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#1 |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: SC, USA
Posts: 7,231
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Co-Op Doom III
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#2 |
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Registered User
![]() ![]() ![]() Join Date: Nov 2002
Posts: 401
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thats only for the X-box right? the co-op I mean? If there is doom3 coop for pc that would be so sweet
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#3 |
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!!!METAL UNCLE!!!
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Finland
Posts: 1,951
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And now we have one, if i understood correctly. This is a mod that adds Co-op mode for PC.
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Athlon XP 2600+ Barton, 1GB 333mhz DDR RAM, NVidia 6800GT, 2x160GB HD + gainward 3d glasses :fart: ![]() ![]() |
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#4 |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: SC, USA
Posts: 7,231
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Yep, Co-Op mod for PC. ^ Check the link in my first post.
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#5 |
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band
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: HERE
Posts: 4,912
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what the ! why cudnt they do this for halo PC???
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![]() 1. Small, Cheap, Powerful - you can have only two 2. Everytime you engineer something foolproof, the world comes up with a better idiot. 3. 「学問とは虚栄である。」 The PS3 Cell Processor Explained Page, IBM Research's Introduction to Cell Multiprocessor and Cell Processor Programming Guide |
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#6 |
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Emulation to the max!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Canada
Posts: 2,560
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i found that coop mod a bit buggy and not as smooth as you said... but at least it did work. decently well for a mod anyways.
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#7 |
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!!!METAL UNCLE!!!
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Finland
Posts: 1,951
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hey, its 0.3 beta afterall.
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Athlon XP 2600+ Barton, 1GB 333mhz DDR RAM, NVidia 6800GT, 2x160GB HD + gainward 3d glasses :fart: ![]() ![]() |
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#8 |
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Emulation to the max!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Canada
Posts: 2,560
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hummm i believe i may have been using the 0.2beta
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Q6600 Core 2 Quad || Soundblaster X-Fi Extreme HD || e-VGA 8800GTX || 4096mb 4-4-4-12-2T Dual-Channel RAM || MSI P6N Diamond || 2x 320GB Hardrive || 5.1 Speakers || Remote control || 8x USB 2.0 || DVD/CD ±RW Drive || 1x IEEE1394 www.coolsvilleman.homedns.org Normally down. E-mail me for a DVD @ coolsvilleman@gmail.com
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#9 |
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PS2 PAL[v9], PS3Slim PAL
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: PolanD
Posts: 5,362
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#10 |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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im assuming this is over the internet, right? how does the respawning work when someone dies? is it like Halo for Xbox? co-op kicks ass but IMO only Halo Xbox nailed it correctly.
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Dedicated to mediocrity and repetition since 1994. |
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#11 |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: SC, USA
Posts: 7,231
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Yep, over internet, and there are always alot of people on. Respawning works like this.. periodically the game quicksaves (so to speak) at a certain point, and when someone dies, they automatically respawn at that point. It's never far from the other players, so it's pretty fluid. The only issue is that the cutscenes are kinda f'd up and are out of sync.. if one player triggers a cutscene everyone is forced to watch it.. seeing how most of these scenes are meant for one person, it's not really suitable. There's a last man standing mode in which you kill monsters in an arena (lots of new maps they made for this) and see who can get the highest score with the least amount of deaths (as shown in shot 1). They also added a few weapons, such as the classic Double-Barrel Shotgun. With its minor flaws, it's still a cool experience and executed very well. It's a free mod, obviously, so you guys should really check it out.Here's a couple more shots.
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![]() Last edited by cooliscool; April 18th, 2005 at 21:02.. |
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