Emuforums.com

Go Back   Emuforums.com > PSX Emulation > ePSXe Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old June 1st, 2008, 07:51   #101
V1ncent
|> |_ /\ |\| |<
 
V1ncent's Avatar
 
Join Date: Jan 2008
Location: India
Posts: 1,243
Quote:
Originally Posted by Squall-Leonhart View Post
revert all plugins to defaults, and use the Win2k/XP CDR plugin.
Reverted all plugins to default. Tried many CDR plugins, can't find the Win2k/XP CDR plugin.
Quote:
Originally Posted by hanibal81 View Post
V1ncent, thats a CTR known problem, and there is already a thread about Opcode here
About the CTR known problem, he can atleast make it to the loading screen.

I missed the opcode thread, Oops.

I think I have to stick with epsxe 1.6.0
V1ncent is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old June 1st, 2008, 08:14   #102
3x3cUt0r
EX-Administrator
 
3x3cUt0r's Avatar
 
Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
Quote:
Originally Posted by V1ncent View Post
Reverted all plugins to default. Tried many CDR plugins, can't find the Win2k/XP CDR plugin.
Squall is talking about "ePSXe CDR WNT/W2K core 1.7.0" because "Win2k/XP CDR plugin" doesn't even exist.
__________________
3x3cUt0r is offline   Reply With Quote
Old June 1st, 2008, 08:17   #103
V1ncent
|> |_ /\ |\| |<
 
V1ncent's Avatar
 
Join Date: Jan 2008
Location: India
Posts: 1,243
Quote:
Originally Posted by 3x3cUt0r View Post
Squall is talking about "ePSXe CDR WNT/W2K core 1.7.0" because "Win2k/XP CDR plugin" doesn't even exist.
Oh, I tried that, doesn't works. I am sticking to 1.6.0 , maybe the opcode error is because of my low specs.
V1ncent is offline   Reply With Quote
Old June 1st, 2008, 08:39   #104
Squall-Leonhart
Banned
 
Squall-Leonhart's Avatar
 
Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
CTR is just wierd.

funnily it worked fine for me.
Squall-Leonhart is offline   Reply With Quote
Old June 1st, 2008, 08:49   #105
3x3cUt0r
EX-Administrator
 
3x3cUt0r's Avatar
 
Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
Vigilante 8, now is playable but has graphical errors.

I tried V8 on 1.6.0 and the problem is not present there, but it crash after each match.

I'll upload a picture later because for some reason it's not working.

Edit: Take a look at the pic.
Attached Images
File Type: jpg Vigilante 8 bug 2.jpg (186.8 KB, 75 views)
__________________

Last edited by 3x3cUt0r; June 2nd, 2008 at 00:50.. Reason: Pic added
3x3cUt0r is offline   Reply With Quote
Old June 1st, 2008, 12:01   #106
dfactor
Registered User
 
Join Date: Jan 2008
Location: Latvia
Posts: 2
Quote:
Originally Posted by dfactor View Post
Well...I like the new 1.7 version.I use the best plugins,that I also used in 1.6 version.
The only problem that I have is that the game just freezes after playing about 1 hour.
Only thing that I can do is press Alt+Esc the kill the process with the Task Manager.
Then I open the ePSXe and play further.
Quote:
Originally Posted by jonc2006 View Post
what plugins are you using and what O/S are you running on?
WinXP SP2
Pete's D3D GPU Driver 1.7.7
Eternal SPU Plugin 1.41
PEOpS CDR Driver 1.4
dfactor is offline   Reply With Quote
Old June 1st, 2008, 14:02   #107
Mr.Henky
Registered User
 
Mr.Henky's Avatar
 
Join Date: Apr 2008
Location: Slovakia
Posts: 79
Quote:
Originally Posted by hanibal81 View Post
V1ncent, thats a CTR known problem
Really? I don't have this kind of problem.
Mr.Henky is offline   Reply With Quote
Old June 2nd, 2008, 00:14   #108
3x3cUt0r
EX-Administrator
 
