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Old December 5th, 2003, 01:42   #1
MNK
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Join Date: Jan 2002
Location: Poland
Posts: 48
Snes9x 1.42 released !

Get it from:

http://www.lysator.liu.se/snes9x/
http://vincent.grigorieff.free.fr/snes9x/

List of changes from 1.41-1
- Added 8-bit rendering filters (funkyass)
- Added Sanity Checks for the Display Dialog (funkyass)
- New Layout for the Joypad Dialog, (funkyass)
- Fixed that anoying Joypad dialog bug. Now check to see
if the axis exists before asking for the info form it (funkyass)
- Added full POV support. (funkyass)
- Fixed sram sizes for SuperFx games (Nach, MKendora)
- Stopped saving sram for games with no battery (Nach, Mkendora)
- Killed the gray line and slightly optimized Win32 GL (MKendora)
- stack wrapping fix in C core (MKendora)
- removed some dead hacks (Oda Nobunaga and Dezaemon) (MKendora)
- fixed some DMA and HDMA modes (anomie, MKendora)
- improved HDMA timing (anomie)
- cleaned up load and deinterleave code (MKendora)
- removed old UI DLL (MKendora)
- new cheat dialogs (MKendora)
- started Unicode preparation in Win32 UI (MKendora)
- Implement odd sprite sizes, sprite priority rotation. (anomie)
- RTO code that hopefully works. MK's #define is
"MK_DEBUG_RTO" to try to debug the RTO code. (anomie)
- SDD1 decompression support for Linux. Also added a new
command line option -sdd1-pack. (anomie)
- Added correct VRAM read logic. #define CORRECT_VRAM_READS
if you want it. (anomie)
- removed the non-VAR_CYCLES path (MKendora)
- changed access timing map to be address-based. (MKendora, anomie)
- DSP-1 updates (Overload, Andreas N
aive)
- S-DD1 decompression support (Andreas Naive)
- optimized S-DD1 code (anomie)
- S-DD1 can use packs or decompression (MKendora)
- More work on Exhaust Heat 2 (MKendora, Overload,
The Dumper)
- separated ROM detection from file reading (lantus)
- fixed a mirroring bug in LoROMs (MKendora)
- cleaned up some mapping issues (MKendora)
- ST018 games now boot before locking up (Mkendora, Overload)
- SA-1 state was not completely reset, crashed Marvelous (zones)
- Removed sample caching. It caused problems, and was not
noticably faster. (MKendora)
- Fixed interlace without breaking the displays for MK (anomie)
- Fixed a PPU OpenBus hack (anomie)
- Moved SPC7110 and S-DD1 regs to speed up the general case
of reading the $4xxx registers (MKendora)
- altered Hi/Lo ROM detection to fix a few misdetects. (MKendora)
- Implemented RTO flags. With MK's implementation of $213F's
interlace bit, we now pass the SNES Test Cart's
Electronics Test (anomie)
- Fix sprite windowing bug (anomie)
- Way back in 1.40 MK changed the Windows port to default
to a plain old joypad instead of the MP5. And then we
removed the hacks for games that dislike the MP5. So
we need to change the defaults elsewhere too... (anomie)
- cleaned up the hacks section somewhat (MKendora)
- removed some interleave hacks (MKendora)
- fixed a bug in KartContents (MKendora)
- transparency fix for Jurassic Park (lantus)
- A hidden Win32 feature (MKendora)
- Kludged Mark Davis until I get stable APU timing (MKendora)
- Win32 renders overscan always, fixes some jumpy games (MKendora, lantus)
- Fixed an FMOD bug (MKendora)
- cosmetic tweaks (Everyone)
- Fixed 2 special chip bugs in the C core (zones)
- Added some sanity fixes to the C core, fixes MLBPA
Baseball for C core users (zones)
- updated zlib source (includes 1.1.4-1 patch) (MKendora)
- compiler warning fixes (PBortas)
- Updated the SuperFx asm core (pagefault)
- Kludged Unix compilation to produce working SuperFx (PBortas)
with the asm core.
- Kludged VC to deal with optimization weirdness (MKendora)
- Hacked Robocop vs. Terminator using Daffy Duck hack. Stops
flashing. (MKendora)
- Added some defines to the asm core (MKendora)
- Added possibility to take screenshots on Unix (PBortas)
- Initialize the C SuperFx core better (PBortas)
- Kludge a Japanese golf game until the APU timing is fixed (MKendora)

(I hope I copied it correctly from the docs)
MNK is offline   Reply With Quote

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