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#121 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Cleveland OH, USA
Posts: 1,437
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Yes. The image quality and performance trade-offs of rendering quads directly depends on how it's done. There's no one standard way to render quads. The most natural way, bilinear interpolation, is very expensive to do in screen space. Two-fold scanline-based linear interpolation (like Nintendo DS does) is faster but still substantially more expensive than triangles because you have to compute gradients every scanline, while triangles are supposed to have constant gradients (and PS1 does this properly). Bilinear interpolation will produce less visible distortion due to lack of perspective correction. You can see this in Saturn games vs PS1 ones. Two-fold will be about the same for quads that are aligned with the x axis, which is often the case for stuff with a lot of depth change. Like roads going off into the distance. In other PS1 GPU emulators like peops I've seen the option to use a quad renderer over a triangle renderer there to make inaccuracies less obvious. But I know gpuBladeSoft doesn't have this particular issue. Quote:
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#122 |
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Registered User
Join Date: Jan 2007
Location: UK
Posts: 16
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#123 |
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God of all that is N00b!
![]() Join Date: Sep 2007
Location: United States
Posts: 86
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I'm the one with the other 3570k And the games i tested were Legend of Legaia and Digimon world 3. I've no idea how GPU intensive they are, But just to let you know.
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Intel Core i5-3570k @4.5ghz nVidia GeForce 680 FTW+ 8GB Samsung DDR3 @2200mhz |
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#124 |
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Registered User
Join Date: Jan 2007
Location: UK
Posts: 16
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LEGAIA!!!!!!!!!!!!!!!!! only my first and fav psx game ever! Thanks for letting me know. But I have a favour to ask . Could you let me know how you've configured the rest of the plugin settings? I'd like to try out your settings and see if I'm getting normal framerates.
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#125 |
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God of all that is N00b!
![]() Join Date: Sep 2007
Location: United States
Posts: 86
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Uploaded the .ini with my config on it. either enable view extensions for known file types and change it to .ini or open the current .ini and paste it there But basically to get the speed up make sure "disable dfe emulation" is unchecked, and bilinear filtering is off There are a few bugs with shadows half missing in Lagaia, And another issue (i'm sure it's just my PC) But i cant' get exclusive fullscreen, it just kinda sits as a window, so i can still see my task bar, But it doesn't have a border. Figure out how to fix that and i'll love you haha
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Intel Core i5-3570k @4.5ghz nVidia GeForce 680 FTW+ 8GB Samsung DDR3 @2200mhz |
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#126 | |
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Registered User
Join Date: Jan 2007
Location: UK
Posts: 16
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Quote:
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#127 |
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God of all that is N00b!
![]() Join Date: Sep 2007
Location: United States
Posts: 86
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Sorta update!
Hi guys, while reading through the GPUbladesoft thread i made a discovery. v1.41 isn't the latest version. as listed here http://forum.emu-russia.net/viewtopi...p=16248#p16248 version 1.42a is, And it fixes a lot of bugs from what i've read, Now i haven't had time to test it as i discovered it on my lunch break, But i wanted to let you all know it's here!
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Intel Core i5-3570k @4.5ghz nVidia GeForce 680 FTW+ 8GB Samsung DDR3 @2200mhz |
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#128 |
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Registered User
![]() Join Date: Aug 2008
Location: Fundsy
Posts: 50
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#129 | |
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Heir Apparent
Join Date: Jun 2010
Location: London, United Kingdom
Posts: 38
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Quote:
Hehehe...
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#130 | |
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God of all that is N00b!
![]() Join Date: Sep 2007
Location: United States
Posts: 86
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Quote:
Also still no texture replacement, Hellbringer is a sad panda indeed
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Intel Core i5-3570k @4.5ghz nVidia GeForce 680 FTW+ 8GB Samsung DDR3 @2200mhz |
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#131 |
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Registered User
Join Date: May 2008
Location: Brazil
Posts: 24
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That's because it's rendering at the native PSX res, so the analog/save states box is affected as well. You can reduce the size of it by editing the ini (it's a hidden option).
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#132 |
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God of all that is N00b!
![]() Join Date: Sep 2007
Location: United States
Posts: 86
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Here i thought it scaled it, Since it gives you the option to change resolution. Seems like a pointless option. But oh well. edgbla knows more about it then i do.
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Intel Core i5-3570k @4.5ghz nVidia GeForce 680 FTW+ 8GB Samsung DDR3 @2200mhz |
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#133 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Cleveland OH, USA
Posts: 1,437
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Yeah I don't think so, the plugin doesn't even get depth data with vertexes. What is it supposed to be buffering? Maybe a full emulator could somehow infer depth from GTE output but a plugin doesn't even see that.. If this is from the readme it probably really refers to something else and something's lost in translation. If it really did have depth perspective correct interpolation would have been a much nicer enhancement. |
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#134 |
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Registered User
Join Date: May 2013
Posts: 1
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Can you add a option to adjust 2D textures to Red8 Green8 Blue8 Alpha8
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#135 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,648
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@Exophase: He does have some interesting screenshots. "Precise Filtering" and "Zbuffer" Gallery. I like the texture stuff, looks great. The zbuffer trickery shows the white shirt off, but at least the legs got covered. Also, BladeSoft's Quad render comparison: |
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#136 |
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God of all that is N00b!
![]() Join Date: Sep 2007
Location: United States
Posts: 86
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KrossX, I watched the example. But i am curious, As Exophase said normally rendering Quads as tris so far has been to cover up inaccuracies that GPUBladeSoft just doesn't have. So what is the purpose of this? Does it enhance visual quality? Sorry if i sound moronic. Just curious
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Intel Core i5-3570k @4.5ghz nVidia GeForce 680 FTW+ 8GB Samsung DDR3 @2200mhz |
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#137 |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,296
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I suppose its meant to reduce distortions from texture warping when filtering is used for textures on 3d surfaces. The absence of z buffer should change nothing regarding usable information from fixed or relative placement of 3d graphics within games. |
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#138 | |
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The King of Dinner
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2010
Location: USA
Posts: 2,611
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Quote:
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CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost) Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST, AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8192MB DDR3 SDRAM 1333 OS - Windows 7 Professional 64-bit HDD - Western Digital 1 TB "If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green |
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#139 | |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,296
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Quote:
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#140 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,648
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@the_randomizer: I suppose is the GTE accuracy, as the anti wobble thing of PEOPS GL deals with that. Enough accuracy for the given resolution and TVs, but not enough for emus as HCR said. ![]() @Hellbringer616: The normal way is to render triangles (as the PSX does), and doing the quads proper might help weird texturing. If BladeSoft didn't have such problem, maybe it becomes apparent at higher internal resolutions. And it may be a requirement for the nice texture filter. |
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