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Old December 14th, 2008, 16:29   #1281
Borisz
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You may want to remove the blank memory card files from the playground binary on the site.
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Old December 21st, 2008, 20:29   #1282
gamersat678
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I know there was talk of implementing a slider for the sync hacks. (Jake Thanks for fixing the afxres.h error). I just built a modified version to test Killzone. With x6 the intro goes 70fps and ingame the game plays at an amazing 10fps on my system. I would think a slider would be very beneficial instead of changing HBLANK_COUNTER_SPEED and compiling it every time to see which number worked the best. Just my two cents worth. Keep cranking out the revisions.(Now compiling a x12 hack build)
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Old December 21st, 2008, 20:56   #1283
CheatMaster
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Somewhere between rev 447 to 471(the last one that I've tested) there's some info that appear in the console every 2-3 second even without doing anything,just open pcsx2.
Code:
PCSX2 Playground (beta) save ver: 7a300010
EE pc offset: 0x2a8, PSX pc offset: 0x208
x86Init:
        CPU vender name =  GenuineIntel
        FamilyID        =  1
        x86Family =                Intel(R) Pentium(R) 4 CPU 2.80GHz
        CPU speed =  2.836 Ghz
        x86PType  =  Standard OEM
        x86Flags  =  bfebfbff 0000441d
        x86EFlags =  00000000
Features:
        Detected MMX
        Detected SSE
        Detected SSE2
        Detected SSE3
        Not Detected SSE4.1
        F1 - save state
        (Shift +) F2 - cycle states
        F3 - load state
        F10 - dump performance counters
        F11 - save GS state
        F12 - dump hardware registers
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0  Total 0
|ntdll.dll: 96.3455 kernel32.dll: 1.99336 USER32.dll: 0.996678 nview.dll: 0.664452
+>
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0  Total 0
|ntdll.dll: 97.6744 kernel32.dll: 0.996678 nview.dll: 0.664452 USER32.dll: 0.332226 uxtheme.dll: 0.3
32226
+>
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0  Total 0
|ntdll.dll: 98.0066 USER32.dll: 0.996678 kernel32.dll: 0.664452 nview.dll: 0.332226
+>
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0  Total 0
|ntdll.dll: 98.0066 USER32.dll: 0.664452 nview.dll: 0.664452 396_PPr471_pcsx2-vm.exe: 0.664452
+>
What's this,is something new for finding bugs more easier or???
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Old December 23rd, 2008, 04:25   #1284
cottonvibes
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its a profiler.

it tells you the % of cpu time different parts of the emu take up.

its disabled by default in later PP builds, and can be enabled by misc->enable profiler.
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Old January 3rd, 2010, 10:51   #1285
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You probably already knew this but cycle hacks x3 doesn't work. I can get it to work but first i have to change it in the .ini file. then make that file read only. It's difficult to get the audio not to seem horrific with all original speedhacks( without the 2d optimitization). plus only 1 vu on with 2 vu cycle stealing without the vu cycle speed hacks. but i have settings that work fairly well. to get cycle rate x3 to work. First go to pcsx2 in task mgr(real time) Second, hit run cdrom or run iso then if you have an os that does the task manager prompt, hit ctrl alt del wait for sound. If you don't have controls. Run again without realtime. make a save state. If you gain focus load it.

Here are the sound sync settings for cycle hacks 3.(just out of curiosity is there any way
to split the vu and use it only for certain tasks. I think the vu is primarly important for certain intense in game engine sequences. Having it on all the time messes with the sync. I was able to get 60 fps in the public beta but the controls didn't feel fluid for that speed. I also can't get guitar hero 2 to work. Its also at 60 fps but the emulator ignores the frets usually.(it did work at one point im not that bad) I think if i got rid of the cycle hacks it would fix it but then i wouldn't be able to play it at 60 fps. Is there anyway to implement a low level vu that doesn't mess with the sync of the cycle rate. Oh right the settings.

spu2:
waveout buffers 8
latency 68
interpolation: none
sequence length: 90
seekwindow size: 10
overlay:15

You probably already knew this but cycle hacks x3 doesn't work. I can get it to work but first i have to change it in the .ini file. then make that file read only. It's difficult to get the audio not to seem horrific with all original speedhacks( without the 2d optimitization). +1 vu on with 2 vu cycle stealing without the vu cycle speed hacks. but i have settings that work fairly well. to get cycle rate x3 to work. First go to pcsx2 in task mgr(real time) Second, hit run cdrom or run iso then if you have an os that does the task manager prompt, hit ctrl alt del wait for sound. If you don't have controls. Run again without realtime. make a save state. If you gain focus load it.

Here are the sound sync settings for cycle hacks 3.(just out of curiosity is there any way
to split the vu and use it only for certain tasks. I think the vu is primaryly important for certain intense in game engine sequences. Having it on all the time messes with the sync. I was able to get 60 fps in the public beta but the controls didn't feel fluid for that speed. I also can't get guitar hero 2 to work. Its also at 60 fps but the emulator ignores the frets usually.(it did work at one point im not that bad) I think if i got rid of the cycle hacks it would fix it but then i wouldn't be able to play it at 60 fps. Is there anyway to implement a low level vu that doesn't mess with the sync of the cycle rate. Oh right the settings.

spu2:
waveout buffers 7
latency 68
interpolation: none
sequence length: 90
seekwindow size: 10
overlay:15

You probably already knew this but cycle hacks x3 doesn't work. I can get it to work but first i have to change it in the .ini file. then make that file read only. It's difficult to get the audio not to seem horrific with all original speedhacks( without the 2d optimitization). +1 vu on with 2 vu cycle stealing without the vu cycle speed hacks. but i have settings that work fairly well. to get cycle rate x3 to work. First go to pcsx2 in task mgr(real time) Second, hit run cdrom or run iso then if you have an os that does the task manager prompt, hit ctrl alt del wait for sound. If you don't have controls. Run again without realtime. make a save state. If you gain focus load it.

Here are the sound sync settings for cycle hacks 3.(just out of curiosity is there any way
to split the vu and use it only for certain tasks. I think the vu is primaryly important for certain intense in game engine sequences. Having it on all the time messes with the sync. I was able to get 60 fps in the public beta but the controls didn't feel fluid for that speed. I also can't get guitar hero 2 to work. Its also at 60 fps but the emulator ignores the frets usually.(it did work at one point im not that bad) I think if i got rid of the cycle hacks it would fix it but then i wouldn't be able to play it at 60 fps. Is there anyway to implement a low level vu that doesn't mess with the sync of the cycle rate. Oh right the settings.

spu2:
waveout buffers 7
latency 68
interpolation: none
sequence length: 90
seekwindow size: 10
overlay:15

xcedf thats because your using positive positive for the cpu. I just played it and don't have that problem.
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Last edited by timmah2000; January 3rd, 2010 at 10:51.. Reason: Automerged Doublepost
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