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Old August 9th, 2012, 20:49   #1
EvolvedPika
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Join Date: Aug 2012
Location: Virginia
Posts: 2
Bug: Characters shaking in FFX

I just started playing Final Fantasy X in PCSX2 1.0, and I've noticed that the characters are jittering/shaking. It does not appear to be an interlacing issue, since the picture itself is not shaking, just the characters. It becomes obvious whenever the camera zooms in on Tidus, such as in the opening cutscene, and in every cutscene I've seen so far.

I did a few searches, and I haven't encountered a fix for this yet.

PC Specs
Processor: Intel i7-2720QM Quad-Core @ 2.20GhZ
Graphics: AMD Radeon HD 6750M, 1GB VRAM
RAM: 4GB
Display resolution: 1680x1050

Emulation Settings
Preset: Safest
Round mode: Nearest (heard this was needed for FFX to prevent backwards characters in battle)
MTVU enabled
Automatic Gamefixes

GSDS
Version: AVX (automatically chosen on first launch)
Renderer: Direct3D11 Hardware
Interlacing: Auto
D3D Internal Resolution: 3x Native
Texture filtering enabled
Allow 8-bit textures disabled
Hardware hacks disabled
FXAA enabled

Thanks!
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Old August 10th, 2012, 02:47   #2
the_randomizer
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That's normal on the real hardware. The PS2 lacks Z-buffering when rendering 3D polygons, which is vital for Z-coordinates in 3D. The problem was very common the PSX as well, so not much can be done about it.
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Old August 10th, 2012, 02:51   #3
EvolvedPika
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Huh, that's odd. It must just be certain games, because I didn't see it in Kingdom Hearts. I bet the upscaling emphasizes it a little bit too.

Thanks!
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Old August 10th, 2012, 05:12   #4
the_randomizer
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Quote:
Originally Posted by EvolvedPika View Post
Huh, that's odd. It must just be certain games, because I didn't see it in Kingdom Hearts. I bet the upscaling emphasizes it a little bit too.

Thanks!
No problem! Glad to be of help!
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AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache
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OS - Windows 7 Professional 64-bit
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