Emuforums.com

Go Back   Emuforums.com > PS2 Emulation > PCSX2 Forum
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

Reply
 
Thread Tools Display Modes
Old December 22nd, 2008, 18:22   #81
Shin_Gouki
Registered User
 
Shin_Gouki's Avatar
 
Join Date: Jan 2003
Location: Europe / Germany
Posts: 903
Last login: Mon Dec 22 18:25:48 on console
/Applications/pcsx2/bin/pcsx2 ; exit;
noname:~ mich$ /Applications/pcsx2/bin/pcsx2 ; exit;
dyld: Library not loaded: @executable_path/../Frameworks/Cg.framework/Cg
Referenced from: /Applications/pcsx2/bin/pcsx2
Reason: image not found
Trace/BPT trap
logout


some invidia stuff missing?!
__________________
LISP, worse is better, the usual stuff
Shin_Gouki is offline   Reply With Quote

Advertisement [Remove Advertisement]

Old December 26th, 2008, 16:17   #82
Zedr0n
Registered User
 
Join Date: Aug 2006
Location: UK/London
Posts: 35
I finally got a ps3 controller so i could test ffxii for a bit in-game. I've also updated to latest pcsx2 playground svn so hoped it would be a bit faster. Well, it did get a bit faster but ffxii is still pretty intensive so i got around 20fps. As in it sometimes got up to 50fps and sometimes dropped to 10fps
Here's some video - mind you, the video makes it around 2 times slower so the speeds aren't really representative.

YouTube - FFXII in-game

some full-speed Kingdom Hearts, too
http://uk.youtube.com/watch?v=VPbrRrrfZow

tweaked some more and some promising results - ffxii + aa4x + 800x600





Last edited by Zedr0n; December 26th, 2008 at 20:54.. Reason: Automerged Doublepost
Zedr0n is offline   Reply With Quote

Old December 27th, 2008, 14:32   #83
cyclonmaster
EmuAddict-_-;;
 
cyclonmaster's Avatar
 
Join Date: Apr 2005
Location: Sarawak, Malaysia
Posts: 2,738
OMG! didn't see this coming. Great work Zedr0n. MAC user must be happy. This project should be include in ..:: PCSX2 Forums ::... Good luck
__________________

Win XP SP3 | Monitor BenQ FP 91G+|Intel Core i3-530 2.93GHz | GA-P55-USB3L - GIGABYTE | Albatron 6600GT 128MB PCI-E | Corsairs 2GB DDR3

Laptop Lenovo z460 : Win XP SP3 | Intel Core i5-460M(2.8GHz) | NVidia G310M CUDA DDR3 1GB | 2GB DDR3 Memory | 500GB HDD SATA | 14.1 WXGA LED Display


Please Answer This Survey. Thank You.
cyclonmaster is offline   Reply With Quote

Old December 29th, 2008, 00:48   #84
1masterace
Registered User
 
Join Date: Mar 2008
Location: United States
Posts: 4
I was just curious about whether or not other graphics plugins besides Zerogs could be used in the mac pcsx2. I ask because I prefer gsdx and no other plugins seem to be recognized other than the stock plugins.
1masterace is offline   Reply With Quote

Old December 29th, 2008, 00:50   #85
Dax
ライチュウ|タオ
 
Dax's Avatar
 
Join Date: Nov 2006
Location: USA
Posts: 3,956
GSDX isn't possible on Mac[unless maybe it ever ran well in a virtual machine, or crossover..slim chance though].
Dax is offline   Reply With Quote

Old December 31st, 2008, 23:19   #86
pedrocasilva
Registered User
 
Join Date: Apr 2006
Location: Portugal
Posts: 12
Quote:
Originally Posted by daxtsu View Post
GSDX isn't possible on Mac[unless maybe it ever ran well in a virtual machine, or crossover..slim chance though].
Well, it could be possible through a compatibility layer, like wine/cedega, they do linux native aplications these days using those (and without requiring them to be installed)

Since Linux has support for this emulator MacOS should have it too.
pedrocasilva is offline   Reply With Quote

Old January 2nd, 2009, 13:22   #87
Zedr0n
Registered User
 
Join Date: Aug 2006
Location: UK/London
Posts: 35
Yeah, well, at 1-2 fps maybe? pcsx2 is very cpu and gpu-intensive. Any compatibility layer will just kill performance. Especially for DirectX

Btw, the comments section on the blog are becoming hard to read, so I've decided it's time to start up official forums for the project. Welcome!
http://forum.quant0r.com

