could be the cause, when I was writing Desmume, I found a benchmark tool to find the upload/download speeds depending on texture format. I can't seem to find it now, but a few minutes on google should give you a match.
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#9 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: China
Posts: 43
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#10 | |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,386
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Quote:
ePSXe filters were throwing all sorts of strange black triangles everywhere before 8.5 but since 8.5 they are rendering games propperly. Glview also points out that there's full OpenGL support. They do still however use somewhat different extensions.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#11 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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#12 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,386
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I know that shash, but have you had a chance to give Catalyst 8.5 a test? They're May's Drivers by the way.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#13 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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#14 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,386
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http://forums.ngemu.com/hardware-dis...ml#post1388638 I guess you are right afterall Shash.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#15 | |
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Rockman fan
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Location: Earth!
Posts: 5,285
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