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#1 |
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Registered User
Join Date: Jan 2002
Location: Poland
Posts: 48
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Snes9x 1.42 released !
Get it from: http://www.lysator.liu.se/snes9x/ http://vincent.grigorieff.free.fr/snes9x/ List of changes from 1.41-1 - Added 8-bit rendering filters (funkyass) - Added Sanity Checks for the Display Dialog (funkyass) - New Layout for the Joypad Dialog, (funkyass) - Fixed that anoying Joypad dialog bug. Now check to see if the axis exists before asking for the info form it (funkyass) - Added full POV support. (funkyass) - Fixed sram sizes for SuperFx games (Nach, MKendora) - Stopped saving sram for games with no battery (Nach, Mkendora) - Killed the gray line and slightly optimized Win32 GL (MKendora) - stack wrapping fix in C core (MKendora) - removed some dead hacks (Oda Nobunaga and Dezaemon) (MKendora) - fixed some DMA and HDMA modes (anomie, MKendora) - improved HDMA timing (anomie) - cleaned up load and deinterleave code (MKendora) - removed old UI DLL (MKendora) - new cheat dialogs (MKendora) - started Unicode preparation in Win32 UI (MKendora) - Implement odd sprite sizes, sprite priority rotation. (anomie) - RTO code that hopefully works. MK's #define is "MK_DEBUG_RTO" to try to debug the RTO code. (anomie) - SDD1 decompression support for Linux. Also added a new command line option -sdd1-pack. (anomie) - Added correct VRAM read logic. #define CORRECT_VRAM_READS if you want it. (anomie) - removed the non-VAR_CYCLES path (MKendora) - changed access timing map to be address-based. (MKendora, anomie) - DSP-1 updates (Overload, Andreas N aive) - S-DD1 decompression support (Andreas Naive) - optimized S-DD1 code (anomie) - S-DD1 can use packs or decompression (MKendora) - More work on Exhaust Heat 2 (MKendora, Overload, The Dumper) - separated ROM detection from file reading (lantus) - fixed a mirroring bug in LoROMs (MKendora) - cleaned up some mapping issues (MKendora) - ST018 games now boot before locking up (Mkendora, Overload) - SA-1 state was not completely reset, crashed Marvelous (zones) - Removed sample caching. It caused problems, and was not noticably faster. (MKendora) - Fixed interlace without breaking the displays for MK (anomie) - Fixed a PPU OpenBus hack (anomie) - Moved SPC7110 and S-DD1 regs to speed up the general case of reading the $4xxx registers (MKendora) - altered Hi/Lo ROM detection to fix a few misdetects. (MKendora) - Implemented RTO flags. With MK's implementation of $213F's interlace bit, we now pass the SNES Test Cart's Electronics Test (anomie) - Fix sprite windowing bug (anomie) - Way back in 1.40 MK changed the Windows port to default to a plain old joypad instead of the MP5. And then we removed the hacks for games that dislike the MP5. So we need to change the defaults elsewhere too... (anomie) - cleaned up the hacks section somewhat (MKendora) - removed some interleave hacks (MKendora) - fixed a bug in KartContents (MKendora) - transparency fix for Jurassic Park (lantus) - A hidden Win32 feature (MKendora) - Kludged Mark Davis until I get stable APU timing (MKendora) - Win32 renders overscan always, fixes some jumpy games (MKendora, lantus) - Fixed an FMOD bug (MKendora) - cosmetic tweaks (Everyone) - Fixed 2 special chip bugs in the C core (zones) - Added some sanity fixes to the C core, fixes MLBPA Baseball for C core users (zones) - updated zlib source (includes 1.1.4-1 patch) (MKendora) - compiler warning fixes (PBortas) - Updated the SuperFx asm core (pagefault) - Kludged Unix compilation to produce working SuperFx (PBortas) with the asm core. - Kludged VC to deal with optimization weirdness (MKendora) - Hacked Robocop vs. Terminator using Daffy Duck hack. Stops flashing. (MKendora) - Added some defines to the asm core (MKendora) - Added possibility to take screenshots on Unix (PBortas) - Initialize the C SuperFx core better (PBortas) - Kludge a Japanese golf game until the APU timing is fixed (MKendora) (I hope I copied it correctly from the docs) |
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