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#1 | |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,385
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All console games should be Free2Play
Thoughts on a future gaming landscape where acquisition costs are out of the picture, and user retention is focused on? Crytek Says All Console Games Should Be Free-To-Play Quote:
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#2 |
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ヒットハード&高速
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Scanning...
Posts: 13,843
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Ouch... makes the future of Crysis to look grim... and its so hard to find a good shooter this days...
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#3 |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,385
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Retail prices essentially cap the revenue to the maximum number of copies of a game that can reach players (to an advance maximum of full retail price, cannibalized by low margins in compareason to digital downloads, where copies are not scarcely available, pricing can be experimented with and "whales" essentially subsidize a game for the rest of players).
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#4 |
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!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Saudi Arabia
Posts: 5,362
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#5 |
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I'm sexy and I know it!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: VIKINGLAND!
Posts: 4,456
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"Free to play" as in pay a purchase fee, then don't pay any additional fees (such as monthly ones like mmos) while playing online, and/or getting patches and stuff? Most games should be that, though I totally understand it for mmos, because the 2 that I've played actively, WoW and Rift, we've been getting several expansion packs worth of content and balancing, well worth the monthly fee. Monthly fees for fps and such, with little to no balancing or additional content, **** no. I am a bit confused as to why they only said console games, not all games. Are PC gamers supposed to be milking cows for the console gamers? |
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#6 |
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From Love and Limerence
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Ohio
Posts: 6,557
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Free to play can mean many things, but typically it's a game that is free up front (no initial purchase cost), but it's comparatively limited versus if you pay for extra content.
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"The heart has it's reasons that reason knows nothing of." |
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#7 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: USA
Posts: 8,140
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Frankly I'd rather buy a game than get a free crippled game and have to compete with kids with their parents credit cards buying all the top level equipment, and either having to waste money on virtual junk to be competitive, or get constantly beaten.
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Spoiler:
-PC: AMD Quad Core A8-3800 Accelerated Processor, 16GB DDR3 Ram, Radeon HD45xx 1 GB video card, 1 TB hard drive, 500 GB hard drive, Supermulti DVD Burner, Wireless Lan 802.11 b/g/n, Beats audio Studio Quality sound, Win 7 Home Premium Yes, I like getting (primarily digital) games on sale @ bargain prices! don't like it? Just deal with it!
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#8 |
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crill stazy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 7,667
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I prefer purchasing downloadable titles over f2p most of the time, although it is a great way to demo a game.
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#9 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Australia
Posts: 1,333
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Name one successful or really great f2p game that overshadows any retail game equivalent... I think there is none... With shorter and shorter dev times allocated to games and games are constantly being refurbished as new games, retail is keeping the decent games alive. F2p games will be lacklustre at launch as it will developed in the mindset that there won't a rush of money at launch so expect a demo, and the people who pay will have a more enjoyable experience but it will still be less than a retail release, as the end users will have to wait for extra content to be added and that will depend on people paying consistently and the fact the devs aren't lazy and will continue to do updates. Also note that most f2p releases are buggy at launch as they will use you the free players as squash out the remaining bugs as screw over the paying players as they will experience the bugs more than the free user as they get to progress quicker into the game... The bug fixes will be delayed unlike retail releases as they have to wait till the games earns enough money to pay the devs to do updates.... Also f2p model is popular now as it is easier way to milk the end user money, 90% it is earning more money than the game would have made retail but in the end the games earns more money for game that is lesser quality than you would as a retail release.... Crytek is using f2p to rip people off on what is going to be crippled game as you need to pay make any major progress in the game and all f2p games cripple the single player game as the progress is slowed down if you aren't paying you are ruining the tempo of the single player story line, hence why f2p games have quest based story lines... |
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#10 | |
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On a challenge
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Scotland
Posts: 5,611
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Quote:
Team Fortress 2. It's made more money after going f2p and selling trinkets for the kids than it did as a cost item. Rotmg too makes a fortune.
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Why's it called the xbox one? Because it only takes one person to scream into the teamchat "XBOX OFF". to make everyone turn 1 degree and walk away |
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#11 |
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Eating your Future
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: The Shadow Realm.
Posts: 8,210
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