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Old May 28th, 2003, 06:17   #1
dpr
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FF8: no squall on world map..

hello..

havng no problems with ff8 so far, other than when i go onto the world map, only squall's shadow shows up, which makes it a bit hard to see where im going. here my current config:

Plugin: Pete's DX6 D3D Driver 1.1.71
Author: Pete Bernert
GFX card: SiS 300/305/630/540/730

Resolution/Color:
- 800x600 Window mode

Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: on
- Game fixes: off [00000800]

my pc is an p4 2gig w/512ram..

any suggestions...?
thanks in advance..d.
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Old May 28th, 2003, 06:53   #2
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I would mention two possible reasons:

The first is called SiS 300/305/630/540/730. Try using PEOpS Soft gpu instead of a hardware plugin or buy a GeForce.

The second might be your "Lazy Upload Detection" fix. Disable it and test if it helps.
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Old May 28th, 2003, 15:48   #3
Kane
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The third might be off-screen drawing. Pete said that FF8 isn't really happy with much off-screen drawing (which leaves us in a quandry as you need it on 2 to see the battle menus)
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Old May 28th, 2003, 20:14   #4
dpr
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ok thanks for the previous help...i got the problem w squall not showing up on the world map fixed. but in doing so, ive created another problem..it seems that although i can read + access all the menus fine, theyre now only 2-tone and have no borders...anyone know what i should change to fix this? heres my current settings:

Plugin: Pete's DX6 D3D Driver 1.1.71
Author: Pete Bernert
GFX card: SiS 300/305/630/540/730

Resolution/Color:
- 800x600 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00000803]


thanks...d
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Old May 28th, 2003, 20:36   #5
Kane
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post a screenshot of what you mean... I'm thinking this is a reverse subtractive blending issue
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Old May 28th, 2003, 21:11   #6
dpr
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heres what i mean, kane...maybe this will help?
Attached Images
File Type: jpg ff8.jpg (118.3 KB, 108 views)
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Old May 28th, 2003, 22:13   #7
Kane
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Right. First off, do you have the latest drivers for your card, and what special game fixes are on?
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Old May 30th, 2003, 17:46   #8
dpr
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well, i just double checked and i *do* have the most recent drivers for my card..the only special game fix im using is the "bit hack" which says its required for epsxe 1.5.2 and above...although i tried it without but it didnt do any good.

its not a huge deal, though, as the game is still well playable. the menus just dont look as good as they should.
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Old May 30th, 2003, 20:49   #9
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The odd/even bit hack is just for ePSXe 1.5.2 and .older. (not above)... but since you said thats the issue ill leave this as cultural comment )
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