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Old September 2nd, 2003, 11:01   #1
Quantris
Registered User
 
Join Date: Sep 2003
Posts: 2
Rayman 2 (PAL) cinematic problem

I used the search feature and no results came up for "rayman", so assume hope this hasn't already been discussed...

In-game cinematics (I'm pretty sure they're real-time) in Rayman 2 are jittery - smooth for a couple of frames then a sudden jump (the sound does not "jitter" however). This occurs when starting a new game, and also in the actual game whenever you lose control of Rayman and watch him do something (eg. talk to NPC's). I've tried running off of CD, off an ISO, changing plugin settings, etc. but nothing helped. Using the subchannel precaching feature (from epsxecutor) sped up the sound/cinematics (to a 'fast-forward' speed), but even then the jumps were noticeable.

My CPU is P4 1.5 Ghz, I use Windows XP Pro with a GeForce2 MX and SB Live! Value.

--Graphics--

Plugin: Pete's OpenGL Driver 1.1.74
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: on

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 62

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: off
- Mask bit: off
- Advanced blending: off

Misc:
- Scanlines: on [175]
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00001000] <- this is the odd/even bit hack

--Sound--
Eternal SPU 1.41
DirectSound (Buffer 64 ms)
Audio Out SPUasync-Smooth
Wait for XA buffer is free checked
Reverb - Neill's

Also, I'm using the Internal W2K CD plugin, I tried Xeven's 0.93 as well.
(read subchannels is on, caching is off right now)

Anyone else seen this before, or have any ideas?
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Old September 10th, 2003, 05:20   #2
Quantris
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Join Date: Sep 2003
Posts: 2
nm problem solved

never mind - I can't believe I didn't think of this sooner...

Once I set the frame limiter to 50 (this is a PAL version) it worked - I guess this game has some kind of timer during the cutscenes so that it only delivers 50 fps.

hope this helps someone else out in the future!
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