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#1 | |||||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands (GMT+1)
Posts: 414
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Xbox emulation on Xbox 360
Because some might not know this here a link explaining how Xbox-emulation has been done on the Xbox-360 : On Backwards Compatibility Interesting : Quote:
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Last edited by patrickvl; May 22nd, 2008 at 11:06.. Reason: Added FAQ URL |
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#2 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Okay, it looks like to me that you're posting this to help those who are actively programming on Xbox emulators. The link as well as the effort is appreciated, but we're well aware of such challenges ![]() Xbox is a harder to emulate console than many might think for the reasons above and MANY more, but those issues are well known to us. Just remember that [almost] every emulator starts off as one thing: a peice of s@#%. It's what you do with that piece of s@#% defines whether it becomes worth the download. Like PCSX2 for instance, when it first started it could barely run the 3stars demo, now it runs Killzone, and IIRC even CKemu didn't think PCSX2 would run it anytime soon (or at least with decent speeds). So when you keep improving an emulator for the better, it becomes a "good" emulator.
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