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Old January 14th, 2002, 03:09   #1
ToM_E
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Next GL

I noticed the NEXT GL 1.6 plugin can use motion blur on all games. Why dont lewpy make his next plugin support every games with motion blur.
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Old January 14th, 2002, 03:16   #2
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Lewpys glide pluggin does support all the psx games with motion blurs.. Nikks next GL has a special motion blur option that forces motion blurs for games that don't even use motion blurs.. Not all psx games use motion blurs.. But next gl can make them have motion blurs..
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Old January 14th, 2002, 03:17   #3
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Well...if it does support all psx games with motion blur then how come I dont see any...Nikks Next GL has a very fps on my voodoo 5 because it uses open gl...
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Old January 14th, 2002, 03:27   #4
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Most psx games with motion blurs dont' use them all the time.. Only certain times.. Try playing games with petes gpu pluggins and the same thing is true.. Better yet.. Play games use next Gl without the special motion blur option and you will see that most psx games don't use motion blurs and the ones that do use motion blurs, don't use them all the time..

Like I said, The special option in Next GL for motion blurs is to force motion blurs on psx games that normally would not have motion blurs to begin with.. All the motion blurs in my games work fine with lewpys glide pluggin..
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Old January 14th, 2002, 03:28   #5
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Hmm, NickK's plugin is the only one I know of that uses the motion bluring *all the time*.

However, I know that Pete's D3D & OGL has an option for graphic card framebuffer, which is used in some games to produce the motion blur effects MGS or the pre-battle swirl in FF9. But I know lewpy's plugin has something simmilar: try enabling Famebuffer to Read or Read/write, it should produce the same effect as pete's plugins.

and as fivefeet8 said, it's only used sometimes.

here is an example of the motion blur in MGS with pete's OGL plugin.
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File Type: jpg mgs.jpg (69.2 KB, 243 views)

Last edited by liquid; January 14th, 2002 at 03:30..
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Old January 14th, 2002, 04:42   #6
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I guess this is motion blur.... Weird.,, :confused: :confused: :confused:
It doesnt look this weird but the screen shot looks weird...
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Old January 14th, 2002, 19:01   #7
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well, my plugins (and Lewpy's as well) are trying to emulate the psx
motion blur effects (we do it in a different way, though, both ways have
pros and cons, as always in Real Life TM).

NikK's plugins are having options to do blur effects all the time, so
they are not trying to emulate the psx blurs, it's more like a special
effect to enhance the gfx. Btw, he is doing a great job with that effects,
it's not easy to do them without big speed loss (I am still wondering if he
has found a fast way to use accumulation buffers, or if he is caching all
polygons over several frames, drawing everything n times again).
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Old January 14th, 2002, 19:19   #8
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Quote:
Originally posted by Pete Bernert
well, my plugins (and Lewpy's as well) are trying to emulate the psx
motion blur effects (we do it in a different way, though, both ways have
pros and cons, as always in Real Life TM).

NikK's plugins are having options to do blur effects all the time, so
they are not trying to emulate the psx blurs, it's more like a special
effect to enhance the gfx. Btw, he is doing a great job with that effects,
it's not easy to do them without big speed loss (I am still wondering if he
has found a fast way to use accumulation buffers, or if he is caching all
polygons over several frames, drawing everything n times again).
Nah, it's really really simple. I don't know if you tried using it yet, but I cannot notice any speed loss when I have the special filters turned on

If you want a simple explination of how it can be done with *any* OpenGL app, I guess I could give a brief overview
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Last edited by NickK; January 14th, 2002 at 19:20..
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Old January 15th, 2002, 01:38   #9
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I want it in Next3D
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Old January 15th, 2002, 01:44   #10
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Quote:
Originally posted by Enigma1982
I want it in Next3D
I'm working on that
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Old January 15th, 2002, 06:09   #11
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Quote:
Nah, it's really really simple. I don't know if you tried using it yet, but I cannot
notice any speed loss when I have the special filters turned on

Yup, speed is very good (I've noticed a speed drop in high resolutions, but that's just normal)

Quote:
If you want a simple explination of how it can be done with *any* OpenGL app,
I guess I could give a brief overview
Sure

I am always open for learning new things (I tried once to do motion blurring with accumulation buffers, it was easy to code and nice looking, but the speed was really bad).
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Old January 15th, 2002, 06:52   #12
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Maybe my computer is just on crack, but I can't get either the D3D or OpenGL plugin to work. It doesn't seem to record my configuration settings (did I forget to do something perhaps?)

When I start the plugin up, it gives me a mostly black screen, with gray boxes where there should really be graphics.
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Old January 15th, 2002, 06:55   #13
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Quote:
Originally posted by Ninja
Maybe my computer is just on crack, but I can't get either the D3D or OpenGL plugin to work. It doesn't seem to record my configuration settings (did I forget to do something perhaps?)

When I start the plugin up, it gives me a mostly black screen, with gray boxes where there should really be graphics.
Download NextGL v1.7 http://nextgl.ngemu.com/ Next3D v1.2 will also have the cfg fix
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Old January 15th, 2002, 07:04   #14
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I feel stupid. Thanks NikK.
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Old January 15th, 2002, 13:14   #15
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That blur feature will be really great in next 3d along with a few more fixes.
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Old January 16th, 2002, 14:52   #16
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Quote:
Originally posted by prafull
That blur feature will be really great in next 3d along with a few more fixes.
That´s right, we are connected, hope the next3d have great improvements, and hope Peted3d too ^^

anyway, is a great effect in mdecs, is great thanx for that nickk, oh and thanx to make a much compatible d3d gpu pete ^^
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Old January 17th, 2002, 02:29   #17
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I can't get into the memory loading screen in GT2. And yes, I've already enabled the accurate cd-rom timing. Other plugin works. Only NextGL 1.7 can't get pass.

Here's my system spec:
P3 750
Abit SA6R
256MB RAM
WinXP
Kyro2
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Old January 17th, 2002, 02:37   #18
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Quote:
Originally posted by Pete Bernert


Sure

I am always open for learning new things (I tried once to do motion blurring with accumulation buffers, it was easy to code and nice looking, but the speed was really bad).
Eh, I'll mail it to you sometime
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Old January 17th, 2002, 02:39   #19
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Quote:
Originally posted by tourist
I can't get into the memory loading screen in GT2. And yes, I've already enabled the accurate cd-rom timing. Other plugin works. Only NextGL 1.7 can't get pass.

Here's my system spec:
P3 750
Abit SA6R
256MB RAM
WinXP
Kyro2
Make sure you skip the opening intro first Press start. It works 100% fine on my system
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Old January 17th, 2002, 07:23   #20
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Quote:
Originally posted by NickK


Make sure you skip the opening intro first Press start. It works 100% fine on my system
Yes, it does work on the arcade disc with intro, but the simulation disc does not have intro, so it still crashes.

And one more bug, I can't run GT2 is full screen, it is not playable. I don't know how to explain the problem, the screen keep moving forward and backward all the time.
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