|
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Registered User
Join Date: Apr 2008
Location: Indiana
Posts: 5
|
I can't test it myself, since I don't have the money to buy a wired 360 controller at the moment, but, theoretically, would it be possible to map the analog sticks, triggers, buttons, etc, through Joy2Key or something similar, then map those set keys to the controller for ePSXe? I don't know too much about mapping 360 controllers, but would it be possible?
|
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
#2 |
|
Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,108
|
Yes, I don't have a 360 controller myself but many people have succeeded with this. Try the search button.
|
|
|
|
|
|
#3 |
|
Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
|
this is addressed in the FAQ.
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
|
|
|
|
|
#4 |
|
Registered User
Join Date: Jun 2008
Location: home
Posts: 3
|
yep, my friend has both wired and wireless 360 controllers (wireless need a reciever of course) and they work and are configurable through the internal pad plugin. the only thing that wont map are the right and left triggers (bumpers work), i'm guessing because they are analog and the plugin is looking for digital input. you could just map those to keyboard keys in a program like joy2key though and then when you press them in the plugin it will recognize it as the keys instead of an analog control (pretty sure).
|
|
|
|
|
|
#5 | |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
|
Quote:
__________________
Dedicated to mediocrity and repetition since 1994. |
|
|
|
|
|
|
#6 |
|
Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
|
XBCD360 is no longer supported Hushy, i now encourage all users to use XBCD 0.2.6, which is an evolution on the 360 source. currently its maintained by me (addressing some installation issues) and and spidervenom, though his work load has increased now hes back at uni so not much development has been done on the driver
|
|
|
|
|
|
#7 |
|
Registered User
Join Date: Jan 2008
Location: Home
Posts: 12
|
xbox 360 controller works fine in 1.6.0 and 1.7.0 with epsxe. very nice way to play
|
|
|
|
|
|
#8 |
|
Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
|
without rumble, obviously.
|
|
|
|
|
|
#9 |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
|
Has anyone figured out how to get rumble working in ePSXe? I actually haven't installed XBCD since I last reformatted my hard drive...it's been a while
__________________
Dedicated to mediocrity and repetition since 1994. |
|
|
|
|
|
#10 |
|
クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,646
|
|
|
|
|
|
|
#11 |
|
Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
|
KrossX, set small motor to Constant as well, Sine is not functional in XBCD (for now anyway)
|
|
|
|
|
|
#12 | |
|
.:Enigmatic Protagonist:.
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: TOKYO
Posts: 2,283
|
Quote:
mmm, that lead to two choices : --------------------I--------------------- Dx Joy 1 Big Motor: Constant Small Motor: Constant -------------------II--------------------- Dx Joy 1 Big Motor: Constant Small Motor: Sine Can anyone provide explanation about that, since I got the two settings working fine with my USB controllers & ePSXe v1.7.0
__________________
"I've had enough, there's no hope left for this pathetic clan." "Growth occurs when one goes beyond one's limits. Realizing that is also part of training." |
|
|
|
|
|
|
#13 | |
|
Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
|
yes, because the large motor is working, the small motor won't, so you will miss the subtle effects. Quote:
Last edited by Squall-Leonhart; June 16th, 2008 at 20:19.. Reason: Automerged Doublepost |
|
|
|
|
|
|
#14 |
|
クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,646
|
Actually, using the Vagrant Story's Vibration selection on the main menu: Always [SCPH-1150] Dual Shock. First test with Big Motor: None. Small Motor: Constant => Very subtle usage of left motor. Small Motor: Sine => Subtle usage of right motor. (stronger than Constant) Second test with Small Motor: None. Big Motor: Constant => Very strong vibration by left motor usage. Big Motor: Sine => Strong vibration by right motor usage. (weaker than Constant) I hope this helps... Also, would the FF8 rumble be working now? *I wonder why I never tested it like this before. Was actually random for me to put Big: Constant and Small: Sine at first configuration* =P |
|
|
|
|
|
#15 |
|
Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Australia
Posts: 1,317
|
Final fantasy 8 has no rumble, by the way epsxe has poor rumble effects its more or less a strong and weak rumble only while ssspsx has a more varied rumble effect thats why i hope epsxe will use pad plugins to support the ssspsx pad plugins.... the only prob is that the pad plugin kinda crashes when used with xbox 360 controller.... still if epsxe supported pad plugins someone couldve made a plugin specific to the 360 controller because from what i hear its not hard to program a plugin that support the controller
|
|
|
|
|
|
#16 |
|
Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
|
ha, KrossX, it didn't used to, i just confirmed it on my xbox control... i must've accidentally fixed something without realising it :P lagunareturns, FF8's rumble works perfectly fine, stop loading from a state, load from the battery instead. |
|
|
|
|
|
#17 | |
|
Registered User
Join Date: Jun 2008
Location: noneofyourbuisnessville
Posts: 3
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Registered User
Join Date: Jul 2009
Location: Texas
Posts: 8
|
I joined this forum exclusively because my MadCatz Xbox 360 controller will not vibrate, no matter what I try... I have the pad settings within ePSXe set correctly, and XBCD 0.2.6 installed, but still no rumble. I've tried Metal Gear Solid, Crash Team Racing and several others, and nothing. Every button and option works... Except rumble. Help, please?
|
|
|
|
|
|
#19 |
|
クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,646
|
|
|
|
|
|
|
#20 |
|
Registered User
Join Date: Jul 2009
Location: Texas
Posts: 8
|
Here is a screenshot: <a href="http://s130.photobucket.com/albums/p276/CowboyNinja442/?action=view¤t=Gamepadsetup.png" target="_blank"><img src="http://i130.photobucket.com/albums/p276/CowboyNinja442/Gamepadsetup.png" border="0" alt="Photobucket"></a> I don't appear to have the XBCD Utility.. I have a link to it in the start menu, but it doesn't work, and it's in the file folder. I installed the latest I know of, 0.2.6 |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|