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#101 |
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Registered User
![]() Join Date: Jun 2008
Posts: 82
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READ THE FIRST POST !!! Its all there. but for you here it is again: How to Run CDs: (1)File/Open/CD-ROM via SPTI, then select ANY file on the disk. (2)Run/Run 2 (1-pass) or press F5 People please try to read the manual or at least the first post in this thread. |
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#102 |
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Registered User
![]() ![]() Join Date: Jun 2010
Location: usa/va
Posts: 187
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Thanks. Wow, that's a weird/uncommon way to play a game. Is there no fix to get it to play the normal emulator way? Definitely think we should have game profiles for this now xD I did this with all 3 Runs and it says "cd error" when I skip the intro story. When I just let the intro story finish, it says "cd error" afterwards.
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#103 |
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Registered User
![]() Join Date: Jun 2008
Posts: 82
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The coder of this emulator is Japanese person that did this in his own time for research and fun. His goal was to emulate the hardware behavior, not make it user friendly. You can be pretty sure there will be no further updates. So you'll have to learn to adapt yourself to Xebra. You have to use all its functions like in a real PS1, For example: Open Shell & Outer Card to emulate the actual behavior like in "Real Life". ![]() Again, all these functions are part of the real PS1 hardware behavior and its encoded into Xebra, so no automation here. Still, this it the most compatible emulator yet. I hope Epsxe 1.8.0 will be at least this good or better in terms of compatibility and accuracy. I also hope that the Epsxe team at least read the Xebra homepage (although in Japanese) for reference. |
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#104 |
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Registered User
![]() ![]() Join Date: Jun 2010
Location: usa/va
Posts: 187
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I was talking about having to just load the iso the same way as all games. Not one way for one, and another way for another and so on and so forth. Game profiles (like project64 .rdb) would have been a great idea so that all games would flow easily (like a real ps1) instead of change this and change that for different games each time. I was bringing this forward because I thought ppl were still working on it. I agree that this is a good emulator. I didn't know that the project was stopped already. |
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#105 |
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xLax
Join Date: Sep 2012
Posts: 21
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not sure if this is the correct place for posting this but does Xebra or Arbex have high system requirements? and what are they? i cant seem to get Xebra or Arbex to load beyond the PS logo on my laptop.
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#106 |
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Registered User
Join Date: Sep 2012
Location: Cardiff
Posts: 1
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Hi, can anyone explain to me how to convert a .cue into a xebratoc so I can have audio on games that use CDDA? I found hattori's explanation in the other thread but I couldn't understand it. Edit: I mounted the .cue and it ran fine, thanks anyway. Last edited by electricaltill; October 28th, 2012 at 18:08.. |
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#107 |
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..!!
![]() Join Date: Oct 2008
Location: Miami, FL, CUBA
Posts: 89
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Xebra.. hm.. I ran MGS1 and get scratches pops and hiccups here and there.. even in the 320x240 window all defaults |
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#108 | |
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Registered User
![]() Join Date: Nov 2011
Posts: 63
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Quote:
Ilya-v, I honestly doubt the new ePSXe will improve compatibility to the point where it equals XEBRA's compatibility. XEBRA will probably remain, for a very VERY long time, the most accurate solution for PS1 emulation. I am not even holding my breath for the newest version to even see the light of day until I actually see a downloadable file for it. Really, I would like to see a new emulator that focuses on the ease of use and simplicity of pSX and the accuracy of XEBRA. Shinra, sadly it would seem as though XEBRA is now in Nestopia status. It's developer having dropped off the face of the Earth one random day, never to return. |
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#109 |
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Registered User
![]() Join Date: Jun 2008
Posts: 82
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Real shame Dr. Hell abandoned his work. But I can understand him, he is a programmer and was doing it for the challenge and pleasure resulting this great emulator, nothing more. I really hope ePSXe guys will update their emulator more often and get even better compatibility than Xebra. |
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#110 |
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Registered User
Join Date: Apr 2012
Location: Italy
Posts: 3
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I have a question, where is my memory card file? I thought that it was BU00/BU10 but even after formatting both of them I can't save cause I'm running out of space...
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#111 |
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xLax
Join Date: Sep 2012
Posts: 21
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Ilya-v, when did Dr Hell announce that he abandon his work on Xebra and did he mention a reason or that it is a completed project to him? i see alot of activity on his forum but since its in japanese i can barely understand it... im really intrigued about Dr Hell, he's so mysterious and so unknown.
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#112 | |
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Registered User
![]() ![]() Join Date: Jan 2012
Posts: 157
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Quote:
![]() http://translate.google.se/translate...1.html&act=url Anyway it's sad that this project seems dead. Yet again I came late to a party, started using XEBRA this year and absolutely love it. The most accurate PSX emulator I have ever used where all games working great. |
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#113 |
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Registered User
![]() ![]() ![]() Join Date: Feb 2008
Location: Houston
Posts: 412
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Unfortunately, epsxe 1.8.0 still isn't as accurate as Xebra. The gallery in Einhander and Fear Effect 2 still does not work on epsxe. And about the cracklng sound in xebra, just set 3000 as the min, 5000 as the mid, and 8000 as the max. That should fix the popping sound in MGS.
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#114 |
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Registered User
![]() Join Date: Jun 2008
Posts: 82
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Yeah. The big boys (professional programmers) just don't put their time and effort into small unprofitable projects like Emulation. I bet Dr.Hell did this for fun and he is a big company programmer like for Samsung Electronics or other Asian Mega Corporation. I am glad that a "Tip of the Iceberg" of one man, can bring so much joy to many others. Anyway, thank you Dr.Hell for this great hobby of yours. |
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