Last edited by Zedr0n; January 2nd, 2009 at 13:54..
Zedr0n is offline   Reply With Quote

Old January 12th, 2009, 03:06   #88
pedrocasilva
Registered User
 
Join Date: Apr 2006
Location: Portugal
Posts: 12
Quote:
Originally Posted by Zedr0n View Post
Yeah, well, at 1-2 fps maybe? pcsx2 is very cpu and gpu-intensive. Any compatibility layer will just kill performance. Especially for DirectX

Btw, the comments section on the blog are becoming hard to read, so I've decided it's time to start up official forums for the project. Welcome!
pcsx2-mac.quant0r.com • Index page
Hmmm, I've heard some games are faster on linux with the compatibility layer going on than in Windows even. I don't know whose and Direct X 10 compliant games are completely unplayable now, but.... Source Engine seems to do just fine.

Although of course, it's not a optimal solution just the same, but it's not the same as "emulation" performance-wise.

Thanks for the site, today I can't register (exam tomorrow, ugh) but hopefully tomorrow.

EDIT: just noticed the guys from the oficial forums were kind enough to give the mac version a section too:

-> http://forums.pcsx2.net/forum-61.html

neat, this all came a long way while I was out.

Last edited by pedrocasilva; January 12th, 2009 at 03:18..
pedrocasilva is offline   Reply With Quote

Old October 5th, 2009, 12:49   #89
Zedr0n
Registered User
 
Join Date: Aug 2006
Location: UK/London
Posts: 35
Just some updates, zzogl port is out, either grab a binary at pcsx2-mac.quant0r.com • View topic - ZZOgl port or go the hard way and try to compile from git repository

Code:
git clone ttp://quant0r.com/git/zzogl.git
cd zzogl
./build.sh
If you have all the dependencies shouldn't require any hacks, i've modified the configure system accordingly.

Also pcsx2 git repository is up, for very adventurous. The master branch is for 0.9.6 bleeding edge, which should compile but doesn't play any games as of yet. To build stable 0.9.5(svn)

Code:
git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5
cd pcsx2_0.9.5
git checkout --track -b 0.9.5 origin/0.9.5
git submodule init
git submodule update
./build.sh
In other news, i've compiled 0.9.6 r1762 binary, although i haven't really done any debugging yet, so the only thing that works for now is gui, lol
Some pics of the gui for that matter



Last edited by Zedr0n; October 5th, 2009 at 13:00..
Zedr0n is offline   Reply With Quote

Old October 8th, 2009, 02:27   #90
Zedr0n
Registered User
 
Join Date: Aug 2006
Location: UK/London
Posts: 35
video here
http://www.youtube.com/watch?v=4GaAtIbwn40
Zedr0n is offline   Reply With Quote

Old October 8th, 2009, 14:12   #91
Silenus
Pilgrim
 
Join Date: Apr 2005
Location: Hyperion
Posts: 6,968
Have you contacted the pcsx2 team?

They might be interested in your work.
__________________
DELL XPS 13 ULTRABOOK

...Mis sueños son mentiras que algun día dejarán de serlo...
Silenus is online now   Reply With Quote

Old October 8th, 2009, 16:07   #92
Zedr0n
Registered User
 
Join Date: Aug 2006
Location: UK/London
Posts: 35
Yeah, there's a dedicated pcsx2/mac forum at forums.pcsx2.net and i am in contact with them
Zedr0n is offline   Reply With Quote

Old October 8th, 2009, 16:54   #93
Silenus
Pilgrim
 
Join Date: Apr 2005
Location: Hyperion
Posts: 6,968
Good to hear that.

I will do a hackintosh soon and I might test this.
__________________
DELL XPS 13 ULTRABOOK

...Mis sueños son mentiras que algun día dejarán de serlo...
Silenus is online now   Reply With Quote

Old October 18th, 2009, 14:04   #94
Zedr0n
Registered User
 
Join Date: Aug 2006
Location: UK/London
Posts: 35
-- 0.9.6 release --

Ok, the time has come I'm releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn't require launching terminal whatsoever, hope that helps. The steps to install it are as follows:
  • xQuartz
    To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the XQuartz Project page. Double-click on the package to install it.
  • NVidia CG framework
    Download the package for Mac OS X here. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.
  • PCSX2/mac + plugins
    The latest package is always here. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it.
Zedr0n is offline   Reply With Quote

Reply

Tags
mac os x, pcsx2

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 19:16.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.