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#1 |
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8+ Years
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Over The Rainbow
Posts: 2,796
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Next GL
I noticed the NEXT GL 1.6 plugin can use motion blur on all games. Why dont lewpy make his next plugin support every games with motion blur.
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Intel Q9550 @ 4.00 Ghz
Xigmatek Dark Knight G.SKILL 4GB DDR2 533 GIGABYTE EP45-UD3P Hitachi 1TB Samsung 1TB LG 20X DVD-RW (SATA) Lancool K62W EVGA GTX 275 Corsair 750TX Scythe Kaze Master Ace Windows 7 x64![]() |
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#2 |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 8,058
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Lewpys glide pluggin does support all the psx games with motion blurs.. Nikks next GL has a special motion blur option that forces motion blurs for games that don't even use motion blurs.. Not all psx games use motion blurs.. But next gl can make them have motion blurs..
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#3 |
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8+ Years
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Over The Rainbow
Posts: 2,796
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Well...if it does support all psx games with motion blur then how come I dont see any...Nikks Next GL has a very fps on my voodoo 5 because it uses open gl...
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Intel Q9550 @ 4.00 Ghz
Xigmatek Dark Knight G.SKILL 4GB DDR2 533 GIGABYTE EP45-UD3P Hitachi 1TB Samsung 1TB LG 20X DVD-RW (SATA) Lancool K62W EVGA GTX 275 Corsair 750TX Scythe Kaze Master Ace Windows 7 x64![]() |
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#4 |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 8,058
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Most psx games with motion blurs dont' use them all the time.. Only certain times.. Try playing games with petes gpu pluggins and the same thing is true.. Better yet.. Play games use next Gl without the special motion blur option and you will see that most psx games don't use motion blurs and the ones that do use motion blurs, don't use them all the time.. Like I said, The special option in Next GL for motion blurs is to force motion blurs on psx games that normally would not have motion blurs to begin with.. All the motion blurs in my games work fine with lewpys glide pluggin..
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Play emulated games online Main Rig||Intel i7 2600k @4.4 ghz|2x4 gb DDR3 1600|Asrock Extreme7 Gen3|EVGA GTX670 2GB|EVGA GTX460 PhysX|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD| OCZ 240GB SSD SATA3 |NEC 3520 4x/8x DVD+R/RW DL burner|Rosewill 1000 Watt|40" Sony Bravia 1080p|Logitec 5.1 Speaker System w/10" Sub|Windows 7 64bit Ultimate|| SimplyBuyIt - Health&Nutrition |
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#5 |
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Ebichu!
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,091
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Hmm, NickK's plugin is the only one I know of that uses the motion bluring *all the time*. However, I know that Pete's D3D & OGL has an option for graphic card framebuffer, which is used in some games to produce the motion blur effects MGS or the pre-battle swirl in FF9. But I know lewpy's plugin has something simmilar: try enabling Famebuffer to Read or Read/write, it should produce the same effect as pete's plugins. and as fivefeet8 said, it's only used sometimes. here is an example of the motion blur in MGS with pete's OGL plugin. Last edited by liquid; January 14th, 2002 at 03:30.. |
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#6 |
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8+ Years
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Over The Rainbow
Posts: 2,796
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I guess this is motion blur.... Weird.,, :confused: :confused: :confused: It doesnt look this weird but the screen shot looks weird...
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Intel Q9550 @ 4.00 Ghz
Xigmatek Dark Knight G.SKILL 4GB DDR2 533 GIGABYTE EP45-UD3P Hitachi 1TB Samsung 1TB LG 20X DVD-RW (SATA) Lancool K62W EVGA GTX 275 Corsair 750TX Scythe Kaze Master Ace Windows 7 x64![]() |
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#7 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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well, my plugins (and Lewpy's as well) are trying to emulate the psx motion blur effects (we do it in a different way, though, both ways have pros and cons, as always in Real Life TM). NikK's plugins are having options to do blur effects all the time, so they are not trying to emulate the psx blurs, it's more like a special effect to enhance the gfx. Btw, he is doing a great job with that effects, it's not easy to do them without big speed loss (I am still wondering if he has found a fast way to use accumulation buffers, or if he is caching all polygons over several frames, drawing everything n times again). |
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#8 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Quote:
![]() If you want a simple explination of how it can be done with *any* OpenGL app, I guess I could give a brief overview
Last edited by NickK; January 14th, 2002 at 19:20.. |
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#9 |
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Do not Disturb
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Bangkok,Thailand
Posts: 1,808
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I want it in Next3D
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#11 | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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Quote:
Yup, speed is very good (I've noticed a speed drop in high resolutions, but that's just normal) Quote:
I am always open for learning new things (I tried once to do motion blurring with accumulation buffers, it was easy to code and nice looking, but the speed was really bad). |
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#12 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Soviet Canuckistan
Posts: 7,778
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Maybe my computer is just on crack, but I can't get either the D3D or OpenGL plugin to work. It doesn't seem to record my configuration settings (did I forget to do something perhaps?) When I start the plugin up, it gives me a mostly black screen, with gray boxes where there should really be graphics. |
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#13 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Quote:
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#14 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Soviet Canuckistan
Posts: 7,778
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I feel stupid. Thanks NikK.
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#15 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,429
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That blur feature will be really great in next 3d along with a few more fixes.
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#16 | |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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Quote:
anyway, is a great effect in mdecs, is great thanx for that nickk, oh and thanx to make a much compatible d3d gpu pete ^^
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#17 |
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Registered User
Join Date: Dec 2001
Posts: 12
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I can't get into the memory loading screen in GT2. And yes, I've already enabled the accurate cd-rom timing. Other plugin works. Only NextGL 1.7 can't get pass. Here's my system spec: P3 750 Abit SA6R 256MB RAM WinXP Kyro2 |
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#18 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Quote:
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#19 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Quote:
Press start. It works 100% fine on my system
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#20 | |
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Registered User
Join Date: Dec 2001
Posts: 12
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Quote:
And one more bug, I can't run GT2 is full screen, it is not playable. I don't know how to explain the problem, the screen keep moving forward and backward all the time. |
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