3x3cUt0r's Avatar
 
Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
CTR Pal version has a copy protection, you must remove it or make ePSXe (plugins) read the subchannel.
__________________
3x3cUt0r is offline   Reply With Quote
Old June 2nd, 2008, 04:21   #109
hushypushy
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,979
Quote:
Originally Posted by hammergunner View Post
so i'll just use good old 1.6 as PSX in tandem to play all my fav games
You've made a breakthrough, you've discovered how emulators work

Seriously, keep all the emulators on hand. My emulator folder is pretty big. Who knows if you might need PCSX2 0.8.1 or pSX 1.10 at a moment's notice?
__________________
Dedicated to mediocrity and repetition since 1994.
hushypushy is offline   Reply With Quote
Old June 3rd, 2008, 07:48   #110
gnoble85
Registered User
 
Join Date: Jan 2008
Location: Illinois
Posts: 1
Quote:
Originally Posted by KOC2000 View Post
First error starting epsxe
"This application has failed to start because zlib1.dll was not found."
Of course I downloaded the dll and it started, just wanted to say so, you might need to include the dll in the next pack.
This happened to me too. Twice, actually. All I did was play Xenogears, and then when I was done, I exited the program. Imagine my confusion and surprise when I started ePSXe back up only to be told I need to download the dll, because apparently it deleted itself somehow.
gnoble85 is offline   Reply With Quote
Old June 3rd, 2008, 15:19   #111
GothicIII
Registered User
 
GothicIII's Avatar
 
Join Date: Nov 2007
Location: Germany
Posts: 152
Pretty good Emu, the best I've seen^^

But: Compare to Eternal SPU v1.5, your internal-SPU-Plugin just sucks... -> Need an Update

Second is: ToDII (US)(Tales of Destiny II) has problems with voice and FMVs (voice too), it can't play them through an image;
it doesn't matter what I try, it doesn't work through DT, MDS won't load (its not because of compressing the image) and other SPU/CD-Plugins (like Peop's or your internal) has the same problem..

The only solution is to burn the same image on cd, then it works again with all plugins (the speed compare to an image is a littlebit slower)

I donno if its a CDDA/XA/Bull****...-Problem, but it exist somehow... Please check this out, even if I don't care about that^^
GothicIII is offline   Reply With Quote
Old June 4th, 2008, 04:56   #112
Squall-Leonhart
Banned
 
Squall-Leonhart's Avatar
 
Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
Compared to Eternal SPU, the internal plugin is the better, it is just currently lacking some of the finer detail settings, like adjustable buffer.
Squall-Leonhart is offline   Reply With Quote
Old June 7th, 2008, 11:07   #113
Eket1985
Registered User
 
Join Date: Jun 2008
Location: Netherlands
Posts: 21
I've been playing Chrono Chross wih the Internal SPU plugin. And thus far it's been great. I think saying the internal plugin sucks is just wrong. You can definately notice the improvements there.

Like Squall-Leonhart mentions it would be nice to have a few adjustable settings in there. We all like settings
Eket1985 is offline   Reply With Quote
Old June 9th, 2008, 03:30   #114
NJ7
Registered User
 
Join Date: Aug 2004
Location: United States
Posts: 17
Talking

The default sound plugin ePSXe SPU core 1.7.0 is great for cdda audio for most games, but I've found a few bugs.....in the game Loaded the music don't play and in Rayman the music doesn't play correctly in the first level.....plays the music for 3 seconds and then sound effects that are spose to be played in next level I believe.....also, some other bugs, Pocket Fighter the demo music don't play, and Sammy Sosa's Softball freezes at the loading screen, not sure if it was working or not before, but I've gotten it to work in pSX 1.6 (only version it does work in though)......some of these fixes would be nice to see in an update....specifically the sound fixes, which do seem to all work with Moby's CDR plugin and External SPU Plugin 1.5......
NJ7 is offline   Reply With Quote
Old June 10th, 2008, 03:38   #115
Squall-Leonhart
Banned
 
Squall-Leonhart's Avatar
 
Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
loading 1.6 savestates will not contain the audio info for cdda
Squall-Leonhart is offline   Reply With Quote
Old June 11th, 2008, 11:16   #116
myloch
The outsider
 
myloch's Avatar
 
Join Date: Jun 2008
Location: Italy
Posts: 37
Hi, I'm Myloch, happy epsxe user
Thank you for this great emulator.

