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#1 |
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Banned
![]() Join Date: Jun 2008
Location: Cornwall
Posts: 58
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Just dropping by to let you know how happy I'm about 1.7.0, outstanding work ![]() Also, does anyboy know if there's a GPU plugin similar to NextGL being developed right now? Pete's kickass OGL2 is still the most compatible out there, but it's kinda lacking in other departments. Regards. |
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#2 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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Define lacking?
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#3 |
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Banned
![]() Join Date: Jun 2008
Location: Cornwall
Posts: 58
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#4 |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,385
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........ Most other plugins (other than Pete's) were slightly 'in hiatus'. PS1 emulation is pretty much complete now, after all. I'd say: don't hold your breath over the other plugins. Would still be cool to see nickk back on his owns as well. |
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#5 |
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Touka <3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 11,933
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I could say that you Squall-Leonhart could of tested it better and yea thanks ePSXe team
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#6 | |
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|> |_ /\ |\| |<
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: India
Posts: 1,243
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Quote:
I don't know that, because neither epsxe 1.7 runs in my laptop or OGL2. EDIT: Its working now. Very strange.
Last edited by V1ncent; June 6th, 2008 at 08:49.. Reason: Update |
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#7 |
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Banned
![]() Join Date: Jun 2008
Location: Cornwall
Posts: 58
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Speed with increased internal resolutions, not exactly smooth when compared to NextGL and even the ancient Bleem! at least on my system which exceeds every requirement except for the video card (128mb GeForce FX 5600) Different plugins, different pros. |
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#8 |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,385
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#9 |
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Banned
![]() Join Date: Jun 2008
Location: Cornwall
Posts: 58
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No point in doing that, but I appreciate the interest.
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#10 | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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NextGL skips certain effects to compensate for the speed increase, where as Petes GL does it properly. The price you pay in accuracy is returned in speed, which is reversed in Petes OGL, I take accurate graphics > speed anyday. granted that the SM2 shaders on the FX cards are stunted anyway, i don't doubt you get crappity performance on the 5600. Quote:
The bugs in it were outside of my variables, i don't have any games which bugged in multi iso mode since it seems FF disks seem to swap disks with no problems anyway, the main bugs that i had in it, being Rumble, Axis, States, Sound and whats not were fixed. I also don't have onboard audio which is why i couldn't test for audio skipping resulting from a lack of adjustable buffering. but a few long term wished features have been logged and may appear in a future release at some point. Last edited by Squall-Leonhart; June 6th, 2008 at 06:35.. Reason: Automerged Doublepost |
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#11 | |
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Banned
![]() Join Date: Jun 2008
Location: Cornwall
Posts: 58
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Quote:
The official readme warns about the slowdown you're likely to experience from higher internal resolutions combined with framebuffer effects, but my situation is evidently worse. NextGL and Bleem! seem to be taking advantage of my hardware to a greater extent. |
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#12 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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lol, bad word play there matey,.... and yes, of course they do, if you don't set no render to texture to 2 i've seen many people using pbuffer (1) which is slow as hell. Regardless, i've configured epsxe for use on Geforce 5200 > 5900XT with no, real performance loss. though it typically counts on a persons knowledge of his hardware.... |
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#13 |
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Banned
![]() Join Date: Jun 2008
Location: Cornwall
Posts: 58
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OGL2 works like a charm here, as long as I'm playing in native, and no problems with ePSXe so far. I actually know my hardware/software pretty well, it's just that OGL2 doesn't perform as good with these internal resolutions. |
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#14 |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
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it performs fine at higher internal resolutions provided you have the render mode set to 2 otherwise it will give bad performance.
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#15 |
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Banned
![]() Join Date: Jun 2008
Location: Cornwall
Posts: 58
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#16 |
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Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,210
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I think whats lacking is your graphics card
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#17 |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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#18 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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the 5600 was never good at complex shader and frame buffer effects due to its slower and narrower memory bus.
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#19 |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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#20 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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i have an XT and its perfectly fine, the only slowdowns are on battle transitions and excessive FBE's (knights of the round / Eden summon)
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