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Old November 26th, 2012, 12:04   #21
Squall-Lionh@rt
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crazymax is the one implementing jit.....
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Old November 26th, 2012, 15:29   #22
the_randomizer
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crazymax is the one implementing jit.....
Why can't he work for the desmume team again, and actually implement this into the official version?
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Old November 26th, 2012, 16:27   #23
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JIT is in the official version!
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Old November 26th, 2012, 16:32   #24
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Old November 30th, 2012, 11:50   #25
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Is this really that much faster?
Yes it is,I have yet to find a game on which I don't get at least 50% speed boost(which in most of the cases make the game run at full speed)

I cleared Lufia Curse of the Sinistrals two times last weak at full speed almost all of the time(I needed frame skipping set to 4 and Auto-Minimize Skipping enabled but the game definitely is fully playable on my weak pc thanks to that option)

The only thing now that I want DeSmuMe to have,is the ability to set the screens at different size like No$Zoomer and maybe to separate the windows again like No$Zoomer

BTW CrazyMax can you update your link again...I see that there are some updates on OGL(which I use because it gives me more speed) but the build at EmuCR is a lot bigger(almost twice in size),have the WI-FI feature and it give me at least 10fps less on any game than your build
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Old November 30th, 2012, 11:56   #26
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its bigger due to the lack of binary compression.
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Old November 30th, 2012, 12:00   #27
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The CrazyMax build is 3.54mb(uncompressed),the EmuCR is 5.61mb(uncompressed)
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Old December 6th, 2012, 10:49   #28
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@CrazyMax

JIT or dynamic recompiling bug (Castlevania)

dynamic recompiling enabled (border and button is missing from dialogue menu)

image hosting sites
dynamic recompiling disabled

free image hosting
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