My first post: some epsxe 1.7 bugs. - using internal cd and sound plugin -

Super Pang collection (PAL)
CDDA music doesn't play correctly in main menu, it eternally loops every 0.5 sec more or less

Radikal Bikers (PAL)
After the character selection, screen transition effect is not correct (compared with psx 1.13 for the correct one). Maybe an epsxe core bug?

Castlevania SOTN (PAL)
Ingame music doesn't loop correctly.
myloch is offline   Reply With Quote
Old June 11th, 2008, 15:37   #117
andyqkw
ItsNotMe
 
Join Date: Apr 2001
Location: Singapore
Posts: 164
I've posted this before in ePSXe SPU Core 1.7.0 Sound Cracking Issue pertaining to the battle sound in Dragon Warriow VII not correct using ePSXe 1.7 internal SPU
__________________
PC Specs
CPU : Intel Core 2 Quad Q9450 @ 2.66 GHz | MB : Gigabyte GA-P35T-DQ6 | GFX : Gigabyte NVIDIA GeForce 9600GT 512MB
Sound : Creative X-Fi XtremeGamer Fatal1ty Pro | RAM : Kingston 4 GB DDR3-1333 | OS : Windows Vista Home Premium SP2 64-bit
andyqkw is offline   Reply With Quote
Old June 11th, 2008, 22:06   #118
jonc2006
Mod of Douchebagness™
 
jonc2006's Avatar
 
Join Date: May 2006
Location: USA MD
Posts: 9,793
Quote:
Originally Posted by myloch View Post
Hi, I'm Myloch, happy epsxe user
Thank you for this great emulator.

My first post: some epsxe 1.7 bugs. - using internal cd and sound plugin -

Super Pang collection (PAL)
CDDA music doesn't play correctly in main menu, it eternally loops every 0.5 sec more or less

Radikal Bikers (PAL)
After the character selection, screen transition effect is not correct (compared with psx 1.13 for the correct one). Maybe an epsxe core bug?

Castlevania SOTN (PAL)
Ingame music doesn't loop correctly.
are you playing from discs or images? if you are using images, try making them in .bin/.cue format since those you have listed are all PAL versions.
__________________

Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs

The Official jonc2006™ Emotion Chart.
Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome.
Official jonc2006™ Fan Club
Official jonc2006™ Trophy Collection
jonc2006 is offline   Reply With Quote
Old June 11th, 2008, 22:11   #119
myloch
The outsider
 
myloch's Avatar
 
Join Date: Jun 2008
Location: Italy
Posts: 37
no, I use discs.

but I also had opportunity to try super pang with bin+cue and img+cue+sub.
same result: perfect ingame music in all the 3 compilation pang titles (and no other graphic or sound bugs) except for that main menu song (game selection menu). no problem playing disc on a standard cd player, so it's not a scratch or bad cd.

Last edited by myloch; June 11th, 2008 at 22:43..
myloch is offline   Reply With Quote
Old June 11th, 2008, 22:52   #120
jonc2006
Mod of Douchebagness™
 
jonc2006's Avatar
 
Join Date: May 2006
Location: USA MD
Posts: 9,793
what about when you mount the .bin/.cue image on a virtual drive like daemon tools?
__________________

Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs

The Official jonc2006™ Emotion Chart.
Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome.
Official jonc2006™ Fan Club
Official jonc2006™ Trophy Collection
jonc2006 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 12:49.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.