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#101 | ||
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: India
Posts: 1,243
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Quote:
Quote:
I missed the opcode thread, Oops. I think I have to stick with epsxe 1.6.0 |
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#102 |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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#103 |
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|> |_ /\ |\| |<
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: India
Posts: 1,243
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#104 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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CTR is just wierd. funnily it worked fine for me. |
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#105 |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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Vigilante 8, now is playable but has graphical errors. I tried V8 on 1.6.0 and the problem is not present there, but it crash after each match. I'll upload a picture later because for some reason it's not working. ![]() Edit: Take a look at the pic. Last edited by 3x3cUt0r; June 2nd, 2008 at 00:50.. Reason: Pic added |
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#106 | |
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Registered User
Join Date: Jan 2008
Location: Latvia
Posts: 2
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Pete's D3D GPU Driver 1.7.7 Eternal SPU Plugin 1.41 PEOpS CDR Driver 1.4 |
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#107 |
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Registered User
![]() Join Date: Apr 2008
Location: Slovakia
Posts: 79
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#108 |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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#109 | |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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Quote:
Seriously, keep all the emulators on hand. My emulator folder is pretty big. Who knows if you might need PCSX2 0.8.1 or pSX 1.10 at a moment's notice?
__________________
Dedicated to mediocrity and repetition since 1994. |
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#110 |
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Registered User
Join Date: Jan 2008
Location: Illinois
Posts: 1
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This happened to me too. Twice, actually. All I did was play Xenogears, and then when I was done, I exited the program. Imagine my confusion and surprise when I started ePSXe back up only to be told I need to download the dll, because apparently it deleted itself somehow.
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#111 |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 152
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Pretty good Emu, the best I've seen^^ But: Compare to Eternal SPU v1.5, your internal-SPU-Plugin just sucks... -> Need an Update ![]() Second is: ToDII (US)(Tales of Destiny II) has problems with voice and FMVs (voice too), it can't play them through an image; it doesn't matter what I try, it doesn't work through DT, MDS won't load (its not because of compressing the image) and other SPU/CD-Plugins (like Peop's or your internal) has the same problem.. The only solution is to burn the same image on cd, then it works again with all plugins (the speed compare to an image is a littlebit slower) I donno if its a CDDA/XA/Bull****...-Problem, but it exist somehow... Please check this out, even if I don't care about that^^ |
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#112 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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Compared to Eternal SPU, the internal plugin is the better, it is just currently lacking some of the finer detail settings, like adjustable buffer.
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#113 |
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Registered User
Join Date: Jun 2008
Location: Netherlands
Posts: 21
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I've been playing Chrono Chross wih the Internal SPU plugin. And thus far it's been great. I think saying the internal plugin sucks is just wrong. You can definately notice the improvements there. Like Squall-Leonhart mentions it would be nice to have a few adjustable settings in there. We all like settings
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#114 |
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Registered User
Join Date: Aug 2004
Location: United States
Posts: 17
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The default sound plugin ePSXe SPU core 1.7.0 is great for cdda audio for most games, but I've found a few bugs.....in the game Loaded the music don't play and in Rayman the music doesn't play correctly in the first level.....plays the music for 3 seconds and then sound effects that are spose to be played in next level I believe.....also, some other bugs, Pocket Fighter the demo music don't play, and Sammy Sosa's Softball freezes at the loading screen, not sure if it was working or not before, but I've gotten it to work in pSX 1.6 (only version it does work in though)......some of these fixes would be nice to see in an update....specifically the sound fixes, which do seem to all work with Moby's CDR plugin and External SPU Plugin 1.5...... ![]() |
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#115 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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loading 1.6 savestates will not contain the audio info for cdda
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#116 |
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The outsider
Join Date: Jun 2008
Location: Italy
Posts: 37
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Hi, I'm Myloch, happy epsxe user ![]() Thank you for this great emulator. My first post: some epsxe 1.7 bugs. - using internal cd and sound plugin - Super Pang collection (PAL) CDDA music doesn't play correctly in main menu, it eternally loops every 0.5 sec more or less ![]() Radikal Bikers (PAL) After the character selection, screen transition effect is not correct (compared with psx 1.13 for the correct one). Maybe an epsxe core bug? Castlevania SOTN (PAL) Ingame music doesn't loop correctly. |
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#117 |
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ItsNotMe
![]() ![]() Join Date: Apr 2001
Location: Singapore
Posts: 164
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I've posted this before in ePSXe SPU Core 1.7.0 Sound Cracking Issue pertaining to the battle sound in Dragon Warriow VII not correct using ePSXe 1.7 internal SPU
__________________
PC Specs CPU : Intel Core 2 Quad Q9450 @ 2.66 GHz | MB : Gigabyte GA-P35T-DQ6 | GFX : Gigabyte NVIDIA GeForce 9600GT 512MB Sound : Creative X-Fi XtremeGamer Fatal1ty Pro | RAM : Kingston 4 GB DDR3-1333 | OS : Windows Vista Home Premium SP2 64-bit |
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#118 | |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
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Quote:
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#119 |
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The outsider
Join Date: Jun 2008
Location: Italy
Posts: 37
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no, I use discs. but I also had opportunity to try super pang with bin+cue and img+cue+sub. same result: perfect ingame music in all the 3 compilation pang titles (and no other graphic or sound bugs) except for that main menu song (game selection menu). no problem playing disc on a standard cd player, so it's not a scratch or bad cd. Last edited by myloch; June 11th, 2008 at 22:43.. |
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#120 |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
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what about when you mount the .bin/.cue image on a virtual drive like daemon tools?
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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