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#81 |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Europe / Germany
Posts: 903
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Last login: Mon Dec 22 18:25:48 on console /Applications/pcsx2/bin/pcsx2 ; exit; noname:~ mich$ /Applications/pcsx2/bin/pcsx2 ; exit; dyld: Library not loaded: @executable_path/../Frameworks/Cg.framework/Cg Referenced from: /Applications/pcsx2/bin/pcsx2 Reason: image not found Trace/BPT trap logout some invidia stuff missing?!
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LISP, worse is better, the usual stuff |
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#82 |
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Registered User
Join Date: Aug 2006
Location: UK/London
Posts: 35
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I finally got a ps3 controller so i could test ffxii for a bit in-game. I've also updated to latest pcsx2 playground svn so hoped it would be a bit faster. Well, it did get a bit faster but ffxii is still pretty intensive so i got around 20fps. As in it sometimes got up to 50fps and sometimes dropped to 10fps ![]() Here's some video - mind you, the video makes it around 2 times slower so the speeds aren't really representative. YouTube - FFXII in-game some full-speed Kingdom Hearts, too http://uk.youtube.com/watch?v=VPbrRrrfZow tweaked some more and some promising results - ffxii + aa4x + 800x600 ![]() ![]() ![]() ![]()
Last edited by Zedr0n; December 26th, 2008 at 20:54.. Reason: Automerged Doublepost |
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#83 |
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EmuAddict-_-;;
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Sarawak, Malaysia
Posts: 2,738
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OMG! didn't see this coming. Great work Zedr0n. MAC user must be happy. This project should be include in ..:: PCSX2 Forums ::... Good luck
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Win XP SP3 | Monitor BenQ FP 91G+|Intel Core i3-530 2.93GHz | GA-P55-USB3L - GIGABYTE | Albatron 6600GT 128MB PCI-E | Corsairs 2GB DDR3 Laptop Lenovo z460 : Win XP SP3 | Intel Core i5-460M(2.8GHz) | NVidia G310M CUDA DDR3 1GB | 2GB DDR3 Memory | 500GB HDD SATA | 14.1 WXGA LED Display Please Answer This Survey. Thank You. |
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#84 |
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Registered User
Join Date: Mar 2008
Location: United States
Posts: 4
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I was just curious about whether or not other graphics plugins besides Zerogs could be used in the mac pcsx2. I ask because I prefer gsdx and no other plugins seem to be recognized other than the stock plugins.
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#85 |
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ライチュウ|タオ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,956
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GSDX isn't possible on Mac[unless maybe it ever ran well in a virtual machine, or crossover..slim chance though].
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#86 | |
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Registered User
Join Date: Apr 2006
Location: Portugal
Posts: 12
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Quote:
Since Linux has support for this emulator MacOS should have it too. |
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#87 |
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Registered User
Join Date: Aug 2006
Location: UK/London
Posts: 35
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Yeah, well, at 1-2 fps maybe? pcsx2 is very cpu and gpu-intensive. Any compatibility layer will just kill performance. Especially for DirectX Btw, the comments section on the blog are becoming hard to read, so I've decided it's time to start up official forums for the project. Welcome! http://forum.quant0r.com Last edited by Zedr0n; January 2nd, 2009 at 13:54.. |
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#88 | |
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Registered User
Join Date: Apr 2006
Location: Portugal
Posts: 12
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Quote:
Although of course, it's not a optimal solution just the same, but it's not the same as "emulation" performance-wise. Thanks for the site, today I can't register (exam tomorrow, ugh) but hopefully tomorrow. EDIT: just noticed the guys from the oficial forums were kind enough to give the mac version a section too: -> http://forums.pcsx2.net/forum-61.html neat, this all came a long way while I was out. Last edited by pedrocasilva; January 12th, 2009 at 03:18.. |
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#89 |
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Registered User
Join Date: Aug 2006
Location: UK/London
Posts: 35
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Just some updates, zzogl port is out, either grab a binary at pcsx2-mac.quant0r.com • View topic - ZZOgl port or go the hard way and try to compile from git repository Code:
git clone ttp://quant0r.com/git/zzogl.git cd zzogl ./build.sh Also pcsx2 git repository is up, for very adventurous. The master branch is for 0.9.6 bleeding edge, which should compile but doesn't play any games as of yet. To build stable 0.9.5(svn) Code:
git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5 cd pcsx2_0.9.5 git checkout --track -b 0.9.5 origin/0.9.5 git submodule init git submodule update ./build.sh Some pics of the gui for that matter ![]() ![]() ![]()
Last edited by Zedr0n; October 5th, 2009 at 13:00.. |
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#90 |
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Registered User
Join Date: Aug 2006
Location: UK/London
Posts: 35
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video here http://www.youtube.com/watch?v=4GaAtIbwn40 |
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#91 |
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Pilgrim
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Hyperion
Posts: 6,968
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Have you contacted the pcsx2 team? They might be interested in your work.
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#92 |
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Registered User
Join Date: Aug 2006
Location: UK/London
Posts: 35
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Yeah, there's a dedicated pcsx2/mac forum at forums.pcsx2.net and i am in contact with them
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#93 |
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Pilgrim
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Hyperion
Posts: 6,968
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Good to hear that. I will do a hackintosh soon and I might test this.
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#94 |
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Registered User
Join Date: Aug 2006
Location: UK/London
Posts: 35
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-- 0.9.6 release --
Ok, the time has come I'm releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn't require launching terminal whatsoever, hope that helps. The steps to install it are as follows:
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