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#541 |
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The King of Dinner
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2010
Location: USA
Posts: 2,602
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No problem
__________________
CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost) Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST, AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8192MB DDR3 SDRAM 1333 OS - Windows 7 Professional 64-bit HDD - Western Digital 1 TB "If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green |
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#542 |
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Registered User
Join Date: May 2012
Posts: 48
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I seem to get a slight popping/crackling sound with gunfire on both Tomb Raider and Die Hard Trilogy - which I'm pretty sure isn't the case on the original console. Does anyone know how to fix?
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#543 |
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Registered User
Join Date: May 2012
Posts: 48
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Edit - this is caused by the interpolation setting. Although it's weird that I get the same problem with the internal plugin. If interpolation is set to Gaussian I get the popping on gunfire, but with none I don't get any, and with cubic it's a lot better. What's the best interpolation option? |
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#544 |
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Registered User
Join Date: Apr 2006
Location: Germany NRW
Posts: 10
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Do ePSXe users even need this plugin anymore? After all, Shalmas fixes have been added to the ePSXe SPU Core.
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#545 |
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Registered User
Join Date: May 2012
Posts: 48
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#546 |
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Registered User
Join Date: Jan 2011
Posts: 47
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#547 | |
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The King of Dinner
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2010
Location: USA
Posts: 2,602
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Quote:
__________________
CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost) Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST, AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8192MB DDR3 SDRAM 1333 OS - Windows 7 Professional 64-bit HDD - Western Digital 1 TB "If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green |
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#548 |
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T'Ash
![]() ![]() Join Date: Nov 2012
Posts: 135
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I just gotta say, Grandia sounds awesome with Dsound. I've increased reverb by 15% and set post-filtering to desharp. After some volume adjustments and enabling DBB in my speakers, I can fully enjoy the bassline and bongos playing in the background of XA movies, while all the highs are at satisfactory level . I believe being able to experiment (don't be afraid!) with filtering and adjusting volume levels separately is key to a decent sound experience - emulation that is tailored for the needs of that subjective sonuva inside You .
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#549 | |
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The King of Dinner
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2010
Location: USA
Posts: 2,602
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Quote:
__________________
CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost) Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST, AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8192MB DDR3 SDRAM 1333 OS - Windows 7 Professional 64-bit HDD - Western Digital 1 TB "If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green |
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#550 |
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T'Ash
![]() ![]() Join Date: Nov 2012
Posts: 135
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Nah, that's OK. Internal SPU is, I'd say, an entry-level plugin for people who just wanna get it done. Simply. Semi-accurately. Without a hassle. Not much of an "enhanced" from that "enhancedPSXemulator," but great just the same. Now, if you're looking for that "enhanced" experience and you got a feeling that the sound output of a real psx could've produced better results, bearing in mind cd data contents, play around with Dsound's settings. VAG speech sounds too loud in Grandia? Soften it up with volume control and your ears can now enjoy almost-clipping and hammy NTSC-U voice recordings. Can't hear 'em bongos in the intro movie? Pump up that reverb and desharp the output. Revel in your subjectivity. I mean, really, back in the days we all played PSX games on analogue Sony Trinitrons or the likes. Who cared about the sound output when it was THAT much better than SNES. The situation changes once you get to decode all the audio stuff stored on a CDROM with a dedicated sound card and output of a pair of decent speakers. All of a sudden you feel like you don't wanna miss on anything from those excellent pieces composed by Nobuo Uematsu or other geniuses. You want to hear as much as your current hardware allows you to, not whatever it was that psx was capable of. Thank you for maintaining this simple logic in the development of Dsound plugin. |
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#551 | |
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The King of Dinner
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2010
Location: USA
Posts: 2,602
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Quote:
__________________
CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost) Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST, AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8192MB DDR3 SDRAM 1333 OS - Windows 7 Professional 64-bit HDD - Western Digital 1 TB "If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green |
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#552 |
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Registered User
Join Date: Nov 2007
Location: Germany
Posts: 6
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Are there any expert settings to get rid of the sound stuttering in FF9 (PAL)? In both epsxe and pcsx-r the sound sometimes stutters with P.E.Op.S 1.10b svn7 default settings. In epsxe this happens once at the beginning of each fight, in pcsx-r this happens randomly outside of fighting. In Eternal SPU the problem is worse, the only plugin whithout stuttering is the epsxe SPU core 1.8.0 audio plugin which has a very low output quality compared to P.E.Op.S 1.10b. |
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#553 |
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Registered User
Join Date: Jan 2011
Posts: 14
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Nice to see that the emulation scene is advancing towards increased precision and authenticity in relation to the original experience... (for example, edgbla's gpuBladeSoft software graphics renderer.) I am eager to see in the future the Internal SPU fixing Final Fantasy VII (Square-Enix related) issues -- thanks to the_randomizer for having reported them to the epsxe team. If I remember correctly most computers tend to suffer from some (about 100 ms) lag issues using this "PEOPS DSound repair," but XAudio2 can be installed and used under XP for those to be solved. Does anyone know if the Internal (core) SPU 1.8.0 suffers from such latency problems? (Ignoring the fact if you do not mind that this might be somewhat off-topic.) |
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#554 |
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Registered User
Join Date: Apr 2011
Posts: 1
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After two weeks of configuration, I can finally enjoy SVN 7 without crackling in my games ( Spyro 1,2,3 ; Crash Team Racing ; MGS ;... All PAL). ----Peops ini---- Version = 110 SoundDriver = 1 Timer = 3 Volume = 10 Interpolation = 2 Reverb = 2 Mono = 0 UseXA = 1 XAPitch = 0 IRQWait = 0 Debugger = 0 Recorder = 0 EmuType = 1 ReverbBoost = 0 Latency = 0 XAFilter = 2 CDDAFilter = 1 Output1Filter = 0 Output2Filter = 0 XAVol = 10 CDDAVol = 10 VoiceVol = 10 XAStrength = 0 CDDAStrength = 0 Output2Strength = 0 ----Expert ini---- Version = 110_2 LatencyTarget = 35 UploadTimer = 2 SoundStretcher = 0 APUcycles = 1 PhantomPad = 0 PhantomPadSize = 50 PhantomPostPad = 0 LatencyRestart = 15 UploadLowReset = 2 UploadHighFull = 30 UploadHighReset = 60 ReverbTarget = -1 AsyncWaitBlocker = 15 AsyncOndemandBlocker = 8 DebugSoundBuffer = 0 DebugCdxaBuffer = 0 ----- I use ePSXe Shark 1.7.0 with APU set to "1 0" My soundcard is an "Asus Xonar DS" OS: Windows 7 64bits Ultimate CPU: Core 2 Quad Q9550 OC 3.4GHz GPU: nVidia GTX560 Gainward GoldenSample 4Gb RAM DDR2 800mhz Thanks Shalma for this amazing plugin ! Last edited by jona1995; May 16th, 2013 at 21:02.. |
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