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Old June 6th, 2008, 03:08   #1
ihateliberals
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Thumbs up Thank you ePSXe Team

Just dropping by to let you know how happy I'm about 1.7.0, outstanding work

Also, does anyboy know if there's a GPU plugin similar to NextGL being developed right now? Pete's kickass OGL2 is still the most compatible out there, but it's kinda lacking in other departments.

Regards.
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Old June 6th, 2008, 03:20   #2
Squall-Leonhart
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Define lacking?
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Old June 6th, 2008, 05:21   #3
ihateliberals
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Quote:
Originally Posted by Squall-Leonhart View Post
Define lacking?
Noun: "the state of being without or not having enough of something"

Verb: (also lack for) "be without or deficient in"

Oxford Dictionary.
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Old June 6th, 2008, 05:27   #4
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........

Most other plugins (other than Pete's) were slightly 'in hiatus'. PS1 emulation is pretty much complete now, after all. I'd say: don't hold your breath over the other plugins. Would still be cool to see nickk back on his owns as well.
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Old June 6th, 2008, 05:28   #5
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I could say that you Squall-Leonhart could of tested it better and yea thanks ePSXe team
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Old June 6th, 2008, 05:32   #6
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Quote:
Originally Posted by ihateliberals View Post
Noun: "the state of being without or not having enough of something"

Verb: (also lack for) "be without or deficient in"

Oxford Dictionary.
Squall was asking, in what section or meaning do you find 'OGL2' lacking ?

I don't know that, because neither epsxe 1.7 runs in my laptop or OGL2.

EDIT: Its working now. Very strange.

Last edited by V1ncent; June 6th, 2008 at 08:49.. Reason: Update
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Old June 6th, 2008, 05:52   #7
ihateliberals
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Speed with increased internal resolutions, not exactly smooth when compared to NextGL and even the ancient Bleem! at least on my system which exceeds every requirement except for the video card (128mb GeForce FX 5600)

Different plugins, different pros.
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Old June 6th, 2008, 05:56   #8
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...

Post your hardware specs.
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Old June 6th, 2008, 06:01   #9
ihateliberals
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No point in doing that, but I appreciate the interest.
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Old June 6th, 2008, 06:29   #10
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NextGL skips certain effects to compensate for the speed increase, where as Petes GL does it properly. The price you pay in accuracy is returned in speed, which is reversed in Petes OGL,
I take accurate graphics > speed anyday.

granted that the SM2 shaders on the FX cards are stunted anyway, i don't doubt you get crappity performance on the 5600.

Quote:
Originally Posted by Yeloazndevil View Post
I could say that you Squall-Leonhart could of tested it better and yea thanks ePSXe team

The bugs in it were outside of my variables, i don't have any games which bugged in multi iso mode since it seems FF disks seem to swap disks with no problems anyway, the main bugs that i had in it, being Rumble, Axis, States, Sound and whats not were fixed.

I also don't have onboard audio which is why i couldn't test for audio skipping resulting from a lack of adjustable buffering. but a few long term wished features have been logged and may appear in a future release at some point.

Last edited by Squall-Leonhart; June 6th, 2008 at 06:35.. Reason: Automerged Doublepost
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Old June 6th, 2008, 08:12   #11
ihateliberals
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Originally Posted by Squall-Leonhart View Post
NextGL skips certain effects to compensate for the speed increase, where as Petes GL does it properly
What exactly are you talking about? framebuffer effects, something else? just to confirm, because OGL2 crawls even with framebuffer effects disabled when both internal resolutions are set to "High - Standrard" or better.

The official readme warns about the slowdown you're likely to experience from higher internal resolutions combined with framebuffer effects, but my situation is evidently worse.

NextGL and Bleem! seem to be taking advantage of my hardware to a greater extent.
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Old June 6th, 2008, 08:21   #12
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lol, bad word play there matey,....

and yes, of course they do, if you don't set no render to texture to 2

i've seen many people using pbuffer (1) which is slow as hell.

Regardless, i've configured epsxe for use on Geforce 5200 > 5900XT with no, real performance loss. though it typically counts on a persons knowledge of his hardware....
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Old June 6th, 2008, 08:43   #13
ihateliberals
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OGL2 works like a charm here, as long as I'm playing in native, and no problems with ePSXe so far.

I actually know my hardware/software pretty well, it's just that OGL2 doesn't perform as good with these internal resolutions.
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Old June 6th, 2008, 13:27   #14
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it performs fine at higher internal resolutions provided you have the render mode set to 2 otherwise it will give bad performance.
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Old June 6th, 2008, 17:45   #15
ihateliberals
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it performs fine at higher internal resolutions provided you have the render mode set to 2 otherwise it will give bad performance.
That's the one I use, but it's not very helpful with higher internal resolutions.
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Old June 9th, 2008, 04:10   #16
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I think whats lacking is your graphics card
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Old June 9th, 2008, 05:30   #17
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Most problems are hardware related, Pete's plugins are pretty much complete, upgrade your hardware to enjoy OGL2 plugin.
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Old June 10th, 2008, 03:39   #18
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the 5600 was never good at complex shader and frame buffer effects due to its slower and narrower memory bus.
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Old June 10th, 2008, 04:11   #19
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I had 5900nu and it was slow with OGL2 Plugin.
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Old June 10th, 2008, 06:49   #20
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i have an XT and its perfectly fine, the only slowdowns are on battle transitions and excessive FBE's (knights of the round / Eden summon)
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